Ludography
74/100
Players17 ratings

Where to get it

Wild Arms 2 cover

1999 · Media.Vision · Puzzle · Role-playing

Wild Arms 2

PlayStation exclusive

Wild Arms 2 is not a direct sequel to the first Wild Arms, although it is set in the same fictional world Filgaia, which combines elements of Old West, steampunk, and fantasy. The turn-based combat system against randomly appearing enemies resembles that of the predecessor, featuring techniques unique to each character, as well as the Guardian system, which allows the characters to summon powerful creatures to assist them in battles. Three combatants can be used actively in battles; the player can also switch any of them with a reserve character, up to six altogether.

Released
2 September 1999
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
PuzzleRole-playingWestern
Developers
Media.Vision
Publishers
Sony Interactive Entertainment
Series
Wild Arms
Modes
Single-player
Perspective
Third person
Themes
FantasyScience fiction
Country
Japan
Age ratings
CERO AESRB E
Languages
English, Japanese
Entry
#2 in Wild Arms
Composers
Michiko Naruke

About

Wild Arms 2, known in Japan as Wild Arms: 2nd Ignition, is a 1999 role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. It is the second installment in the Wild Arms series.

When a terrorist organization called Odessa tries to conquer the world, an international anti-terrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero.

›Story

One thousand years earlier, a great Blaze of Disaster swept the land of Filgaia. The cause was a demon known as Lord Blazer. Many heroes tried to defeat him and failed, until a girl holding the magic sword Argetlahm stepped forth and did battle with him, ultimately managing to defeat him. However, she could not kill him; rather, she exchanged her life in order to seal Lord Blazer away forever. The girl's name was forgotten by time, and she became known as simply the Sword Magess.

In the present day, Filgaia is a desolate land, dying steadily. Much of the world has already become desert, and the few areas of greenery left are steadily declining. Ashley Winchester, a member of a military unit near Meria Boule, becomes involved in the fate of the world when his group is involved in a demon summoning experiment. This experiment is conducted by the sinister organization of Odessa in order to resurrect Lord Blazer - or so it seems.

After all of his friends and comrades have been possessed by demons, Ashley is finally taken over as well. After killing all of his former comrades, he claims the legendary Argetlahm, which had been brought to the summoning ceremony as a relic. After coming into contact with it, he confronts both the demon inside him, Lord Blazer himself, and the wielder of the sword, the Sword Magess. Managing to repress Lord Blazer for the time being, Ashley escapes back to his home town of Meria.

However, this is not the end of it for Ashley. He soon receives an offer from a mysterious man named Irving to join an elite team of fighters named "ARMS" (Agile Remote Missions Squad)/(Awkward Rush and Mission Savers). After accepting, Ashley meets the other two people selected for ARMS - Lilka Eleniak and Brad Evans; one an ex-war hero turned criminal, one a girl in training to be a Crest Sorceress. Irving reveals his plans to them: he wishes to combat Odessa, which he claims will make its presence known to the world soon. The three protagonists engage in a series of events that eventually come to involve the fate of the world of Filgaia itself.

Keywords

  • western
  • cybernetics
  • vampire
  • magic
  • turn-based
  • summoning support
  • jrpg
  • death
  • military
  • robots
  • steampunk
  • cyborg

Media

The articlegameplay, story, development, reception

Gameplay

Wild Arms 2 is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While characters are represented as two-dimensional sprites, backgrounds and environments are instead rendered in 3D. The game's camera is centered on the currently controlled character, which can be rotated by the player through 360 degrees.

In order to advance, the player must overcome a number of story-based scenarios and sequences that involving navigating through dungeons while fighting monsters and other enemies that appear randomly every few steps. Oncoming battles are indicated by a speech balloon with an exclamation mark appearing over the character's head, and can in some instances be avoided. Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly difficult enemies. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges.

Story

Wild Arms 2 is set in the world of Filgaia, a planet with science fiction, steampunk, and traditional fantasy elements such as magic and demons.

Firearms called "ARMs" represent Filgaia's ever-growing warfare technology, and, unlike the first Wild Arms, are not considered inherently dangerous. Similar technology is used to create other mechanical weaponry, including cybernetic limbs and miniature robots. Other forms of high technology such as aircraft, motorized vehicles, and radio devices also appear, though some of their usage is attributed to magic rather than science.

Reception

The game received average reviews according to the review aggregation website GameRankings. Eric Bracher of NextGen called it "An adequate title, but one that doesn't have as much to offer as competitors such as Vagrant Story or Alundra 2." In Japan, Famitsu gave it a score of 31 out of 40.

Four-Eyed Dragon of GamePro said, "Wild Arms 2 returns to the classic role-playing style where story and character-building are at the heart of the gameplay. While it doesn't offer anything new to the genre, it's still worth every minute of playing time." In another review for GamePro, E. Coli called it "a good game.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation2 September 1999Japan · North America 30 April 2000
PlayStation 3Digital Compatibility Release28 November 2007Japan · North America 23 July 2009
PlayStation PortableDigital Compatibility Release28 November 2007Japan · North America 23 July 2009

Editions and related releases

Ported as
Wild Arms 2

In the same series

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Description adapted from its source, CC BY-SA 4.0.