Ludography
Burntime cover

1994 · Max Design · Post-apocalyptic · Role-playing

Burntime

1994 video game

Released
1994
Platforms
AmigaAmiga 1200MS-DOS
Genres
Post-apocalypticRole-playingStrategySurvival
Developers
Max Design
Publishers
Max Design
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Science fiction
Country
Austria

About

Burntime is a strategy/RPG video game for MS-DOS and Amiga produced by Max Design in 1993.

Keywords

  • post-apocalyptic

Media

Burntime screenshot 1

The articlegameplay, story, development, reception

Gameplay

To progress through the game the player must establish sources of food and water. The player must then clear out hostiles and hire mercenaries to guard the location. Armor can be found in the form of protective suits, and all elements of a suit must be collected for full protection.

There are three classes of mercenaries: doctors, technicians, and fighters. Fighters are good at defending areas and killing monsters. Technicians are needed to combine scrap items to produce working items (for example, wire, screws, and a woodpile will produce a rat trap, a great source of food and income). Finally, doctors will heal the player and their men if they keep them over a period of time.

Story

The game is set in a post-apocalyptic future, based on the three stages of every civilized society: ascent, heyday, and downfall. Burntime starts at the end of a flourishing civilization. The main goal of the game is to conquer the remaining habitable areas, as well as to survive.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1993Worldwide
Amiga31 December 1994Worldwide

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.