
- 63/100
- Players15 ratings

1992 · Sega AM2 · Racing
Virtua Racing
Sega console exclusive
This game was the first game released for the Sega Model 1 arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including Virtua Fighter, Virtua Cop and Virtua Tennis. It is considered a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games.
- Released
- 31 August 1992
- Platforms
- ArcadeSega GenesisSega Saturn
- Genres
- Racing
- Developers
- Sega AM2
- Publishers
- Sega
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Action
- Engine
- Sega Model 1
About
Virtua Racing (V.R.) is a 1992 Formula One racing video game developed by Sega AM2 and published by Sega for arcades. It was initially a proof-of-concept application for exercising the "Model 1", a new 3D graphics platform then under development. The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.
Virtua Racing was among the highest-grossing arcade games of 1992 in Japan and North America, 1993 in Europe, Australia and worldwide. It successfully received the award for Most Innovative New Technology from the Amusement & Music Operators Association (AMOA). Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygon graphics among a wider audience. It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.
Keywords
- high score
- race cars
- motorsports
- human
- polygonal 3d
- original soundtrack release
- non-player character
- multiple gameplay perspectives
- commentary
- particle system
- multiplayer lan
- camera shift
Media
The articlegameplay, story, development, reception
Gameplay
The original arcade game has three circuits, designated into difficulties. Beginner is Big Forest, intermediate is Bay Bridge and expert is Acropolis. Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis". When selecting a car, the player can choose different transmission types.
R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA).
Development
Virtua Racing was developed alongside the Sega Model 1 arcade system, originally called the "CG Board" system prior to completion. The game was directed by Yu Suzuki and designed by Toshihiro Nagoshi.
The origins of Virtua Racing, along with the Model 1, date back to the development of the Mega Drive/Genesis console prior to its launch in 1988. The console was a major leap forward for home video game systems, allowing them to come closer to arcade quality. For Sega's arcade games to remain profitable, they needed to maintain a wide gap between arcade and home video games. At a meeting held during the console's development, Sega decided to begin development on an arcade system capable of producing 3D polygon graphics.
Reception
The arcade game was a major worldwide commercial success upon release, surpassing Sega's expectations and with high demand exceeding production output. The Deluxe and Twin cabinets were both selling very well, with the expensive Deluxe version selling about a fifth as many units as the less expensive Twin version during 1992. In Japan, Game Machine listed it as the most successful upright/cockpit arcade cabinet of October 1992. In the United States, it debuted at the top of the RePlay arcade earnings chart for deluxe cabinets in October 1992.
It remained at the top for the rest of the year and much of the following year, from February 1993 to July 1993, until it was dethroned by Sega AM1's Stadium Cross (with Virtua Racing at number two) in August 1993. Virtua Racing remained at number two in October 1993, below Suzuka 8 Hours. Virtua Racing was America's third top-grossing arcade game during Summer 1993, with weekly earnings averaging 1,500 tokens per unit. The game was also a major commercial success in Europe.
Legacy
In 1994, it appeared at 4th place on Mega's list of Top Mega Drive Games of All Time. In 1995, Flux magazine rated the arcade version 36th in its "Top 100 Video Games." In 1996, the arcade, 32X, and Saturn versions (but not the Genesis version) appeared at 11th place on Next Generation's list of Top 100 Games of All Time. They noted that their ranking it higher than any other racing game on the list (including Sega Rally Championship and Daytona USA) was deliberate, since Virtua Racing "drives better".
In 1996, GamesMaster ranked the arcade version 32nd on their "Top 100 Games of All Time." In 1998, Saturn Power listed the game 92nd in its Top 100 Sega Saturn Games. they felt that Virtua Racing is "not as arcade perfect as it should’ve been."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Mega Drive Mini 2Sega Genesis Mini 2
- Expanded editions
- Virtua Racing Deluxe
- Ported as
- Sega Ages Virtua RacingVirtua RacingV.R. Virtua Racing
- Remade as
- Sega Ages 2500 Vol. 8: Virtua Racing FlatOut
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Collections6 collections
Platform libraries
- Sega Genesis gamesLicensed games
- Sega Saturn gamesGames
Genres
- Racing gamesList › 1990s
Reception and records
Publishers
- Sega arcade gamesArcade video games › Sega Model series
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
