Ludography
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Astro Blaster cover

1981 · Arcade · Shooter

Astro Blaster

Atari console exclusive

The player controls a ship (bearing a resemblance to the Battlestar Galactica) which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears.

Released
31 December 1981
Platforms
ArcadeAtari 7800MSXZX Spectrum
Genres
ArcadeShooter
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
ActionScience fiction
Country
United States

About

Astro Blaster is a 1981 fixed shooter video game developed and published by Gremlin/Sega for arcades; in Japan, it was released by Gremlin's parent company Sega. It was designed and programmed by Gary Shannon and Barbara Michalec. The game uses speech synthesis and during attract mode a voice says "Fighter pilots needed in sector wars...play Astro Blaster!" It is the first video game to have a copyright registered in Japan.

Keywords

  • shoot 'em up
  • bullet time
  • slow-motion
  • vertical scrolling
  • speech synthesis

Media

The articlegameplay, story, development, reception

Gameplay

The player controls a ship which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges. If the ship's laser overheats, it is disabled until it cools; and if fuel is depleted, the game ends regardless of how many lives the player has left. The player must battle through waves of enemies, which attack with varied formations and flight patterns.

When a wave is destroyed, a new one appears. The Warp function is usable once per sector or life, temporarily slowing all enemy vessels and making them easier to shoot.

Reception

In his 1981 book How to Master the Video Games, Tom Hirschfeld stated that Astro Blaster challenges players with 29 different attacks across six sectors, with each sector becoming progressively more difficult.

Legacy

The 1981 Apple II game Threshold was inspired by seeing an Astro Blaster machine.

An Astro Blaster cabinet can be seen in Shenmue.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 1981Worldwide
ZX Spectrum31 December 1983Europe

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.