Ludography
52/100
Players6 ratings
Brain Dead 13 cover

1995 · Adventure · Arcade

Brain Dead 13

In Braindead 13, the player takes on the role of a young computer expert who one day is called to fix a computer at some scary castle and in no time flat, finds himself in trouble.

Released
15 December 1995
Platforms
3DO3DO Interactive MultiplayerAtari JaguarAtari Jaguar CDCD-iMS-DOSPhilips CD-iPlayStationSega CDSega SaturnWindowsiOSmacOS
Genres
AdventureArcadeInteractive
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorComedy
Country
Canada
Age ratings
ESRB E
Languages
English
Time to beat
1hmain story1hwith extras1hcompletionist

About

Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive in the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).

Brain Dead 13 was initially released for the MS-DOS before being ported to other platforms including the 3DO Interactive Multiplayer, Atari Jaguar CD, CD-i, Macintosh, Microsoft Windows, PlayStation and Sega Saturn in 1996 and 1997, with each one featuring various changes and additions compared to the original version. A conversion for the Sega CD was in development but never released. An iOS port was released in 2010.

›Story

Lance, a young computer expert, is called to fix a computer at a scary, dilapidated castle. After repairing a large super-computer, Lance learns that his client, the disembodied brain of Dr. Nero Neurosis, has a diabolical plan to take over the world. After calling Dr.

Nero average he quickly finds himself in trouble, being chased around the castle by Dr. Nero Neurosis's psychotic servant Fritz. The player must guide Lance through the castle in order to defeat Dr. Neurosis and escape with his life.

Keywords

  • interactive movie
  • quick-time events
  • cinematic
  • full motion video
  • cartoon cutscene
  • quick time event
  • male protagonist

Media

The articlegameplay, story, development, reception

Gameplay

Brain Dead 13 is an interactive movie game reminiscent of Dragon's Lair and Space Ace that uses full motion video (FMV) to present the story and gameplay, which consists entirely of quick time events, where players assume the role of Lance Galahad in order to defeat Dr. Nero Neurosis from conquering the world at his castle and its residents as the main objective. During gameplay, exploration is freer than in most previously released interactive movie games, with most rooms linked to crossroads that leaves the route for finding the Brain Chamber up to the players. Even crossroads are done as quick time events.

Failure to choose a path as soon as Lance reaches a crossroads and to use the other actions, as well as choosing the dangerous path, results in the game displaying the failure scenes, in which Lance is killed by Fritz or by other enemies or obstacles or he falls to his doom. The death scenes are often rather violent, but over-the-top in their cartoony approach. However, the player has infinite lives, and after the death sequence, there is a revival sequence, where Lance revives in ways that depend on which scene he was killed in.

Story

Lance, a young computer expert, is called to fix a computer at a scary, dilapidated castle. After repairing a large super-computer, Lance learns that his client, the disembodied brain of Dr. Nero Neurosis, has a diabolical plan to take over the world. After calling Dr.

Neurosis an "average" mad scientist, he quickly finds himself in trouble, being chased around the castle by Dr. Neurosis' psychotic servant, Fritz. The player must guide Lance through the castle in order to defeat Dr. Neurosis and escape with his life.

Reception

Brain Dead 13 was met with mixed to negative reviews, with critics widely praising the animated sequences but bemoaning the trial-and-error gameplay. GameSpot's Jeffery Adam Young said that the game is "a skillfully animated cartoon that is almost entirely unplayable and fails completely as an interactive experience." He noted that the results of button presses are inconsistent and unpredictable. The Electric Playground's John Shaw praised the animated sequences and production value but regarded the gameplay as "tired and abysmal", criticizing the need to repeatedly rewatch sequences as the player figures out the pattern needed to progress. PC Joker's Martin Schnelle commended the audiovisual presentation but stated that its "concept was not well received years ago and is still a sure guarantee of frustration today".

The four reviewers of Electronic Gaming Monthly lauded the game as one of the best of the FMV quick-time event games, thanks to its non-linear gameplay and forgiving difficulty (in that it does not require split-second timing and gives the player unlimited continues). They particularly praised the 3DO version's high quality video and quick loading times, and said the game's one flaw is that it has no replay value. A review in GamePro, in contrast, said the game "is nowhere near as good as Dragon's Lair or Space Ace" and that the 3DO version feels like an unfinished game due to its glitches and control, though they concurred on the high quality of the video. Next Generation found the FMV quick-time event genre to be aging and unenjoyable.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS15 December 1995North America · Europe 31 December 1996
Windows31 January 1996North America · Europe 31 December 1996
PlayStation6 March 1996North America · Japan 18 October 1996
Atari Jaguar CD31 March 1996North America
Sega Saturn30 September 1996North America · Japan 10 October 1996
3DO Interactive Multiplayer31 December 1996North America
macOS31 December 1996North America
Philips CD-i31 December 1997North America
iOS8 October 2010Worldwide
Sega CDCancelledUnreleased

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Collections6 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.