
- 86/100
- Players449 ratings
- 78/100
- Critics1 review
More scores
- Metacritic14 critic reviews
- 81/100
- Metacritic usersuser score
- 86/100
- GameFAQsJust Right-Tough
- 4.09/5
- Player reviews
- 91% positive13,214 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$3.99
Where to get it

2001 · Piranha Bytes · Action role-playing · Adventure
Gothic
Nintendo console exclusive
Gothic is an action role-playing game set in a third-person perspective within a fantasy open world. The player controls an unnamed prisoner sent into a mining colony enclosed by a magical barrier. Gameplay emphasizes exploration without quest markers or a guided map, and the player character begins with no skills, learning them by finding teachers and spending earned skill points.
- Released
- 15 March 2001
- Platforms
- Nintendo SwitchWindows
- Genres
- Action role-playingAdventureRole-playing
- Developers
- Piranha Bytes
- Publishers
- Egmont International HoldingTHQ Nordic
- Series
- Gothic
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasyHistoricalStealthOpen world
- Engine
- ZenGin
- Country
- Germany
- Age ratings
- PEGI 16USK 12ESRB T
- Languages
- Czech, English, German, Polish, Russian, Spanish (Spain)
- Entry
- #1 in Gothic
- Time to beat
- 23hmain story30hwith extras38hcompletionist
- Composers
- Kai Rosenkranz
About
Gothic is a 2001 action role-playing game developed by Piranha Bytes for Windows and the first game of the Gothic game franchise. A port, titled Gothic Classic, was released in 2023 and in 2026 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and iOS.
Gothic was well-received by critics, who credited the game for its story, world design, atmosphere, interaction with other in-game characters, and graphics, but criticized it for its many bugs, an unusual control scheme and high system requirements. The English localization was described as less well written than the language versions in which the game became popular. Gothic was one of the first European RPGs with fully voiced dialogues. At the time of its release and with the release of patches in the early 2000s, Gothic and its sequels became popular in Germany and Austria, Poland, and Russia, which led to the creation of fan and modding communities in said countries.
›Story
In a medieval fantasy world where humans are losing a war against Orcs, the king sentences all criminals to labor in ore mines to forge weapons. To prevent escape, twelve magicians erect a magical barrier over the mining colony, but the spell goes out of control, trapping the magicians inside and allowing the convicts to overthrow their guards. The prisoners split into three factions: the Old Camp, which trades ore with the king; the New Camp, which hoards ore to attempt destroying the barrier; and the Brotherhood, a religious group worshipping a being called the Sleeper. An unnamed prisoner is thrown into the colony carrying a letter for the Fire Mages. After joining one of the factions and uncovering that the Sleeper is actually a dangerous demon summoned by the Orcs centuries ago, the hero must find a way into the temple beneath the Orc city to confront and banish the creature, which causes the barrier to collapse and frees the colony.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Main aspects of the gameplay include interactivity of the environment and exploration. While the story line is at some point of the game linear, the player character/protagonist is relatively unguided in the first phases of the game. He does not have a map and if he finds or buys one, it does not tell him more than his current position (no quest markers etc.), which promotes having to stay watchful while exploring the world. The player decides which camp to join relatively early in the game, but the quests become increasingly linear as the game progresses, meaning the differences between the various factions disappear later in the game as there are no more camp affiliated quests to solve.
g. wild animals and monsters) to earn skill points, which are used to increase basic attributes and learn and improve skills. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while Pickpocketing and the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels.
Story
Gothic takes place in an open world medieval fantasy realm in which humans are fighting a losing war against the Orcs, a humanoid race. In order to fight back, the king needs to extract magical ore from mines, which can be used to forge more powerful weapons and armor. Therefore he decides to send every man who has committed a crime to the ore mines.
To prevent the convicts from escaping, he orders his 12 most powerful magicians to erect a magical dome called the Barrier over the mining colony. However, the Barrier goes out of control during its erection and grows large enough to cover the entire valley, trapping the magicians inside and giving the convicts a chance to kill the distracted guards and take control over the colony. The king, who is not trapped within the Barrier, is thus forced to come to an agreement with the prisoners, trading goods for ore.
Development
German company Piranha Bytes worked more than four years on the development of Gothic's technology. The game engine was created completely in-house with a modified version later used for Gothic II.
Reception
The game received "generally favorable reviews" according to the review aggregation website Metacritic. IGN concluded that "Gothic is a solid role-playing experience" and Eurogamer said that it is a game that "developers should look to as an example of how a role-playing adventure should be done". GameSpot gave the game a slightly less positive review saying that despite Gothic's achievements in terms of story and dialogue, players might still be disappointed by its shallow character development and poor combat mechanics.
GameLive PC named Gothic the third-best role-playing game of 2001–2002 behind Dungeon Siege and The Elder Scrolls III: Morrowind. The editors of Computer Games Magazine nominated Gothic as the best role-playing game of 2001, but ultimately gave the award to Arcanum: Of Steamworks and Magick Obscura and Wizardry 8 (tie). It was also a runner-up for RPG Vault's 2001 "RPG of the Year" prize, which it lost again to Arcanum. However, it won in the publication's "Surprise of the Year" category; the editors called it "a very solid, enjoyable debut effort".
Legacy
According to CD Projekt, which localized and published the game in Poland, the first two Gothic games were a major source of inspiration in the development of The Witcher game series.
Speedruns
- No OoBBlackhuf9m 41s
- Any%Blackhuf7m 55s
- Glitch-RestrictedBlackhuf1h 36m 00s
- No Major GlitchesBlackhuf19m 54s
- All ChaptersBlackhuf44m 53s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Gothic: Universe EditionGothic: Complete Collection
- Ported as
- Gothic Classic
- Remade as
- Gothic 1 Remake
- Basis for
- Gothic 1 Remake
- Built on it
- Gothic ClassicGothic 1 Remake
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Collections4 collections
Years
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Themes
Platform libraries
Description adapted from its source, CC BY-SA 4.0.




