Ludography
80/100
Players8 ratings
73/100
Critics2 reviews
Wild Arms 5 cover

2006 · Media.Vision · Role-playing · Western

Wild Arms 5

PlayStation exclusive

Developed for the 10th anniversary of the series, Wild Arms 5 follows a group of young travelers as they fight for their dying land. Players guide the rag-tag bunch of heroes through a 3D world full of adventure and combat. While jumping, sliding, and stomping through the environment to complete the main objective, gamers can also engage in mini-games and side quests for money and rare items. Although the story revolves around new characters, the HEX battle system returns and several known avatars make cameo appearances during the game. Duel-pistol wielding skills make their debut in Wild Arms 5, and allow gamers to shoot different bullets that solve puzzles located throughout the adventure.

Also known as
WILD ARMS the Vth Vanguard · WA5
Released
14 December 2006
Platforms
PlayStation 2PlayStation 3
Genres
Role-playingWestern
Developers
Media.Vision
Publishers
Sony Interactive Entertainment
Series
Wild Arms
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Country
Japan
Age ratings
PEGI 12CERO BESRB T
Languages
EnglishJapaneseFrenchItalian
Entry
#5 in Wild Arms

About

Wild Arms 5, released in Japan as Wild Arms: The Fifth Vanguard, is a turn-based role-playing video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth main instalment of the Wild Arms series. It was released in December 2006 in Japan, August 2007 in North America by Xseed Games, February 2008 in Europe by 505 Games and April 2008 in Australia by Xseed Games. The game puts some emphasis on environmental interaction and advances the HEX battle system. Wild Arms 5 received positive reviews and is one of the more well-regarded games in the series.

›Story

Like every game in the Wild Arms series, Wild Arms 5 takes place on the world of Filgaia. Humans are currently being ruled over by the Veruni, an alien race that landed on Filgaia 100 years ago. Dean Stark, the protagonist of the story, lives in a secluded village away from all the turmoil. He dreams of one day leaving the village to pursue his dream of becoming a Golem Hunter, someone who excavates ancient robots, like his idol Nightburn.

While in the mountains, Dean and his childhood friend Rebecca spot a Golem's arm fall from the sky and land in a cave just in front of them. Upon entering the cave, they find a girl curled up within the Golem's hand. The girl only remembers two things, her name (Avril), and the words Johnny Appleseed. After receiving the pair of ARMs (special guns) she was holding, Dean, along with Avril and Rebecca, decides to embark on an adventure to find out what the words "Johnny Appleseed" really mean.

Meanwhile, a revolt has begun within the Veruni government. A man named Volsung has overthrown the leader of the Radical faction, sworn enemies of the more peaceful Moderater faction, claiming that his violent actions are necessary for the survival of the Veruni.

Keywords

  • western
  • anime
  • manga
  • turn-based
  • jrpg
  • death
  • grid-based movement
  • boss fight
  • leveling up
  • non-player character
  • black market
  • vore

Media

The articlegameplay, story, development, reception

Gameplay

Wild Arms 5 continues the HEX battle system, where the enemy encounter field is split into seven hexagonal sections, some of which may have special properties. The player and enemies can move to different hexagons during their turn. This time around, the party count is three instead of four. Dean's party members and enemies can act instantly when they move onto the next hexagonal platform.

The Force meter returns from Wild Arms 4. This meter increases as Dean's party members make physical attacks or are attacked. This can be used for Original attacks, Team Combos or summoning Guardian beasts to attack enemies. The more powerful the attack is, the more the Force meter will be drained.

Story

Like every game in the Wild Arms series, Wild Arms 5 takes place on the world of Filgaia. Humans are currently being ruled over by the Veruni, an alien race that landed on Filgaia 100 years ago. Dean Stark, the protagonist of the story, lives in a secluded village away from all the turmoil. He dreams of one day leaving the village to pursue his dream of becoming a Golem Hunter, someone who excavates ancient robots, like his idol Nightburn.

While in the mountains, Dean and his childhood friend Rebecca spot a Golem's arm fall from the sky and land in a cave just in front of them. Upon entering the cave, they find a girl curled up within the Golem's hand. The girl only remembers two things, her name (Avril), and the words Johnny Appleseed. After receiving the pair of ARMs (special guns) she was holding, Dean, along with Avril and Rebecca, decides to embark on an adventure to find out what the words "Johnny Appleseed" really mean.

Development

The game makes use of CGI to create a 3D effect, including a slow camera pan drift. The player can zoom in and out from different angles during gameplay. There are also several computer generated cut scenes. The art style for the characters is a typical anime look, as opposed to a realistic or super deformed one. In addition, the game features a wide selection of alternate costumes for all the playable characters, including several originally used by characters from the previous Wild Arms games, that can be obtained during gameplay.

The game features voiceovers in several of its cutscenes and battles. The music for Wild Arms 5, the only video game title where the original series composer Michiko Naruke did not contribute, was provided by Masato Kouda along with series newcomer Noriyasu Agematsu. Unlike past Wild Arms, Nana Mizuki sung the opening "Justice to Believe" and ending "Crystal Letter" theme rather than Kaori Asoh.

Reception

Wild Arms 5 received a Metacritic score of 71/100. It is one of the more well-regarded games in the series. In Japan, Famitsu gave it a score of one eight, one nine, one eight, and one nine for a total of 34 out of 40. GamePro said of the game, "The sometimes ridiculous characters, anime presence, and engaging story line work together with intensely fun and strategic play mechanics to make this installment of the ARMs series the best yet. For the $40 price tag that includes an eighty page artbook, it's more than worth it for any RPG fan to pick up."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 214 December 2006Japan · North America 28 August 2007 · Europe 22 February 2008 · Australia 17 April 2008
PlayStation 315 October 2014Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 2SLES-54972Europe—
NPJC-00011Japan—
PAPX-90524Japan—
SCAJ-20183Japan—
SCPS-15118Japan—
SCPS-19333Japan—
SLUS-21615North America—
PlayStation 3NPJC00011Japan—

Box artone per regional release we hold art for

In the same series

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.