
Where to get it

2016 · Science · Turn-based strategy
Warbits
Introducing Warbits, a war simulator for a better tomorrow. Give peace a fighting chance by settling your differences casualty free. Don't agree with your fellow factions? You don't have to! Put those blasters down, load up Warbits, and virtually crush the opposition!
- Released
- 13 April 2016
- Platforms
- AndroidiOS
- Genres
- ScienceTurn-based strategyTurn-based tactics
- Developers
- —
- Publishers
- —
- Perspective
- Bird view / Isometric
- Themes
- Warfare
- Engine
- Cocos2d-x
- Country
- United States
About
Warbits is a 2016 turn-based tactics video game developed and published by Risky Lab. It was released on April 13, 2016, for iOS. The game revolves around a virtual war between rival nations. While such wars have become commonplace to settle political disputes without actual violence, a glitch in the simulation soon becomes threatening to all factions. A remaster, Warbits+, was announced in 2021 for iOS, Windows and Android, with its release on mobile platforms slated for May 7, 2024.
The developers were inspired to create a mobile strategy game similar to Advance Wars, and began creating the game in 2012. However, the development period was protracted from six months to over four years as they realized the difficulty in designing the game. Upon release, many journalists noted the game's marked similarity to Advance Wars. While divided on whether this was beneficial or detrimental, they agreed it would appeal to fans of this style of game. Ultimately, the game received positive reception from critics for its gameplay, graphics and humor.
›Story
Developed by Risky Lab, a cooperation of two gentlemen by the name of Reilly Stroope and Joseph Borghetti. This is our first project. We do this part time. We live in two different states.
We have been doing this for 4 years. We have never met in person.
Media
The articlegameplay, story, development, reception
Gameplay
Warbits takes influence from the gameplay of the turn-based strategy video game series Advance Wars. While Wars has a modern military setting, Warbits pits two or more armies against each other in a stylized simulation of futuristic warfare. Each player controls a large army of soldiers and vehicles, with the objective usually being to wipe out the enemy's units or capture their headquarters. Neutral cities can be captured by soldiers to generate money, which can be spent on manufacturing new units at factories.
The most basic units are Infantry, with Light Infantry being fast and inexpensive, and Heavy Infantry being slower and more costly. The former is more useful for capturing buildings, while the latter is more effective against ground vehicles. Similarly, there are two types of armored vehicles, the lower-cost Light Mech and the more durable Heavy Mech. The Ranger unit, a sniper squad most effective on mountains, must wait a turn before attacking.
Development
Warbits was developed by the two-man independent team of programmer Joseph Borghetti and artist Reilly Stroope, who worked remotely and never met in person. They characterized the project as a "dumb idea" due to the risk of launching a "niche strategy game" on a single platform, but believed it might target an under-served market. After being introduced to each other on a small community forum, they commenced development in 2012, seeking to make a mobile game.
The inspiration behind the game was that Advance Wars was not on a mobile platform. The developers assumed it would be finished in six months, but realized the large amount of depth and complexity in the Wars games would be more difficult to emulate than they believed. Keeping their day jobs, they developed the game as a hobby, spending the first two years learning how to develop a game from scratch, and the next two years completing the game. Much of the development time was spent simply learning how to program as opposed to creating the game itself.
Reception
Warbits was well-received by critics, gaining "universal acclaim" on Metacritic. Most of its reviews were from mobile gaming sites rather than more major outlets. Upon launch, the game was made the App Store's Editor's Choice for two weeks straight, attributed to launching during an Earth Day promotion that prevented larger developers from launching their apps. The game sold the majority of units within these two weeks, drastically decreasing afterwards.
By late 2016, it had made lifetime sales of USD $173,000, earning the developers USD $116,000. It sold over 52,000 copies, and TouchArcade attributed its success due to the fact that it did not face any competition during its release timeframe.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Warbits+
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Collections2 collections
Years
- Games released in 2016List › April–June
Genres
- Turn-based tactics gamesList of released games
Description adapted from its source, CC BY-SA 4.0.
