The articlegameplay, story, development, reception
Gameplay
Wild Arms 5 continues the HEX battle system, where the enemy encounter field is split into seven hexagonal sections, some of which may have special properties. The player and enemies can move to different hexagons during their turn. This time around, the party count is three instead of four. Dean's party members and enemies can act instantly when they move onto the next hexagonal platform.
The Force meter returns from Wild Arms 4. This meter increases as Dean's party members make physical attacks or are attacked. This can be used for Original attacks, Team Combos or summoning Guardian beasts to attack enemies. The more powerful the attack is, the more the Force meter will be drained.
Story
Like every game in the Wild Arms series, Wild Arms 5 takes place on the world of Filgaia. Humans are currently being ruled over by the Veruni, an alien race that landed on Filgaia 100 years ago. Dean Stark, the protagonist of the story, lives in a secluded village away from all the turmoil. He dreams of one day leaving the village to pursue his dream of becoming a Golem Hunter, someone who excavates ancient robots, like his idol Nightburn.
While in the mountains, Dean and his childhood friend Rebecca spot a Golem's arm fall from the sky and land in a cave just in front of them. Upon entering the cave, they find a girl curled up within the Golem's hand. The girl only remembers two things, her name (Avril), and the words Johnny Appleseed. After receiving the pair of ARMs (special guns) she was holding, Dean, along with Avril and Rebecca, decides to embark on an adventure to find out what the words "Johnny Appleseed" really mean.
Development
The game makes use of CGI to create a 3D effect, including a slow camera pan drift. The player can zoom in and out from different angles during gameplay. There are also several computer generated cut scenes. The art style for the characters is a typical anime look, as opposed to a realistic or super deformed one. In addition, the game features a wide selection of alternate costumes for all the playable characters, including several originally used by characters from the previous Wild Arms games, that can be obtained during gameplay.
The game features voiceovers in several of its cutscenes and battles. The music for Wild Arms 5, the only video game title where the original series composer Michiko Naruke did not contribute, was provided by Masato Kouda along with series newcomer Noriyasu Agematsu. Unlike past Wild Arms, Nana Mizuki sung the opening "Justice to Believe" and ending "Crystal Letter" theme rather than Kaori Asoh.
Reception
Wild Arms 5 received a Metacritic score of 71/100. It is one of the more well-regarded games in the series. In Japan, Famitsu gave it a score of one eight, one nine, one eight, and one nine for a total of 34 out of 40. GamePro said of the game, "The sometimes ridiculous characters, anime presence, and engaging story line work together with intensely fun and strategic play mechanics to make this installment of the ARMs series the best yet. For the $40 price tag that includes an eighty page artbook, it's more than worth it for any RPG fan to pick up."















