
- 87/100
- Players130 ratings
- 91/100
- Critics5 reviews
More scores
- Metacritic64 critic reviews
- 92/100
- Metacritic usersuser score
- 77/100
- GameFAQsTough
- 3.42/5
- Player reviews
- 85% positive17,908 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$29.99
Where to get it

2025 · Dogubomb · Adventure · Indie
Blue Prince
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will the unpredictable path you create lead you to the rumored Room 46?
- Released
- 10 April 2025
- Platforms
- Nintendo Switch 2PlayStation 5WindowsXbox Series X/SmacOS
- Genres
- AdventureIndieMetroidbrainiaPuzzleStrategy
- Developers
- Dogubomb
- Publishers
- Raw Fury
- Modes
- Single-player
- Perspective
- First person
- Themes
- Mystery
- Country
- United States
- Age ratings
- CLASS_IND LUSK 0GRAC 15+ESRB E10+ACB R 18+PEGI 7
- Languages
- English, German, Korean
- Time to beat
- 17hmain story22hwith extras141hcompletionist
About
Blue Prince is a puzzle adventure game developed by Dogubomb and published by Raw Fury. It was released on April 10, 2025, for PlayStation 5, Windows and Xbox Series X/S systems, with a later release for macOS on September 29, 2025, and Nintendo Switch 2 on March 3, 2026.
The game challenges the player to explore a mansion with ever-shifting rooms that change every day, represented by ad-hoc construction of the mansion's 45 rooms through the drafting of randomized cards representing new rooms, with an initial goal to reach a hidden 46th room. In addition, the mansion includes lore and other mysteries that can be solved by the player, leaving puzzle threads that can extend beyond that initial goal.
›Story
Simon P. Jones inherits the sprawling Mt. Holly Estate from his late great-uncle, Herbert S. Sinclair, but the bequest comes with a single peculiar condition: to claim his inheritance, Simon must find a hidden forty-sixth room concealed somewhere within the manor.
The house is no ordinary mansion. Through a strange technique called drafting, its forty-five known rooms can be conjured and rearranged, so its layout is reborn anew each day. As Simon navigates the ever-shifting halls in search of that elusive final room, he uncovers scattered clues to the estate's history and to the wider world beyond it, a low-fantasy realm where airships are commonplace and old secrets run deep. Those clues gradually point toward a more personal mystery: the disappearance of Simon's mother, the children's book author Mary Jones.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player takes the role of Simon P. Jones, who has been willed the Mt. Holly Estate, a mansion owned by his deceased great uncle Herbert S. Sinclair.
The one stipulation in Herbert's will is that Simon must locate a hidden 46th room within the mansion in order to secure his inheritance. Failure to reach that room within the span of a single day means Simon must start the search fresh the next day, as the house's architecture is rearranged overnight. While discovering the 46th room is the primary goal of the game, there are other mysteries that the player can discover related to the mansion, such as the disappearance of children's author Marion Marigold.
Story
The game begins with Simon P. Jones arriving at Mt. Holly Estate, where he has set up a camping tent outdoors. Though not explicitly told to the player, the estate is located in the realm of Fenn Aries, one of numerous city-states on the low fantasy, parallel universe planet of Mora.
While superficially similar to Earth, major differences in technology include commonplace use of airships as transport, and a building technique called "drafting" that is able to materialize and disintegrate individual rooms on a space-time level. As Simon traverses the estate, he is able to view various clues to the world's history. While censored in its typical form, a secret original copy of a history book explains the realm's past: the formerly peaceful realm of Orinda Aries, named after that world's paragon, or angel, of royalty, was overthrown by an uprising — the Fennsurrection — led by nobles from the cities of Fenn and Oris who opposed King Desilets III's generosity towards commoners. After the War of Ruin, the highly unpopular Desilets IV was forced into exile, and the traitorous General Teskin set up an authoritarian regime under the name of Fenn Aries.
Development
Blue Prince was primarily developed by Tonda Ros. Prior to development he had frequently held annual gatherings for his friends at different rental vacation homes, spending time to devise a puzzle game spanning the home based on ideas in the 1992 board game Jewels in the Attic. He had been inspired by the documentary Indie Game: The Movie, which had shown him that it was possible to create complete games with a simple toolset of development tools. After playing through the games Gone Home and The Witness, Ros became inspired to test ideas with the Unity game engine, finding development would be easier than he originally thought.
A principal influence for Ros for Blue Prince was the Maze: Solve the World's Most Challenging Puzzle by Christopher Manson, a book featuring 45 illustrated rooms that challenged the reader to find the shortest path from the entrance to the center of the maze and back out, and when first published, featured a monetary prize for those that solved it within a limited time. Maze had intrigued Ros in his youth, and he considered it a predecessor to modern day first person adventure games. Ros was able to find an online Maze group and through them contacted and commissioned Manson to develop art and one of the puzzles within Blue Prince. Other puzzles in the game were inspired by those of Martin Gardner and Raymond Smullyan.
Reception
Blue Prince received "critical acclaim" from critics for the PC and Xbox Series X/S versions, while the PlayStation 5 version received "generally favorable" reviews, according to review aggregator website Metacritic. At the time of release, it was the highest-rated game for 2025 based on Metacritic averages. OpenCritic determined that 95% of critics recommend the game.
In Eurogamer's five star review, Christian Donlan singled out the game keeping its secrets hidden and releasing them slowly as the most impressive aspect. "It's the pleasure of finding hidden aspects to things you thought you understood in full, the pleasure of coming back to something you thought was simple and finding that it's not simple at all." Polygon writer Maddy Myers noted the lack of colorblind support to be "a big problem", as the emphasis on colors in some of the puzzles may make the game unplayable for certain players. As of April 2026 this issue has been addressed by an accessibility update of the game.
Awards
Releases by platformdates and regions as published
Games like this
72Call of the Sea
2020 · Nintendo Switch, PlayStation 4 +4
Adventure · Indie
73Creaks
2020 · Nintendo Switch, PlayStation 4 +4
Adventure · Indie
Timed Xbox78Sable
2021 · PlayStation 4, PlayStation 5 +3
Adventure · Indie
73Blair Witch
2019 · Nintendo Switch, PlayStation 4 +3
Adventure · Indie
Timed Nintendo82Snufkin: Melody of Moominvalley
2024 · Android, Nintendo Switch +5
Adventure · Indie
97ENA: Dream BBQ
2025 · Linux, Windows +1
Adventure · Indie
Timed Xbox87Tunic
2022 · Nintendo Switch, Nintendo Switch 2 +6
Adventure · Indie
Timed PlayStation79Pacific Drive
2024 · PlayStation 5, Windows +1
Adventure · Indie
Collections2 collections
Platform libraries
Years
- Games released in 2026List › January–March
Description adapted from its source, CC BY-SA 4.0.
