

1987 · Action · Arcade
Aaargh!
In each city you need to destroy the buildings until you find the Roc's egg. There is an egg hidden in most but not all of the cities. You will need to punch the buildings to demolish them, or flame them to set them on fire, while fighting off the other creatures on the screen. Watch out for the hornets that fly across the screen and sting you.
- Released
- 1987
- Platforms
- AmigaAmstrad CPCApple IIGSArcadeArcadia SystemsAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXZX SpectrummacOS
- Genres
- ActionArcadeBeat 'em upFighting
- Developers
- —
- Publishers
- Arcadia Systems, Inc.Krome Studios Melbourne
- Modes
- Co-opSingle-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Country
- United States
About
Aaargh! is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game.
Keywords
- brawler
- giant monsters
Media
The articlegameplay, story, development, reception
Gameplay
The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find Roc eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg.
The game is an action game with fighting game elements. The player chooses to play as either a Dinosaur or an Ogre; the character that the player does not select becomes the player's rival to obtain the egg. After an egg is located, the player must fight the rival monster in a one on one battle to lay claim to the egg. In the arcade version of the game either one or two players could play simultaneously, whereas on the ports only one player could play at a time.
Reception
The game received mixed reviews from gaming magazines across the platforms to which it was ported, with scores ranging from around 2/10 (or equivalent) up to almost 9/10.
While reviewers praised the graphics and sound, particularly on the Amiga port, they criticised the gameplay. ACE magazine said that although the game had "good graphics, atmospheric sound and good gameplay" there was not enough challenge to the game and that players would "not want to spend much time playing a game you know you can beat easily." ZX Spectrum reviewers were unimpressed by the fact that the game required levels to be loaded individually, with Your Sinclair magazine describing it as a "multi-level, multi-load, beat 'em, blowtorch 'em up which'll have you screaming its title each time you die and have to reload."
Releases by platformdates and regions as published
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Collections6 collections
Platform libraries
- MSX games
- Apple IIGS gamesReleased games
- Amstrad CPC games
- Atari ST gamesCommercial games
- ZX Spectrum games
Publishers
Description adapted from its source, CC BY-SA 4.0.
