Ludography
Supreme Warrior cover

1994 · Digital Pictures · Action · Fighting

Supreme Warrior

Sega console exclusive

Supreme Warrior is a full-motion video fighting game. The game, or interactive movie, is set in China hundreds of years ago. You are tasked with protecting half of a magical mask. The wearer of the mask will be granted untold power.

Released
1994
Platforms
3DO3DO Interactive MultiplayerMS-DOSSega 32XSega CDWindowsmacOS
Genres
ActionFighting
Developers
Digital Pictures
Publishers
Digital Pictures
Modes
Single-player
Perspective
First person
Themes
ActionFantasy
Country
United States
Age ratings
ESRB MUSK 12
Languages
English, Japanese

About

Supreme Warrior is a full-motion video (FMV) beat 'em up game developed by Digital Pictures. It was released for the 3DO Interactive Multiplayer and Sega CD in November 1994 in North America and in early 1995 in Europe, with subsequent releases in 1995 for the 32X, Macintosh, and Windows. The game is themed as a kung fu film where the player has to fight off opponents to protect half of a magical mask.

According to Digital Pictures president Tom Zito, Supreme Warrior came about as a result of fans telling the studio to develop a game based on a kung fu film. The video footage was filmed in Hong Kong. Supreme Warrior received mixed reviews; critics praised the graphics but criticized the gameplay and use of FMV.

›Story

A warrior, Wei Jian Tsen, acquires a mask that can be split in halves representing good and evil. When the two halves are combined, the wearer gains untold power. Wei Jian Tsen's second wife, Mei Tu, becomes influenced by the Black Flower Cult, a murderous group that uses sorcery. In response, Wei has her executed, causing their only son, Fang Tu, to leave their clan.

Wei divides the mask and entrusts half to a Shaolin monk, Master Kai, while keeping the other half himself. Fang Tu kills his father and takes his half. Kai requests that the player transport the other half to a secret sanctuary. The player is assisted by an ally, Wu Ching.

Keywords

  • martial arts
  • interactive movie
  • quick-time events
  • cinematic
  • box art - real photos
  • full motion video
  • live-action cutscene
  • quick time event

Media

The articlegameplay, story, development, reception

Gameplay

Supreme Warrior is a full-motion video (FMV) beat 'em up game. Gameplay consists of fighting the villain Fang Tu's minions, and eventually Fang Tu himself. From a first-person perspective, players can punch, kick, and execute special moves. A pair of hands is visible on screen that the player controls, and icons prompt the player to attack with timing.

Defeating various opponents will give the player special moves. There are three difficulty levels.

Development

Supreme Warrior was developed by Digital Pictures, a company focused on FMV games and interactive films. When asked about the inspiration for the game, Tom Zito, president of Digital Pictures, said that in asking players to tell them what kind of game to make, they received numerous requests to make a game that recreates a kung fu movie. The video footage for Supreme Warrior was filmed on Shaw Brothers Studio sets in Hong Kong. Many of the actors, and director Guy Norris, had extensive martial arts backgrounds.

The actors playing the enemies each choreographed their own fight routines. The fight sequences were mostly recorded using a head-mounted minicam worn by a stunt coordinator, while the sequences where the player character is hit were recorded with a padded hand-held camera which the actors would actually punch and kick. Supreme Warrior includes both English and Cantonese audio, the latter more common in kung fu films, but the scenes were only filmed in English, meaning the Cantonese audio is out of sync with the actors' lips.

Reception

Supreme Warrior's 3DO version received mixed reviews. The four reviewers of Electronic Gaming Monthly praised the exceptionally good video quality of the 3DO version and the innovation of having a fighting game from a first person perspective. However, they found that the gameplay did not work, and in particular that opponent attacks are excessively difficult to block. A reviewer for Next Generation was more positive to the gameplay.

He went on to say that the game, while a step in the right direction for the developer, suffers from a steep learning curve and a disconnect between the gameplay and the onscreen video. GamePro's Slo Mo echoed the praise of the production values of the game's full-motion video, but was more positive about the controls and gameplay. Though he warned that the controls are complicated, he noted that they are responsive as well, and commented that taking the time to master the gameplay is rewarding.

Releases by platformdates and regions as published

PlatformReleasedRegions
3DO Interactive Multiplayer2 October 1994Worldwide · North America 1 November 1994 · Japan 25 August 1995
Sega CD1 November 1994North America · Europe 31 December 1994 · Australia 1 April 1995
macOS1 October 1996North America
MS-DOS1 October 1996North America
Windows31 December 1996North America

Editions and related releases

Ported as
Supreme Warrior
Built on it
Supreme Warrior

Games like this

Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.