Ludography
77/100
Players228 ratings
62/100
Critics3 reviews
More scores
Metacritic39 critic reviews
63/100
Metacritic usersuser score
72/100
GameFAQsJust Right
3.5/5
Player reviews
80% positive9,136 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$3.99

Where to get it

Gothic 3 cover

2006 · Piranha Bytes · Adventure · Role-playing

Gothic 3

Nintendo console exclusive

Gothic 3 is a fantasy-themed role-playing game for Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German. The game was released throughout the European Union on October 13, 2006 and became available throughout North America starting November 20, 2006. The North American release incorporates two patches that appeared after the initial UK edition.

Released
13 October 2006
Platforms
Nintendo Switch 2Windows
Genres
AdventureRole-playing
Developers
Piranha Bytes
Publishers
JoWooD Entertainment
Series
Gothic
Modes
Single-player
Perspective
First personThird person
Themes
ActionFantasySandboxOpen world
Engine
Genome
Country
Germany
Age ratings
ESRB TUSK 12PEGI 16
Languages
Chinese (Simplified), Czech, English, French, German, Hungarian, Italian, Polish, Russian, Spanish (Spain)
Entry
#3 in Gothic
Time to beat
45hmain story111hcompletionist
Composers
Kai Rosenkranz

About

Gothic 3 is a 2006 action role-playing game for Windows developed by Piranha Bytes. It is the sequel to Gothic II and the third game in the Gothic franchise. Players control the Nameless Hero, who sails to a new continent overrun with orcs who have enslaved the human kingdom.

It received mixed reviews from critics for its unfinished state at launch. After Piranha Bytes and publisher JoWooD parted ways, bug fixes continued through community patches. JoWooD released a standalone expansion, titled Gothic 3: Forsaken Gods, in November 2008.

›Story

The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in the Myrtana, the central region of the continent. The hero lost all his stuff from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony.

In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben.

While the king has a strong past as a bold leader, he now faces a near defeat; his fame on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar.

The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The controls have been altered slightly with a stronger focus on action.

Story

The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp.

Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him.

Development

Gothic 3 is powered by a custom engine called Genome; it supports Pixel Shader 3.0, has a multithreaded design and includes dynamic lighting (including self-shadowing). Character animation uses EMotion FX 2 and physics simulation is provided by Ageia's PhysX physics engine. It also uses IDV's SpeedTreeRT tree and plant software, Bink Video Technology from RAD Game Tools for the cutscenes, as well as the FMOD Sound System from Firelight Technologies for sound playback.

After a release with many problems and bugs, a dispute between the publisher and developer led to their separation in 2007. The game remained with the last released patch 1.12 in a buggy and unfinished state, and an announced further patch and editor were not finished.

Reception

Gothic 3 was a commercial success, with global sales over 500,000 copies by March 2007. It sold 100,000 units in its opening two days.

The game received "mixed" reviews, according to video game review aggregator Metacritic. Prior to its release in early October 2006, Gothic 3 was nominated as the best game of E3 by IGN. Since the release, most concerns have centered on bugs. Hyper's Daniel Wilks commended the game for its "ton of quests, reward[ing] exploration and approachable combat". However, he criticised it for "system hogging, feeling unfinished and atrocious voice acting".

Legacy

A mobile game, Gothic 3: The Beginning, was produced by German developer Handy-Games GmbH and published by JoWooD. It takes place 140 years before the events in the first Gothic game, on the island of Khorinis. Xardas (one of the main characters from the original PC Gothic series), an orphan, raised by farmers, is visited one night by the ghost of Buthomar. The ghost tells the young Xardas about an unknown threat and asks him to find "the other four Chosen Ones".

Gothic 3: The Beginning was awarded up to seven awards. It received the Airgamer Award, from airgamer.de, while handy-player.de gave it the Handy-Player Award. Pocketgamer.co.uk gave it the Bronze Award. Other awards include the play2go gold award from play2go, the Silver Award from Mobile Games Faqs, a 90% award offered by looki.de, and the Next Award offered by projectnext.de.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows13 October 2006Europe · Australia 2 November 2006 · North America 20 November 2006 · Worldwide 5 May 2008

Editions and related releases

Included in
Gothic: Universe EditionGothic: Complete CollectionGothic 3: Enhanced Gold Edition
Ported as
Gothic 3 Classic
Standalone expansions
Gothic 3: Forsaken GodsGothic 3: Forsaken Gods - Enhanced Edition
Built on it
Gothic 3: Forsaken GodsGothic 3: Forsaken Gods Enhanced EditionGothic 3 Classic
Editions
Gothic 3: Collector's EditionGothic 3: Game of the Year EditionGothic 3: Gold Edition

In the same series

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Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.