Ludography
58/100
Players9 ratings
30/100
Critics1 review
X-Men: Next Dimension cover

2002 · Midway Studios – Los Angeles · Fighting

X-Men: Next Dimension

X-Men: Next Dimension is a fighting game and the third game in the X-Men: Mutant Academy game series. Next Dimension expands upon the concept of the first two games by adding several new characters, 3-D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The plot of the story mode is loosely based on the comic story "Operation: Zero Tolerance".

Also known as
X-Men: Mutant Academy 3 · X-Men: The Next Dimension
Released
15 October 2002
Platforms
GameCubePlayStation 2Xbox
Genres
Fighting
Developers
Midway Studios – Los Angeles
Publishers
Activision
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United States
Age ratings
ESRB T
Languages
EnglishGermanFrench

About

X-Men: Next Dimension is a fighting game released in 2002 for the PlayStation 2, Xbox and GameCube video game consoles. It is the third installment in the X-Men: Mutant Academy fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.

Next Dimension expands upon the concept of the first two games by adding several new characters, 3D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The game's plot serves as a sequel to the events of the comic story "Operation: Zero Tolerance".

Keywords

  • robots
  • versus
  • egypt
  • mutants
  • teleportation
  • superhero
  • licensed game
  • alternate costumes
  • playing cards
  • character select screen
  • based on - comics
  • bink video

Media

X-Men: Next Dimension screenshot 1

The articlegameplay, story, development, reception

Gameplay

The gameplay mechanics are tailored to a gradual learning curve: super attacks are performed by pressing two punch or kick buttons simultaneously, and multi-hit combos can be executed by pressing the punch and kick buttons in a particular order. The game features an extensive combo system, including normal chains, air juggles, and air launchers. In addition to the basic blocking system, various counterattacks can be executed by pressing the counterattack button and a direction on the controller. The counter-attacks are specific to the type of attack the player is countering.

The fighting stages are fully 3D rendered stages with their own layouts. It is possible to knock an opponent to a different part of the stage, which functions as its own individual stage. In the X-Mansion, for example, an opponent can be knocked from the Hangar to the Hallway, then to the outer courtyard where, after the second round, the basketball court opens up, allowing a player to be knocked back into the Hangar.

Story

Narrated by Patrick Stewart (reprising his role as Professor Charles Xavier from the X-Men films), the game's plot is built around the Prime Sentinels retrieving the head of Bastion, and Bastion's subsequent attempt to wipe out mutants. The Prime Sentinels free Bastion from S.H.I.E.L.D. imprisonment, then disguise themselves and sell the defense plans of the X-Mansion to the Brotherhood of Mutants.

Juggernaut and the Brotherhood (consisting of Mystique, Toad, and Sabretooth) make their assault on the mansion. Xavier is curious as to the nature of their attack, worrying that it seems "too focused, almost like a distraction" and sends Forge to investigate the grounds. He discovers that the attack was a distraction, and that the grounds are now being patrolled by Prime Sentinels.

Reception

Much like X-Men: Mutant Academy and unlike X-Men: Mutant Academy 2, X-Men: Next Dimension received mixed or average reviews. GameRankings and Metacritic gave it a score of 61.79% and 61 out of 100 for the PlayStation 2 version; 59.30% and 56 out of 100 for the Xbox version; and 62.62% and 63 out of 100 for the GameCube version. Some critics and fans said Next Dimension is the best game in the Mutant Academy franchise. Others criticized the GameCube and Xbox versions for its inspiration from Dead or Alive 3. Despite the criticism, many praised all versions for its improved gameplay, new characters, and excellent 3D environments.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 215 October 2002Worldwide
Xbox15 October 2002Worldwide
GameCube15 October 2002Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
GameCubeGXMP52Europe—
GXME52North America—
PlayStation 2SCES-50898Europe—
SCES-50899Europe—
SCES-50900Europe—
SLES-50898Europe—
SLES-50899Europe—
SLES-50900Europe—
SLUS-20279North America—
XboxAV-007North America—

Box artone per regional release we hold art for

Editions and related releases

Based on
X-Men
Follows
X-Men: Mutant Academy 2
Derived from
X-Men

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.