Ludography
Wizard's Harmony cover

1995 · Adventure · Dating sim

Wizard's Harmony

Wizard’s Harmony is an adventure and training simulation game set in a fantasy world of swords and magic.

Released
29 December 1995
Platforms
PlayStationPlayStation 3PlayStation PortableSega SaturnWindows
Genres
AdventureDating simRole-playingSimulationStrategy
Developers
—
Publishers
—
Perspective
First person
Themes
Fantasy
Country
Japan
Age ratings
CERO AGRAC ALL
Languages
Japanese

About

Wizard's Harmony is a raising sim video game by Arc System Works. The game has a fantasy-setting, where the player has various apprentices and guides them in enhancing their magic abilities.

It was released for the Sega Saturn and PlayStation on December 29, 1995. It had two follow-ups: Wizard's Harmony 2 (1997) and Wizard's Harmony R (1998). Reviews in Dengeki PlayStation and Famicom Tsūshin found that there was plenty of variety in the game, it suffered from poor voice acting and unclear goals in the tasks to reach specific endings.

Keywords

  • life simulation
  • anime
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • japan only

Media

The articlegameplay, story, development, reception

Gameplay

Reviewers in Famicom Tsūshin described Wizard's Harmony as a Graduation -like game. Graduation  (1992) was a type of simulation game where players act as a parent or teacher and enjoy the process of guiding a young girl. Wizard's Harmony has a fantasy-themed setting, and the "raising" element of the game is to enhance the magic ability of their apprentices.

While Hirokazu Hamamura of Famicom Tsūshin described it as a bishōjo game, another reviewer in the magazine noted that players could select male characters to raise as well. There is no video in the game, but there is what a reviewer in Famicom Tsūshin described as an emphasis on sound, with all the characters being voice-acted. There are more female than male characters.

Reception

A number of reviewers in Famicom Tsūshin and two in Dengeki PlayStation found the game to have plenty events that gave the game good pacing. One reviewer in Dengeki PlayStation found that the events ended too abruptly while another said they should have had more to it, such as having mini-games.

One Famicom Tsūshin reviewers complimented the variety of characters, while another called them unique. The initial reviewer cautioned that if you are not interested in the design of these characters with pointed ears, the game may not be to some players' tastes. Other reviewers found the use of magic in the games to be confusing as it was not explained on screen, while one summarized that the game was not as strong as Tokimeki Memorial (1994). A reviewer in Sega Saturn Magazine said that other mechanics were too confusing such as what made would make certain characters more compatible than others and that compared to previous games in the genre, Wizard's Harmony lacked originality. Another reviewer from the magazine said the events seemed too random to be enjoyable.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Saturn29 December 1995Japan
PlayStation29 December 1995Japan
Windows11 July 1997Japan
PlayStation PortableDigital Compatibility Release30 April 2008Japan · Asia 5 June 2008
PlayStation 3Digital Compatibility Release30 April 2008Japan · Asia 5 June 2008

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.