Ludography
55/100
Players83 ratings
64/100
Critics5 reviews
More scores
Metacritic25 critic reviews
63/100
Metacritic usersuser score
42/100
GameFAQsEasy-Just Right
2.72/5
Player reviews
57% positive2,282 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$3.99

Where to get it

Arcania: Gothic 4 cover

2010 · Spellbound Entertainment · Action role-playing · Role-playing

Arcania: Gothic 4

Timed Xbox exclusive

Arcania is a Fantasy Action game set in a rich world where an entire kingdom’s future is at stake Build your strength and learn the skills needed to become a hero as you challenge a mighty king and uncover his dark secrets. Travel through a land of different climate zones, abundant flora and fauna, subterranean vaults, and unique towns and castles where clouds darken the skies, weather effects such as wind and heavy rain influence an endlessly fascinating game world, day and night cycles, and a stunning display of light and shadow. As you battle the monsters and villains of the land and meet a host of unique characters, will you be able to right the King’s wrongdoings and, above all, what choices will lead you there?

Also known as
Arcania · Gothic 4: Genesis · Gothic 4: Arcania · Arcania: A Gothic Tale · Arcania – Gothic 4 · Готика 4: Аркания
Released
14 October 2010
Platforms
LinuxWindowsXbox 360PlayStation 4PlayStation 3
Genres
Action role-playingRole-playing
Developers
Spellbound Entertainment
Publishers
JoWooD Entertainment
Series
Gothic
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHistoricalStealthOpen world
Engine
Vision
Country
Germany
Age ratings
PEGI 16CLASS_IND 12USK 12ESRB T
Languages
CzechEnglishFrenchGermanHungarianItalianJapanesePolishRussianSpanish (Spain)ChineseSpanish
Entry
#4 in Gothic
Time to beat
15hmain story33hcompletionist
Composers
Dynamedion

About

Arcania (originally released as Arcania: Gothic 4) is an action role-playing video game, spin-off of the Gothic series, developed by Spellbound Entertainment. It was published by JoWooD Entertainment in 2010.

The game was released on 12 October 2010 for Microsoft Windows and Xbox 360. In 2013, Nordic Games released Arcania and its expansion, Arcania: Fall of Setarrif, as Arcania: The Complete Tale, for PlayStation 3 and Xbox 360, followed by the PlayStation 4 version in May 2015.

›Story

War covers over the Southern Islands like a blood-drenched shroud and finally, War reaches the idyllic isle of Feshyr in the Southern Seas. The protagonist of Arcania: Gothic 4 returns from an adventure to find his home and village torched and looted. The aggressors’ ships - with an Eagle displayed on their billowing sails - escape over the horizon.

Seeking revenge, the hero leaves the destroyed village behind and soon realizes that this cowardly attack did not just happen on a corrupt king's whim. An evil power lies waiting at the threshold of this world, and our hero will need to face this nameless evil. Yet the hero is not alone - his fate is linked to that of a beautiful, mysterious lady as well as a powerful artifact from the long-forgotten distant past.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In comparison to the predecessors, the game mechanics were simplified. For instance, there are only three spells available (but upgradable). Also, the character can only interact with "named" characters, those who have a name.

There is no sleeping mechanic so the player can't sleep for a chosen period of time like in previous games. The player is able to wield any weapon as there are no statistic requirements. There are no teachers within the game like in previous parts and all skills can be learned by using the skill tree.

Story

War covers over the Southern Islands and reaches the isle of Feshyr in the Southern Seas. The protagonist of Arcania returns from an adventure to find his home and village torched and looted. The aggressors' ships – with an Eagle displayed on their billowing sails – escape over the horizon.

Seeking revenge, the hero leaves the destroyed village behind and soon realizes that this attack did not just happen on a corrupt king's whim. An evil power lies waiting at the threshold of this world, and the hero will need to face this nameless evil. Yet the hero is not alone – his fate is linked to that of a mysterious lady as well as an artifact from the past.

Development

The start of the development was officially announced on 23 August 2007, along with the name of the new developer. The project was originally entitled Gothic 4: Genesis; the name change to Gothic 4: Arcania was announced in 2008. At the Games Convention in 2008, JoWooD Entertainment announced another name for the game – "Arcania: A Gothic Tale". The name change serves two purposes.

First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. During a press conference of the Polish distributor CD Projekt, the games to be published by the company were presented, including Arcania. The title of the game was stated as Arcania: Gothic 4.

Reception

The PC and Xbox 360 versions of Arcania received "mixed" reviews, while the PlayStation 3 and PlayStation 4 versions of Arcania: The Complete Tale received "generally unfavorable reviews", according to the review aggregation website Metacritic. While the game was praised for its graphics and production values, it was criticized heavily for doing away with many elements of previous Gothic installments in order to make the game friendlier to casual players and failing to meet expectations of the series' fans. By October 2010, Arcania had sold 200,000 units in Europe.

GameSpot said of the Xbox 360 version: "Arcania has been dumbed down into a generic action role-playing game, so it isn't a Gothic game in anything but its subtitle." IGN complemented the great graphics of the PC and Xbox 360 versions as well as their "loot-heavy dungeon crawling experience that doesn't tax your skills" as well as the way Gothic 4 allows for the player to play leisurely and enjoy the world. In Japan, where the Xbox 360 version was ported and published by CyberFront on 24 March 2011, followed by the PC version on 14 April 2011, Famitsu gave the former console version a score of two eights and two sevens for a total of 30 out of 40.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Linux12 October 2010Worldwide
Windows14 October 2010Europe · North America 19 October 2010 · Japan 14 April 2011
Xbox 36019 October 2010North America · Australia 21 October 2010 · Europe 29 October 2010 · Japan 24 March 2011
PlayStation 412 May 2015North America · Europe 13 May 2015

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 3BLES01783Europe—
NPEB01400Europe—
NPEB01401Europe—
NPEB01402Europe—
BLUS31158North America—
NPUB31249North America—
Xbox 360JW-2002Japan—
4A5707D2Worldwide—

Editions and related releases

Included in
Arcania: The Complete Tale
Standalone expansions
Arcania: Fall of Setarrif
Built on it
ArcaniA: Fall of Setarrif
Editions
Arcania: The Complete Tale

In the same series

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.