Ludography
Black/Matrix cover

2000 · Expanded edition · Flight-Plan · Role-playing · Strategy

Black/Matrix

Expanded edition

A PlayStation expanded version of the original Black/Matrix that "crosses" between the original Saturn version and the expanded Dreamcast release, Black/Matrix Advanced. Removing additions that existed in the previous versions, such as specific story scenes by replacing anime cutscenes with ones that use CGI, along with an epilogue for a certain ending.

Released
14 February 2000
Platforms
DreamcastGame Boy AdvancePlayStationPlayStation 3PlayStation PortableSega Saturn
Genres
Role-playingStrategyTactical
Developers
Flight-Plan
Publishers
GungHo Online Entertainment America, Inc.NEC Interchannel
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Age ratings
CERO B
Languages
Japanese

About

Black/Matrix (ブラックマトリクス) is a series of tactical role-playing games developed by Flight-Plan and published by NEC Interchannel. All titles in the series are Japan-exclusive.

Each installment in the series combines standard tactical RPG gameplay with a pastiche of Judeo-Christian religious themes, particularly concerning the nature of good and evil and the interplay between Heaven, Hell, and Earth and the denizens thereof. One title was considered for North American release in 1999, and it is believed that it was eventually passed over due to its religion-derived themes.

›Story

The world of Black/Matrix is fictional and fantasy-based, and in it the forces of Hell won a decisive war against the forces of Heaven. The victorious devils rewrote history and redesigned society to suit their purposes, reversing the concepts of good and evil. The descendants of the devils, known as black-wings because of the bat-like wings that grow from their backs, rule over the white-wing descendants of the angels, whom they treat as sub-human slaves. In their society love is considered the worst of crimes, and any one found guilty of love or kindness is hunted and punished.

Keywords

  • anime
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • japan only

Media

The articlegameplay, story, development, reception

Gameplay

Black/Matrix gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields. The flow of gameplay cycles between expository cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps. Progression through Black/Matrix is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.

The gameplay in Black/Matrix is broken into chapters based on plot themes, and the plot is delivered in fully voiced cut scenes that begin and conclude each chapter, as well as precede and follow each battle. The visual style of the cut scenes varies based on version; Black/Matrix and Black/Matrix + use the same graphical style seen in town and battlefield maps, while Black/Matrix AD employs visual novel style static landscapes with large character sprites superimposed over them. Regardless of form these scenes announce events such as the addition of new playable characters, and occasionally offer the player opportunities to recruit optional characters such as white-wing slaves and, depending on the version, unused master characters.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation14 February 2000Japan
PlayStation 3Digital Compatibility Release24 December 2009Japan
PlayStation PortableDigital Compatibility Release24 December 2009Japan

Editions and related releases

Part of
Black/Matrix
Expanded edition of
Black/Matrix

Games like this

Collections5 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.