Ludography
80/100
Players28 ratings
69/100
Critics4 reviews
More scores
Metacritic19 critic reviews
70/100
Metacritic usersuser score
77/100
GameFAQsJust Right
3.41/5
Player reviews
79% positive433 reviews
Runs on
Windows
Price
US$2.49

Where to get it

Advent Rising cover

2005 · GlyphX · Action · Action-adventure

Advent Rising

Xbox console exclusive

Advent Rising is a story driven science fiction third person action adventure game developed by GlyphX Games. Written by author Orson Scott Card and published by Majesco Entertainment. Advent Rising started as a trilogy, but due to poor critical reception and poor sells the sequels were cancelled. There was a PSP title in the works called "Advent Shadow" that was also cancelled. Due to an epic story and fun gameplay, Advent Rising has acquired a cult following and is considered and underrated classic by fans.

Released
31 May 2005
Platforms
WindowsXbox
Genres
ActionAction-adventureAdventureShooterSpace operaThird-person shooter
Developers
GlyphX
Publishers
Majesco Entertainment
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Unreal Engine 2
Country
United States
Age ratings
USK 16GRAC 12+ACB MCLASS_IND 10PEGI 12ESRB T
Languages
English
Time to beat
8hmain story9hcompletionist
Composers
Tommy Tallarico

About

Advent Rising is an action-adventure third-person shooter video game developed by GlyphX Games and published by Majesco. The game was released on May 31, 2005, for Xbox and on August 9, 2005, for Microsoft Windows. Its story was created by The Mustard Brothers and featured a script written by science fiction writers Orson Scott Card and Cameron Dayton; the lead sound design was done by Joey Kuras working under Tommy Tallarico Studios.

Advent Rising was the first in a planned trilogy which also saw the development of a game that would take place alongside Advent Rising, called Advent Shadow for the PSP. Despite a large advertising campaign including promotion in cinemas, the game's retail performance fell far short of expectations. By the end of 2005, Majesco had completely revised its business plan to focus towards handheld games and canceled plans for future Advent Rising games.

›Story

You are Gideon Wyeth, one of the last remaining humans. An alien race called the Seekers are hell bent on destroying the human race. After earth is destroyed you take refuge with an ally alien race called Aurelians. The Aurelians aid and train you to fight the Seekers. You are humanities last hope.

Players say

Media

The articlegameplay, story, development, reception

Story

In the distant future Gideon Wyeth; the game's protagonist, escorting a group of human ambassadors from a space station to a meeting with an alien race called the Aurelians. At the meeting, the Aurelians tell the humans that they view them as gods and then warn them of another race of aliens called the Seekers who intend to destroy all humanity. Shortly thereafter, the space station is attacked by the Seekers. Gideon manages to board an escape pod and lands on the planet Edumea below.

On the planet, Gideon aids the Marines in their battle against the Seekers, but soon learns that the planet will shortly be destroyed by a meteor shower. The planet is evacuated, and Gideon accepts an invitation from the Aurelians to board their ship. After learning that humans have untapped mystical powers, he begins training with the Aurelians.

Development

The game's overall story was created by Donald and Geremy Mustard. The dialog and screenplay was written by Orson Scott Card and Cameron Dayton. Card's influences are noticeable in the terminology which has been carried over from Ender's Game. The terms "vids", "Buggers", and "ansible" are all references from his critically acclaimed novels (though the term ansible was coined by Ursula K. Le Guin, and was not actually added to the script by Card himself, but by Donald Mustard).

In 2008, Novint announced they are adding Novint Falcon support to this game and will sell it as Ascension Reborn for the Novint Falcon only.

Reception

Following its Xbox release, the game received "average" reviews according to the review aggregation website Metacritic. The most common complaints were the large number of bugs which caused a range of problems including freezing. Another common complaint regarded the difficulty in using the targeting system.

The game visual design choice was noted by several reviewers, pointing out that the characters all appear fairly elongated, although it has been said that this was a deliberate stylistic choice.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 May 2005Worldwide
Xbox31 May 2005Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.