

1994 · Max Design · Post-apocalyptic · Role-playing
Burntime
1994 video game
- Released
- 1994
- Platforms
- AmigaAmiga 1200MS-DOS
- Genres
- Post-apocalypticRole-playingStrategySurvival
- Developers
- Max Design
- Publishers
- Max Design
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Science fiction
- Country
- Austria
About
Burntime is a strategy/RPG video game for MS-DOS and Amiga produced by Max Design in 1993.
Keywords
- post-apocalyptic
Media

The articlegameplay, story, development, reception
Gameplay
To progress through the game the player must establish sources of food and water. The player must then clear out hostiles and hire mercenaries to guard the location. Armor can be found in the form of protective suits, and all elements of a suit must be collected for full protection.
There are three classes of mercenaries: doctors, technicians, and fighters. Fighters are good at defending areas and killing monsters. Technicians are needed to combine scrap items to produce working items (for example, wire, screws, and a woodpile will produce a rat trap, a great source of food and income). Finally, doctors will heal the player and their men if they keep them over a period of time.
Story
The game is set in a post-apocalyptic future, based on the three stages of every civilized society: ascent, heyday, and downfall. Burntime starts at the end of a flourishing civilization. The main goal of the game is to conquer the remaining habitable areas, as well as to survive.
Releases by platformdates and regions as published
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Collections2 collections
Regions
Genres
- Survival gamesList
Description adapted from its source, CC BY-SA 4.0.