Ludography
77/100
Players40 ratings
80/100
Critics2 reviews
Yakuza 2 cover

2006 · Amusement Vision · Action-adventure · Adventure

Yakuza 2

Timed PlayStation exclusive

Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.

Also known as
Ryuu ga Gotoku 2 · 龍が如く2 · Yonggwa Gachi 2 · Ryu ga Gotoku 2 · Yazuka 2
Released
7 December 2006
Platforms
PlayStation 2PlayStation 3Wii U
Genres
Action-adventureAdventureBeat 'em upRole-playingSimulationSports
Developers
Amusement Vision
Publishers
Sega
Series
Yakuza
Modes
Single-player
Perspective
Third person
Themes
ActionSandboxOpen world
Country
Japan
Age ratings
ACB MA 15+CERO DESRB M
Languages
EnglishJapanese
Time to beat
20hwith extras
Composers
Hidenori Shoji

About

Yakuza 2 is a 2006 action-adventure game developed and published by Sega for the PlayStation 2. The second installment of the Yakuza series and the sequel to Yakuza, it was released on December 7, 2006, in Japan and in September 2008 in North America and Europe.

The game focuses on the former yakuza Kazuma Kiryu who receives a request for help from his former group, the Tojo Clan yakuza of eastern Japan, to stabilize relationships with the Omi Alliance group of western Japan. Across Kiryu's journey, he learns of a Korean mafia group linked with both the Omi and his own past, and becomes the rival of the Omi's "Dragon of Kansai", Ryuji Goda.

Keywords

  • baseball
  • martial arts
  • 1980s
  • murder
  • minigames
  • organized crime
  • brawler
  • mahjong
  • action-adventure
  • crime
  • high score
  • day/night cycle

Media

The articlegameplay, story, development, reception

Story

Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho.

The other half takes place in Osaka, with the fictitious Sotenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts. Although these areas were recreated as fictionalized versions, many real life landmarks remain such as Dōtonbori's Sammy Ebisu Plaza (サミー戎プラザ) and Shinsekai's Tsutenkaku Tower (通天閣) and Billiken (ビリケン).

Development

Yakuza 2 was announced in August 2006 with Sega promising an improved fighting system and further exploration. Nagoshi commented on some of his goals with Yakuza 2. In addition to providing a deeper dramatic storyline over what was found in the original, the game also has some themes that were not in the original, including an adult love story. The Sega team considered fan input when making changes to Yakuza 2.

One of the main aims in developing Yakuza 2 was improving its fighting engine. Accounting for fights against multiple opponents was one of the most important things that were considered when improving the fighting engine. It was made much easier, for instance, to attack foes that come at the player character from multiple directions, and to switch targets in the middle of a combo in order to quickly take out someone who may have snuck up on your flank. As a result, the fighting system was polished and the staff believed they succeeded.

Reception

Famitsu gave the game a score of 38 out of 40. IGN gave Yakuza 2 a score of 8.5 out of 10, and GameFan gave the game a score of Very Good, as well as their 'Best PlayStation 2 Game' award for 2008. Eurogamer rated the game eight out of ten.

In the week of its release in Japan, Yakuza 2 sold 281,836 copies. As of December 31, 2006, it sold 550,000 copies. It was the 98th best-selling game in Japan in 2008 selling 136,809 copies that year, while it was the third best-selling PlayStation 2 game in its release year, 2006, reaching lifetime sales of 827,978 in Japan. Only 40,000 copies were sold in North America.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 27 December 2006Worldwide
PlayStation 31 November 2012Worldwide
Wii U30 June 2013Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 2SLES-55242Europe—
SLPM-61154Japan—
SLPM-66602Japan—
SLPM-66602-0Japan—
SLPM-66603Japan—
SLPM-66603-1Japan—
SLPM-74301Japan—
SLPM-74302Japan—
SLKA-25280Korea—
SLKA-25280-0Korea—
SLKA-25281Korea—
SLKA-25281-1Korea—
SLUS-21769North America—

Box artone per regional release we hold art for

Editions and related releases

Included in
Ryu ga Gotoku 1&2 HD Edition
Derivative works
Yakuza Kiwami 2
Followed by
Yakuza 3
Follows
Yakuza
Remade as
Yakuza Kiwami 2Yakuza Kiwami 2: Limited Edition
Basis for
Yakuza Kiwami 2
Built on it
Yakuza Kiwami 2

In the same series

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.