Ludography
70/100
Players25 ratings
70/100
Critics1 review
Air Combat cover

1995 · Namco · Action · Flight simulation

Air Combat

PlayStation exclusive

The first game of the Ace Combat series.

Released
29 June 1995
Platforms
Legacy Mobile DevicePlayStation
Genres
ActionFlight simulationShooterSimulation
Developers
Namco
Publishers
NamcoSony Interactive Entertainment
Series
Ace Combat
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
Action
Country
Japan
Age ratings
ACB GESRB E
Entry
#1 in Ace Combat
Time to beat
5hwith extras4hcompletionist

About

Air Combat is a 1995 combat flight simulation video game developed and published by Namco for the PlayStation, and the first title of the Ace Combat franchise. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.

Air Combat is based on a 1993 arcade game of the same name that ran on the Namco System 21 hardware. Company employees Masanori Kato and Kazumi Mizuno were tasked with bringing the game to the then-new PlayStation, but decided to create a new game from scratch after realizing the PlayStation's hardware was not powerful enough to properly render the arcade version's gameplay. Air Combat was both a critical and commercial success; its arcade-like gameplay, realism, and cinematic approach were praised, though several criticized its graphics and presentation for being below-average. It spawned the Ace Combat franchise with several sequels, spin-offs, and other forms of media, and was followed by Ace Combat 2 in 1997.

›Story

You play as a freelance mercenary hired by world governments to strike against terrorists. The missions get harder as you proceed, but the money you earn for completing each mission makes it worthwhile. You can purchase additional aircraft and arms as you go along, as well as hire wingmen to make the going easier.

Media

The articlegameplay, story, development, reception

Gameplay

Air Combat is a combat flight simulation game presented in an arcade-like format. The player controls one of sixteen different aircraft, including the F-4 Phantom, Su-27 Flanker, and Lockheed F-117 Nighthawk, and must complete each of the game's seventeen levels, each having mission objectives that must be fulfilled. Missions range from destroying a squadron of enemies, protecting an allied base from enemy fire, or destroying a massive battleship. Completing missions awards the player money, which can be used to purchase new aircraft in their own personal hangar. Extra money can also be earned by destroying optional, "non-target" enemies.

Beginning at the game's fourth mission, a wingman can be employed that will help protect the player and fight alongside them. Additional wingmen can be hired by earning additional money during combat. The game progresses in a linear format. Alongside the main single-player campaign, there is also a split-screen multiplayer deathmatch mode, where two players attempt to destroy each other in the quickest time possible.

Story

In 1995, a terrorist organization launches an insurrection against allied nations, specifically the Skully Islands in the fictional country of Usea. In response to attacks made across the globe, a mercenary air force is assembled to prevent the terrorist organization from seizing control of the government.

Development

Air Combat was created by Namco designer Masanori Kato and producer Kazumi Mizuno. The two were commissioned by company executives to create a home port of the arcade game Air Combat for the then-new PlayStation console. The arcade game was published in 1993 for Namco's polygon-powered System 21 hardware, and is noteworthy for its 3D graphics and technological capabilities. Problems arose early in development for the home port, as staff did not believe the PlayStation's hardware was powerful enough to properly render the arcade version's gameplay.

At the time, Namco primarily focused on developing ports of arcade games like Ridge Racer and Cyber Sled, which often contained content exclusive to their PlayStation releases. Believing console-exclusive features would give consumers more incentive to buy it, the team chose to scrap a straightforward port and instead create a new game based on the arcade game's core mechanics. The project planner, Asahi Higashiyama, believed the PlayStation's superior hardware could allow for more potential in the game and room for expansion.

Reception

Air Combat proved to be a commercial success. In Japan, the game sold over 246,000 copies in its first week, and nearly 600,000 overall. By 2008 the game shipped 2.23 million copies, making it the second best-selling game in the franchise behind Ace Combat 04: Shattered Skies. Electronic Gaming Monthly awarded it "Best Flight Sim of 1995".

Critics focused primarily on the gameplay, who felt it had an addictive, arcade-like nature. GameFan reviewer Nick Rox described it as being "easily the ultimate flight simulator". Writers from IGN, who compared it favorably to Warhawk, praised its action-packed gameplay, as did AllGame's Michael House and a reviewer from Coming Soon. House also liked the game's addictiveness and longevity.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation30 June 1995Japan · North America 13 September 1995 · Europe 1 October 1995

In the same series

Games like this

Collections3 collections

Publishers

Platform libraries

Description adapted from its source, CC BY-SA 4.0.