Ludography
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2400 A.D. cover

1987 · Origin Systems · Adventure · Post-apocalyptic

2400 A.D.

D. is a futuristic RPG game. The game was developed by Origin systems and is based on Ultima 4 engine. The story takes place in the city called Metropolis.

Released
1987
Platforms
Apple IIMS-DOS
Genres
AdventurePost-apocalypticRole-playing
Developers
Origin Systems
Publishers
Origin Systems
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United States

About

2400 A.D. is a role-playing video game designed by Chuck Bueche and published by Origin Systems in 1988. It was originally released for the Apple II with a version for IBM PC compatibles later the same year.

Keywords

  • post-apocalyptic

Media

2400 A.D. screenshot 1

The articlegameplay, story, development, reception

Gameplay

The gameplay style is similar to the Ultima series, also from Origin Systems. The entire game is viewed from top-down perspective. The various commands (search, open, talk, etc.) are executed by pressing a correspondent key on the keyboard.

Battles take place on the same screen as exploration, and require the player to press A (for "attack") and a directional key to aim at the enemy. The game is set entirely in the big city, with streets and buildings to explore, items and weapons to buy, and people to talk to.

Story

The game's post-apocalyptic scenario casts the player as a member of an underground resistance organization trying to free the human inhabitants of planet XK-120 from the clutches of a tyrannical race of alien oppressors.

The player is an ordinary citizen who lives in the futuristic city Metropolis. The city has been conquered, and its population enslaved by an alien race known as Tzorgs that have sent robots to maintain order in Metropolis, turning it into a police state. There are rumors of an underground resistance movement, but finding the resistance is dangerous. The ultimate aim is to destroy the robots' central control.

Reception

Computer Gaming World's Scorpia in 1988 criticized 2400 A.D.'s graphics and several other flaws with the game's structure and plot. She concluded "the game lacks intensity and is a disappointment. There are practically no puzzles, and hardly any challenge." In 1993, Scorpia called 2400 A.D. "a science fiction cartoon pretending to be a real game" that "may be good for a summer afternoon or rainy day when you want something that isn't mentally taxing or especially involving."

Legacy

Bueche developed a sequel titled 2500 A.D., but it was halted in development because of poor sales of 2400 A.D.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1987North America
MS-DOS31 December 1988North America

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.