
- 79/100
- Players102 ratings
- 89/100
- Critics1 review
- Player reviews
- 86% positive3,670 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- Free
Where to get it

1996 · Bethesda Softworks · Action role-playing · Adventure
Daggerfall Unity
The Elder Scrolls - Daggerfall is the second fantasy RPG from The Elder Scrolls series. The game is situated in a city of Daggerfall and its surrounding areas. The emperor himself asked you, as your friend, to investigate the death of King Lysandus. The whole story is up to you.
- Released
- 20 September 1996
- Platforms
- MS-DOSWindows
- Genres
- Action role-playingAdventureRole-playing
- Developers
- Bethesda Softworks
- Publishers
- Bethesda Softworks
- Series
- The Elder Scrolls
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionFantasyHistoricalSandboxOpen world
- Engine
- XnGine
- Country
- United States
- Age ratings
- CLASS_IND 14ESRB MACB MA 15+PEGI 16USK 16
- Languages
- English
- Time to beat
- 30hmain story269hcompletionist
About
The Elder Scrolls II: Daggerfall is a 1996 action role-playing game published by Bethesda Softworks. The second installment in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall.
Compared to its predecessor, Arena, the player can now only travel within two provinces in Tamriel, those being High Rock and Hammerfell. Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore. Arena's experience-point-based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. Daggerfall includes more customization options, featuring an improved character generation engine as well as a GURPS-influenced class creation system, offering players the chance to create their classes and assign their skills.
›Story
The Emperor recruits you to exorcise the walking spirit of the late King of Daggerfall, but soon the story unfolds to something far greater than avenging the death of a noble...
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Daggerfall, like the other games in The Elder Scrolls series, takes place on the fictional continent of Tamriel, in which the player can travel between the provinces of High Rock and Hammerfell. Like all The Elder Scrolls games, the player does not have to follow questlines or fill specific character roles, allowing the player to play the game how they see fit.
The game features over 15,000 cities, towns, villages, and dungeons for the character to explore, which gives the player many options when buying a house. In addition to exploring the world the player can join a number of guilds, orders, and religions; all with unique quests and tasks for the player to do. Joining and contributing to these organizations will allow the player to gain ranks and gain a reputation in the game world, which affects how non-playable characters (NPCs) and other factions view the player. One special feature in Daggerfall is the ability for the player to create their own spells using the game's spell-creation system, which is unlocked by joining the Mages Guild; allowing the player to create custom spells with varying effects, the game will automatically generate the magicka cost of the spell based on the power of effects chosen.
Story
Daggerfall is set in the Iliac Bay, between the provinces of High Rock and Hammerfell. The player is sent here at the Emperor's request, in the year 405 of the Third Era. He wants the player to do two things: First, the player must free the ghost of King Lysandus from his earthly shackles; Second, the player must discover what happened to a letter from the Emperor to the former queen of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful brass golem created by the long-lost dwarves. Tiber Septim, the founder of the Empire, previously acquired the Numidium from the dark elves of Morrowind and used it to halt the aggressive expansion of an elvish faction in the distant past.
Seeking to return the Numidium to the Empire's control, the emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the machine. Through a series of mishaps and confusions, the letter fell into the hands of an orc named Gortworg. Not knowing what the Mantella is, Gortworg consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time, the Underking, who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy destroying it the first time.
Development
Work on The Elder Scrolls II: Daggerfall began immediately after The Elder Scrolls: Arena's release in March 1994. The project saw Ted Peterson assigned the role of lead game designer. Originally titled Mournhold and set in the province of Morrowind, the game was eventually relocated to the provinces of High Rock and Hammerfell, in Tamriel's northwest.
By mid-1994 Daggerfall was the new name. Developers at first planned to connect it with Arena and one or two more games as done with Might and Magic: World of Xeen, but Arena's experience-point based system was replaced with one that rewards the player for actually role-playing their character. Daggerfall features an improved character generation engine, one that includes not only Arena's basic class choices, but also a system that could allow players to create their own classes and assign their own skills, with an option to pick GURPS-inspired bonuses, disadvantages, or disabilities.
Reception
For Daggerfall's launch on September 20, shipments of around 120,000 copies were delivered to stores. The game surpassed Bethesda's internal estimates and became an immediate hit: more than 100,000 copies were sold within two days of release. As a result, supplies were depleted at many retailers. While a second printing of Daggerfall was shipped on September 24, Next Generation reported at the time that "this shipment is expected to be considerably smaller than the first due to production limitations".
In the United States, the game debuted in fourth place on PC Data's monthly computer game sales chart for September 1996. It secured sixth place the following month, before dropping to position 16 in November.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- The Elder Scrolls AnthologyThe Elder Scrolls Bundle
- Followed by
- Q718448The Elder Scrolls III: Morrowind
- Follows
- The Elder Scrolls: Arena
- Built on it
- Daggerfall Unity
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Licensing
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Description adapted from its source, CC BY-SA 4.0.
