Ludography
Apple Cider Spider cover

1983 · Platformer

Apple Cider Spider

1983 video game

Released
1983
Platforms
Apple IICommodore 64Commodore C64/128/MAX
Genres
Platformer
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United States
Languages
English

About

Apple Cider Spider is a platform game written for the Apple II by Ivan Strand and published by Sierra On-Line in 1983. A Commodore 64 port followed. The player takes the role of a spider in an apple cider factory. The goal is to progress through three non-scrolling screens to reach the top of the factory.

Media

The articlegameplay, story, development, reception

Gameplay

The structure of the three screens follows the production cycle of apple cider in reverse order, starting from the bottling and sealing of cider and ending at the delivery of fresh whole apples. The first screen mainly concerns extracting the apple juice to be made into cider, the second screen concerns splitting the apples in two and crushing the halves, and the third screen concerns the actual import of the apples. Each screen is situated on top of the previous one, so the spider progresses upward while the apples are carried downward.

The challenge in the game comes almost completely in the form of natural obstacles in the cider factory. Contact with cider, apples, or cider-making instruments kills the spider instantly. All three screens feature a complex system of conveyor belts that the spider must travel along in the opposite direction to the cider and the apples.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1983North America
Commodore C64/128/MAX31 December 1983North America

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.