Ludography
72/100
Players28 ratings
84/100
Critics1 review
More scores
Metacritic17 critic reviews
85/100
Metacritic usersuser score
78/100
GameFAQsTough
3.83/5
Player reviews
78% positive2,712 reviews
Steam Deck
Playable
Runs on
Windows
Price
Free

Where to get it

EverQuest cover

1999 · Daybreak Game Company · Adventure · MMORPG

EverQuest

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999.

Released
16 March 1999
Platforms
WindowsmacOS
Genres
AdventureMMORPGRole-playing
Developers
Daybreak Game Company
Publishers
Daybreak Game Company
Modes
Multiplayer
Perspective
Third person
Themes
ActionFantasyStealthSandboxOpen world
Country
United States
Age ratings
PEGI 12ESRB T
Languages
English
Time to beat
400hmain story401hcompletionist

About

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, which took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.

It was the first commercially successful MMORPG to employ a 3D game engine, and its success was on an unprecedented scale. EverQuest has had a wide influence on subsequent releases within the market, and holds an important position in the history of massively multiplayer online games.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Many of the elements in EverQuest have been drawn from text-based MUD (Multi-User Dungeon) games, particularly DikuMUDs, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons. In EverQuest, players create a character (also known as an avatar, or colloquially as a char or toon) by selecting one of twelve races in the game, which were humans, high-elves, wood-elves, half-elves, dark-elves, erudites, barbarians, dwarves, halflings, gnomes, ogres, and trolls. In the first expansion, lizard-people (Iksar) were introduced. Cat-people (Vah Shir), frog-people (Froglok), and dragon-people (Drakkin) were all introduced in later expansions.

At creation, players select each character's adventuring occupation (such as a wizard, ranger, or cleric), a patron deity, and starting city. ).

Development

EverQuest began as a concept by John Smedley in 1996. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony's 989 Studios and its early-1999 spin-off Verant Interactive, and published by Sony Online Entertainment (SOE). Since its acquisition of Verant in late 1999, EverQuest was developed by Sony Online Entertainment. EverQuest had a budget of $15 million.

The design and concept of EverQuest is heavily indebted to text-based MUDs, in particular DikuMUD, and as such EverQuest is considered a 3D evolution of the text MUD genre like some of the MMOs that preceded it, such as Meridian 59 and The Realm Online. John Smedley, Brad McQuaid, Steve Clover and Bill Trost, who jointly are credited with creating the world of EverQuest, have repeatedly pointed to their shared experiences playing MUDs such as Sojourn and TorilMUD as the inspiration for the game. Famed book cover illustrator Keith Parkinson created the box covers for earlier installments of EverQuest.

Reception

Reviews of Everquest were mostly positive upon release in 1999, earning an 85 out of 100 score from aggregate review website Metacritic. Comparing it to other online role-playing titles at the time, critics called it "the best game in its class", and the "most immersive and most addictive online RPG to date". Dan Amrich of GamePro magazine declared that "the bar for online gaming has not so much been raised as obliterated" and that the game's developers had "created the first true online killer app". The reviewer would find fault with its repetitive gameplay in the early levels and lack of sufficient documentation to help new players, urging them to turn to fansites for help instead.

Greg Kasavin of GameSpot similarly felt that the game's combat was "uninteresting" but did note that, unlike earlier games in the genre, EverQuest offered the opportunity to play on servers that wouldn't allow players to fight each other unless they chose to, and that it heavily promoted cooperation. Despite saying that the combat was little "boring", that the manual was "horrible", that the quest system is "half-baked", and the game having small share of miscellaneous bugs, he ultimately called EverQuest as one of the most memorable gaming experiences he had. Baldric of Game Revolution likewise stated that the game was more co-operative than Ultima Online, but that there was less interaction with the environment, calling it more "player oriented" instead of "'world' oriented". A review in Edge said that EverQuest was the best online role-playing yet while noting that the game would be very unforgiving for new players at the start.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows16 March 1999North America · Europe 28 April 2000
macOS24 June 2003North America

Editions and related releases

Included in
EverQuest: Evolution
Expansions
EverQuest: The Darkened Sea - Collector's EditionEverQuest: The Buried SeaEverQuest: Lost Dungeons of NorrathEverQuest: Secrets of FaydwerEverQuest: The Planes of PowerEverQuest: Gates of DiscordEverQuest: Terror of LuclinEverQuest: Claws of VeeshanEverQuest: The Legacy of YkeshaEverQuest: UnderfootEverQuest: The Scars of VeliousEverQuest: Depths of DarkhollowEverQuest: The Broken MirrorEverQuest: The Ruins of KunarkEverQuest: Dragons of NorrathEverQuest: The Shadows of LuclinEverQuest: Prophecy of RoEverQuest: Veil of AlarisEverQuest: The Burning LandsEverQuest: Seeds of DestructionEverQuest: The Serpent's SpineEverQuest: House of ThuleEverQuest: Torment of VeliousEverQuest: Night of ShadowsEverQuest: Omens of WarEverQuest: Rain of FearEverQuest: The Darkened SeaEverQuest: Ring of ScaleEverQuest: Empires of KunarkEverQuest: Call of the Forsaken
Remade as
EverQuest Legends
Built on it
EverQuest: Torment of VeliousEverQuest Legends

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Description adapted from its source, CC BY-SA 4.0.