
1986 · Remake · Chunsoft · Adventure · Role-playing
BS Dragon Quest
Remake
The player takes the role of a namable Hero. The Hero's name has an effect on his statistical growth over the course of the game. Battles are fought in a turn-based format and experience points and gold are awarded after every battle, allowing the Hero to level-up in ability and allows them to buy better weapons, armor, and items. Progression consists of traveling over an overworld map and through dungeons, fighting monsters encountered via random battles along the journey.
- Released
- 1986
- Platforms
- AndroidGame Boy ColorLegacy Mobile DeviceMSXMSX 2MobileNESNintendo 3DSNintendo SwitchPlayStation 4SNESWiiiOS
- Genres
- AdventureRole-playing
- Developers
- Chunsoft
- Publishers
- EnixSquare Enix
- Series
- Dragon Quest
- Modes
- Single-player
- Perspective
- First personBird view / Isometric
- Themes
- FantasyHistoricalSandboxOpen world
- Country
- Japan
- Age ratings
- PEGI 12CERO AESRB T
- Languages
- Chinese (Simplified), English, Japanese, Korean
- Entry
- #1 in Dragon Quest
- Time to beat
- 4hmain story8hwith extras12hcompletionist
- Directors
- Koichi Nakamura
- Composers
- Koichi Sugiyama
About
Dragon Quest, titled Dragon Warrior when initially localized to North America, is a 1986 role-playing video game developed by Chunsoft and published by Enix for the Nintendo Entertainment System. It was originally released in Japan in May 1986 and by Nintendo in North America in August 1989. It is the first game in the Dragon Quest video game series. Dragon Quest has been ported and remade for several video game platforms.
As of 2019, it has been ported to MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, mobile phones, and Nintendo Switch. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Quest's story became the second part in a trilogy, with several spinoff anime and manga series.
›Story
Once upon a time, the Balls of Light illuminated the kingdom of Alefgard, keeping its winters short and sustaining its peace. However, a man who could tame dragons and hence known as a Dragonlord, became corrupted by his magical studies. He attacked the Tantegel Castle and stole the Balls of Light, causing monsters to roam the land. A valiant hero named Erdrick, who had obtained the Balls of Light for the kingdom in the first place, attempted to defeat the Dragonlord and disappeared without trace.
Many years later, during the reign of King Lorik XVI, the Dragonlord abducted Princess Gwaelin, carrying her to Castle Charlock. One day, a knight appears in front of the king, claiming to the be the descendant of Erdrick. He is entrusted with the mission to vanquish the Dragonlord, as the prophet Mahetta has predicted.
Keywords
- ghosts
- exploration
- anime
- medieval
- magic
- turn-based
- jrpg
- death
- mythology
- overworld
- party-based combat
- multiple endings
Media

The articlegameplay, story, development, reception
Gameplay
Dragon Warrior is a single-player role-playing video game. Years after its release, its gameplay mechanics have been described as simplistic and spartan. The player controls a young hero who sets out to defeat the Dragonlord. The player starts with a menu to begin a new quest, continue a previous quest, or change the speed in which messages appear on the screen.
In the Japanese version, continuing a quest requires a password. In the North American Nintendo Entertainment System (NES) English version, the quest is saved onto the game cartridge's battery-backup (called an "Adventure Log" in the "Imperial Scrolls of Honor"), with options to delete or duplicate a saved quest. In a new quest, the player may give the hero any name; the game analyzes the name entered to determine the initial ability scores and their statistical growth over the course of the game.
Story
Dragon Warrior's plot is a twist on the classic damsel in distress, in that the player does not even have to meet with or speak with her to complete the game.
Dragon Warrior, its sequel, Dragon Quest II, and its prequel, Dragon Quest III, make up a trilogy with a shared timeline. The story's background begins when the kingdom of Alefgard was shrouded in permanent darkness. The brave warrior Erdrick ("Loto" in the Japanese versions as a well as the English version of the Game Boy Color remake) defeated an evil creature and restored light to the land. In Erdrick's possession was the Ball of Light, which he used to drive away enemies who threatened the kingdom.
Development
When Eidansha Boshu Service Center was founded in 1975 it published tabloid magazines that advertised real estate. In 1982, after failing to establish a chain of stores, the company's founder Yasuhiro Fukushima transformed it into a software company devoted to gaming and created Enix. To find talent for the company, Fukushima held the "Enix Game Hobby Program Contest". The competition was styled after manga competitions, was advertised in computer and manga magazines, and had a ¥1 million prize for the winners.
The winners were Kazuro Morita (森田和郎), Koichi Nakamura, and manga magazine Shōnen Jump writer Yuji Horii, who was the top winner. Horii designed a tennis game, Love Match Tennis, which became Enix's first release. While he did not believe he would win, he was motivated by his editor, who enjoyed the games and published Horii's articles on them. Later, when Enix began creating games for the NES, Fukushima held another contest.
