Ludography
Virtua Quest cover

2004 · Sega AM2 · Adventure · Fighting

Virtua Quest

In Virtua Quest, you play the role Sei, a young boy. As you explore each stage, you'll discover Virtua Souls, data clusters that contain information about the martial arts abilities of the legendary Virtua Fighter characters. With each cluster, you gain the ability to perform complex fighting moves. As the story progresses, you discover that only you can unlock the potential of the Virtua Souls--a discovery that soon gains the attention of Judgement 6, an evil syndicate.

Released
26 August 2004
Platforms
GameCubePlayStation 2
Genres
AdventureFightingRole-playing
Developers
Sega AM2
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB T

About

Virtua Quest is a Virtua Fighter spin-off title co-developed by TOSE and Sega AM2, and published by Sega for the GameCube and PlayStation 2.

Keywords

  • hacking
  • high score
  • spiky-haired protagonist
  • crow
  • soul steal

Media

Virtua Quest screenshot 1

The articlegameplay, story, development, reception

Story

In this world, many people avoid reality, and instead spend their free time in the Nexus virtual universe. Sei is recruited by his friend, Hayami, into becoming a hunter, one who sells data chips found in the Nexus.

Sei meets his new navigator, a creature named Bit. Then a girl approaches him and directs him to log out, which Sei is unable to do. The girl then tells him to go to a warehouse and find what he needs there, and tells him that he's "in this fight, no matter what. The only person that can defend you is yourself." before disappearing.

Reception

Virtua Quest received mixed reviews upon release. IGN said: "The action is mediocre at best, and the platform elements feel sloppy and unrefined. The graphics and sound are equally forgetful." Play said it had "stiff controls, an antiquated camera with no look button".

GameSpot said: "The action is plagued by loose controls and a bad camera, your scores of brain-dead opponents never put up enough of a fight to make things satisfying, and it's all set in a blandly designed world." 1Up said: "The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 226 August 2004Worldwide
GameCube26 August 2004Worldwide

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Platform libraries

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Description adapted from its source, CC BY-SA 4.0.