Ludography
60/100
Players8 ratings
72/100
Critics2 reviews
Ace Combat: Joint Assault cover

2010 · Access Games · Flight simulation · Shooter

Ace Combat: Joint Assault

PlayStation exclusive

Joint Assault retains the basic gameplay from its predecessor, but with significant additions and alterations. Aerial combat adopts a visual system called "Enhanced Combat View" to alter the perspective of enemy aircraft close to the player, altering their size to make them appear much closer as a precursor to Dogfight Mode from Ace Combat: Assault Horizon.

Released
26 August 2010
Platforms
PlayStation Portable
Genres
Flight simulationShooterSimulationStrategy
Developers
Access Games
Publishers
Bandai Namco Entertainment
Series
Ace Combat
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB TACB PG
Languages
English, Japanese, French, German, Spanish, Italian
Time to beat
18hwith extras
Composers
Go Shiina

About

Ace Combat: Joint Assault is a 2010 combat flight simulation video game developed by Project Aces and Access Games and published by Namco Bandai Games for the PlayStation Portable. It is the second in the Ace Combat franchise to be released for the PlayStation Portable and the fourth for a portable platform. It is also the first game in the franchise to be set on real-world Earth.

Keywords

  • modern warfare
  • flight simulator
  • planes
  • flight
  • war
  • airplane
  • pilot
  • digital distribution
  • modern military
  • playstation tv support
  • mirage
  • fully customizable controls

Media

The articlegameplay, story, development, reception

Gameplay

Ace Combat: Joint Assault is a combat flight simulation game but it is presented in a more arcade-like format in contrast to other flight-sim games. The game features both a single-player mode as well as a multiplayer mode supporting ad hoc and infrastructure mode. The game features a co-operative campaign which can be played with up to four players as well as a competitive multiplayer mode supporting up to eight players. Some missions in the campaign will make use of the Joint Assault Mission System, which breaks the players into teams and has them coordinate attacks where each effort can affect the other team's situation. A new feature of the game is the Enhanced Combat View mechanic, which removes the distanced fighting seen in almost every flight simulation game.

Joint Assault features more than 40 licensed aircraft types, plus fictional aircraft from previous installments in the series, particularly Ace Combat X: Skies of Deception. Propeller planes are also available for the first time in the series, with players being able to unlock the F6F-5 Hellcat and the A6M Zero. Frequent use of each aircraft allows the player to unlock more weapons, tune-up parts, paint schemes, and new emblems. The game's official superfighter is the GAF-1 Varcolac.

Story

Joint Assault is set between 2010 and 2011 in a rendition of Earth, as opposed to Ace Combat's typical fictional setting of Strangereal. Up to four players assume the role of Antares Squadron, pilots hired by a private military company called Martinez Security, assigned under the command of Lieutenant Colonel Frederick Burford. Another squadron within the company, Rigel, consists of pilots Milosz Sulejmani, Daniel Oruma, Faryd Gaviria, and Tolya Kiriakov. The game's antagonists are Romanian Colonel Nicolae Dumitrescu and international insurance businessman Andre Olivieri.

During a military exercise involving Martinez Security, the U.S. Seventh Fleet, and the Japan Maritime Self-Defense Force off Midway Atoll, the international high-tech terrorist group Valahia launches a massive attack on Japan. Antares and Rigel Squadrons support the Seventh Fleet and the JSDF in the defense of Tokyo, the Izu Islands, and the Bōsō Peninsula, while also destroying Valahia's airborne aircraft carrier Orgoi and damaging their aerial battleship Spiridus. However, Rigel Squadron defects to Valahia upon accepting a lucrative offer by Dumitrescu, Valahia's leader.

Development

The game was officially announced by Namco Bandai on 12 January 2010, although screenshots had been leaked a day before on IGN. The game officially went gold on 13 August.

Reception

Ace Combat: Joint Assault received "mixed or average reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 36 out of 40.

GameSpot and IGN stated that the game's story was not as dramatic as those from previous titles, and its saving grace is the co-operative play options and the easy access to new rewards. GamesRadar+ cited the PSP's control options as a letdown compared to console versions, but lauded the Joint Assault system as an idea worth seeing in future games, especially with Assault Horizon.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation Portable31 August 2010North America · Europe 24 September 2010

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation PortableULES-01408Europe—
ULES01408Europe—
NPJH-50263Japan—
NPJH50263Japan—
ULAS-42241Japan—
ULJP-01210Japan—
ULJS-00290Japan—
ULJS-19057Japan—
ULKS-46254Japan / Korea—
ULUS-10511North America—
ULUS10511North America—

Box artone per regional release we hold art for

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.