Ludography
86/100
Players449 ratings
78/100
Critics1 review
More scores
Metacritic14 critic reviews
81/100
Metacritic usersuser score
86/100
GameFAQsJust Right-Tough
4.09/5
Player reviews
91% positive13,214 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$3.99

Where to get it

Gothic cover

2001 · Piranha Bytes · Action role-playing · Adventure

Gothic

Nintendo console exclusive

Gothic is an action role-playing game set in a third-person perspective within a fantasy open world. The player controls an unnamed prisoner sent into a mining colony enclosed by a magical barrier. Gameplay emphasizes exploration without quest markers or a guided map, and the player character begins with no skills, learning them by finding teachers and spending earned skill points.

Released
15 March 2001
Platforms
Nintendo SwitchWindows
Genres
Action role-playingAdventureRole-playing
Developers
Piranha Bytes
Publishers
Egmont International HoldingTHQ Nordic
Series
Gothic
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHistoricalStealthOpen world
Engine
ZenGin
Country
Germany
Age ratings
PEGI 16USK 12ESRB T
Languages
Czech, English, German, Polish, Russian, Spanish (Spain)
Entry
#1 in Gothic
Time to beat
23hmain story30hwith extras38hcompletionist
Composers
Kai Rosenkranz

About

Gothic is a 2001 action role-playing game developed by Piranha Bytes for Windows and the first game of the Gothic game franchise. A port, titled Gothic Classic, was released in 2023 and in 2026 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and iOS.

Gothic was well-received by critics, who credited the game for its story, world design, atmosphere, interaction with other in-game characters, and graphics, but criticized it for its many bugs, an unusual control scheme and high system requirements. The English localization was described as less well written than the language versions in which the game became popular. Gothic was one of the first European RPGs with fully voiced dialogues. At the time of its release and with the release of patches in the early 2000s, Gothic and its sequels became popular in Germany and Austria, Poland, and Russia, which led to the creation of fan and modding communities in said countries.

›Story

In a medieval fantasy world where humans are losing a war against Orcs, the king sentences all criminals to labor in ore mines to forge weapons. To prevent escape, twelve magicians erect a magical barrier over the mining colony, but the spell goes out of control, trapping the magicians inside and allowing the convicts to overthrow their guards. The prisoners split into three factions: the Old Camp, which trades ore with the king; the New Camp, which hoards ore to attempt destroying the barrier; and the Brotherhood, a religious group worshipping a being called the Sleeper. An unnamed prisoner is thrown into the colony carrying a letter for the Fire Mages. After joining one of the factions and uncovering that the Sleeper is actually a dangerous demon summoned by the Orcs centuries ago, the hero must find a way into the temple beneath the Orc city to confront and banish the creature, which causes the barrier to collapse and frees the colony.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Main aspects of the gameplay include interactivity of the environment and exploration. While the story line is at some point of the game linear, the player character/protagonist is relatively unguided in the first phases of the game. He does not have a map and if he finds or buys one, it does not tell him more than his current position (no quest markers etc.), which promotes having to stay watchful while exploring the world. The player decides which camp to join relatively early in the game, but the quests become increasingly linear as the game progresses, meaning the differences between the various factions disappear later in the game as there are no more camp affiliated quests to solve.

g. wild animals and monsters) to earn skill points, which are used to increase basic attributes and learn and improve skills. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while Pickpocketing and the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels.

Story

Gothic takes place in an open world medieval fantasy realm in which humans are fighting a losing war against the Orcs, a humanoid race. In order to fight back, the king needs to extract magical ore from mines, which can be used to forge more powerful weapons and armor. Therefore he decides to send every man who has committed a crime to the ore mines.

To prevent the convicts from escaping, he orders his 12 most powerful magicians to erect a magical dome called the Barrier over the mining colony. However, the Barrier goes out of control during its erection and grows large enough to cover the entire valley, trapping the magicians inside and giving the convicts a chance to kill the distracted guards and take control over the colony. The king, who is not trapped within the Barrier, is thus forced to come to an agreement with the prisoners, trading goods for ore.

Development

German company Piranha Bytes worked more than four years on the development of Gothic's technology. The game engine was created completely in-house with a modified version later used for Gothic II.

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. IGN concluded that "Gothic is a solid role-playing experience" and Eurogamer said that it is a game that "developers should look to as an example of how a role-playing adventure should be done". GameSpot gave the game a slightly less positive review saying that despite Gothic's achievements in terms of story and dialogue, players might still be disappointed by its shallow character development and poor combat mechanics.

GameLive PC named Gothic the third-best role-playing game of 2001–2002 behind Dungeon Siege and The Elder Scrolls III: Morrowind. The editors of Computer Games Magazine nominated Gothic as the best role-playing game of 2001, but ultimately gave the award to Arcanum: Of Steamworks and Magick Obscura and Wizardry 8 (tie). It was also a runner-up for RPG Vault's 2001 "RPG of the Year" prize, which it lost again to Arcanum. However, it won in the publication's "Surprise of the Year" category; the editors called it "a very solid, enjoyable debut effort".

Legacy

According to CD Projekt, which localized and published the game in Poland, the first two Gothic games were a major source of inspiration in the development of The Witcher game series.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 October 2001Europe · North America 23 November 2001

Editions and related releases

Included in
Gothic: Universe EditionGothic: Complete Collection
Ported as
Gothic Classic
Remade as
Gothic 1 Remake
Basis for
Gothic 1 Remake
Built on it
Gothic ClassicGothic 1 Remake

In the same series

Games like this

Collections4 collections

Years

Platform libraries

Description adapted from its source, CC BY-SA 4.0.