Reception
Initial sales of the game were so low that Enix was going to lose money, but several Shonen Jump articles by Horii helped increase its sales substantially. People liked Toriyama's artwork and Sugiyama's music, which the book Power-Up: How Japanese Video Games Gave the World an Extra Life said "was richer and more exciting than any game music had ever sounded". In Japan, 1.5 million copies of the original version were sold. More than 1 million of those copies were sold within the first six months. It was very successful there and launched a popular series with several spin-off series and stand-alone games.
In Famicom Hisshoubon , the game received generally positive scores with one reviewer complimenting the character design, the background music and how you can buy and sell items. They found the only detractor was that too many weak enemies such as the slime would continuously show up.
Legacy
The release of Dragon Quest and Dragon Warrior prompted a turning point in video game history. The game has been listed as a genre builder for RPGs. Its popularity in Japan is synonymous with RPGs. Though bearing elements of previous RPGs, Dragon Quest set a comprehensively new template from gameplay to narrative, as the foundation for nearly every subsequent RPG. According to Shigeru Miyamoto, the success of Dragon Quest changed the nature of video game development by making scenario writers far more important.
Many of the development techniques were intended to compensate for Famicom hardware limitations, but contemporary RPG developers continue to use these techniques regardless of technological advances. Dragon Warrior introduced the damsel-in-distress storyline that many RPGs follow, and a fresh plot twist to the "saving the princess" formula, where the game's true objective is not revealed until the princess is rescued. The game introduced an element of romance, where the player character is given a dialogue choice to respond to the princess's question of whether he loves her; romance has since become a commonplace feature in the genre. The game's 2D graphic style was used by most RPGs until the advent of 3D graphics, and is still a staple of the genre.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Dragon Quest 1, 2, 3 Collection
- Derivative works
- Dragon Quest I & II HD-2D Remake
- Part of
- Dragon Warrior
- Remake of
- Dragon Warrior
In the same series
Nintendo exclusive71Dragon Quest Monsters: Joker
2006 · Nintendo DS
Tose Co.
Timed PlayStation81Dragon Quest Builders
2016 · Android, Nintendo Switch +5
Square Enix
40Dragon Quest II
1987 · Remake · Android, Legacy Mobile Device +7
Chunsoft
Nintendo exclusive78Dragon Quest Monsters: Joker 2
2010 · Nintendo DS
Tose Co.
82Dragon Quest Builders 2
2018 · Nintendo Switch, PlayStation 4 +2
80Dragon Quest III
1988 · Android, NES +4
Chunsoft
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2016 · Nintendo 3DS
Tose Co.
84Dragon Quest IV
1990 · Remake · Android, NES +2
Chunsoft
Nintendo exclusive85Dragon Quest V: Hand of the Heavenly Bride
1992 · Android, Nintendo DS +1
Chunsoft
Nintendo exclusive80Dragon Quest VI: Realms of Revelation
1995 · Android, Nintendo DS +1
Heartbeat
PlayStation exclusive80Dragon Quest VII
2000 · Android, PlayStation
Heartbeat
87Dragon Quest VIII: Journey of the Cursed King
2004 · Android, Nintendo 3DS +1
Level-5
Nintendo exclusive86Dragon Quest IX: Sentinels of the Starry Skies
2009 · Nintendo DS
Level-5
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2012 · Android, Docomo Market +6
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84Dragon Quest XI S: Echoes of an Elusive Age
2017 · Nintendo 3DS, PlayStation 4 +2
Square Enix
Nintendo exclusive80Dragon Quest Heroes: Rocket Slime
2005 · Nintendo DS
Tose Co.
PlayStation exclusiveDragon Quest: Shounen Yangus to Fushigi no Dungeon
2006 · PlayStation 2
Cavia
Nintendo exclusive61Dragon Quest Swords
2007 · Wii
Genius Sonority
Nintendo exclusiveDragon Quest: Monster Battle Road
2008 · Arcade, Wii
Eighting
Nintendo exclusive63Dragon Quest Wars
2009 · Nintendo DS
Intelligent Systems
77Dragon Quest Heroes: The World Tree's Woe and the Blight Below
2015 · Nintendo Switch, PlayStation 3 +2
Koei Tecmo Holdings
Nintendo exclusiveTheatrhythm Dragon Quest
2015 · Nintendo 3DS
indieszero
77Dragon Quest Heroes II
2017 · Nintendo Switch, PlayStation 3 +3
Omega Force

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2019 · Android, iOS
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Collections1 collection
Platform libraries
- Satellaview broadcastsBroadcast game list
Description adapted from its source, CC BY-SA 4.0.
