Ludography
50/100
Players12 ratings
59/100
Critics5 reviews
More scores
Metacritic13 critic reviews
51/100
Metacritic usersuser score
61/100
GameFAQsJust Right
2.73/5
Player reviews
69% positive732 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$14.99

Where to get it

Bullet Witch cover

2006 · Cavia · Post-apocalyptic · Shooter

Bullet Witch

Xbox console exclusive

Bullet Witch is a shooter video game for the Xbox 360 developed by Cavia. It was released in Japan on July 27, 2006 by AQ Interactive, followed by a release in North America on February 27, 2007. Atari Europe handled translations and other localization efforts. The game was not released with a multiplayer component, although players could participate in a score ranking competition via Xbox Live.

Released
27 July 2006
Platforms
WindowsXbox 360
Genres
Post-apocalypticShooterThird-person shooter
Developers
Cavia
Publishers
AQ Interactive
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionHorror
Country
Japan
Age ratings
ESRB MPEGI 16
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Time to beat
5hmain story6hwith extras16hcompletionist

About

Bullet Witch (Japanese: バレットウィッチ, Hepburn: Baretto Uicchi) is a third-person shooter developed by Cavia for the Xbox 360 and Microsoft Windows. It was released in Japan in 2006 and in Western regions in 2007; AQ Interactive published the game in Japan, while Atari Europe was the publisher for other regions. A Windows version was released by Xseed Games in April 2018. Set on a post-apocalyptic Earth, the story follows the witch Alicia Claus as she hunts a powerful demon. Players control Alicia through linear levels, using her gun to fire multiple types of ammunition at humanoid and demonic enemies.

Beginning development in 2004 as Cavia's first game for seventh generation consoles, Bullet Witch was developed by the same team behind Ghost in the Shell: Stand Alone Complex. The character and monster designs, created respectively by Satoshi Ueda and Taro Hasegawa, fused Western and Japanese sensibilities. The music was composed by Masashi Yano supervised by Nobuyoshi Sano. The game received mixed to negative reviews from Japanese and Western critics.

›Story

First, there was the earthquake.Then the war, then the plague, then the riots. In the span of a few short years, humanity suffered every disaster imaginable — and all as a prelude to the one we couldn't have imagined.

An army of literal demons marched straight out of Hell, trampling over the survivors wherever they found them. When they killed, they wore their victims' skins. When they conquered, they seized their enemies' weapons. Powered by supernatural evil and loaded with military hardware, they scattered us and ran us down.

But then she came. At first, we thought she was one of them — a woman in black, with a long gun like a witch's broom and the magical powers to match. Survivors whispered her stories in the alleyways: stories of battles so intense that they leveled whole city blocks, during which she mowed down entire demon regiments with flaming bullets, then shared her own blood to save the wounded. They say she can summon clouds of ravens, call up thorns from the ground, and even conjure up lightning and tornadoes at will.

Maybe she flew down from Heaven. Maybe Hell spat her back out. Either way, she's all we've got.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Bullet Witch is a third-person shooter where players control the witch Alicia and her unseen companion "Darkness" while navigating a three-dimensional post-apocalyptic world. The game's six levels are divided into semi-open environments, ranging from urban to country settings. Environments include destructible objects and combustibles that generate explosions when damaged. At the beginning of each level Alicia is assigned a variety of abilities and weapon attributes.

Alicia has a health meter and magic meter, both of which automatically regenerate over time. Restorative items to speed up regeneration can also be received from non-playable characters (NPCs) Alicia saves from attack.

Story

In the wake of multiple natural disasters culminating in a demon invasion in 2007, Earth has become a wasteland, and by the year 2013 humanity is on the brink of extinction. Alicia Claus, a witch guided by a demonic power dubbed the "Darkness", enters a near-deserted American city. Despite the Darkness saying the city is doomed, Alicia helps the survivors and ends up helping local resistance forces led by Maxwell Cougar evacuate survivors. During her time there, she and the resistance are forced to flee from Omega—a powerful demon immune to magic and gunfire—and Maxwell asks for her aid in saving humanity. While they work together, Maxwell gives Alicia a journal fragment revealing that an archeologist performed a ritual to revive a loved one after she died in a plane crash—his actions opened a portal allowing the demons to attack humanity.

Alicia accompanies the resistance forces to the location of the portal, aiding them and further survivors along the way. When she reaches the portal's location, she discovered the archeologist still alive as a prisoner of the portal. Receiving the remaining journal entries from him, Alicia discovers that she herself is the archeologist's daughter and is only alive and able to wield magic due to his actions. Alicia is forced to kill her father to close the portal, although the remaining demons still control Earth.

Development

Development of Bullet Witch lasted approximately two years, being handled by the same team who developed Ghost in the Shell: Stand Alone Complex for the PlayStation 2. It was the first game developed for seventh generation consoles by Cavia. The concept for Bullet Witch originated before the next generation of hardware had been revealed to developers, beginning its concept development for sixth generation hardware. After the developers were shown the Xbox 360, they were impressed with its development tools and additional features such as the Xbox Live functions, deciding to develop Bullet Witch for that platform.

While development for the PlayStation 3 was considered, the team had begun work on the Xbox 360, and decided to stay on a single platform to deliver the best possible experience. The game used both internal and external staff, with a team size estimated at being between 100 and 120 people. Between 20 and 30 programmers worked on the game.

Reception

Review aggregate site Metacritic was given a score of 55 out of 100 based on 59 critic reviews, indicating "mixed or average" reviews. Japanese gaming magazine Famitsu praised the atmosphere and spectacle, but noted difficulties during combat and handling the camera. Eurogamer's Oli Welsh negatively referred to the game as "Japanese fetish gaming in full effect", being satisfied with the gunplay and magic systems but finding most other aspects either poorly designed or lacking substance. GamePro was highly critical, faulting almost every aspect of the game's design, feeling that there was nothing good about the game and that it was not worth buying despite a promising premise. Joe Juba of Game Informer felt that the game had potential and praised the enemy designs, but its poor execution held the game back from being a fully enjoyable experience.

Greg Mueller, writing for GameSpot, praised the destructible environments and spell casting while faulting most other aspects of the game—he concluded that "Bullet Witch shows promise, but it ultimately fails to deliver anything more than a [forgettable] ho-hum third-person shooter". IGN's Erik Brudvig was unimpressed by most aspects of the game and highly critical of the gameplay and lack of content, calling it "short and shallow". Lewis Cameron of Official Xbox Magazine found the gameplay dull and repetitive despite liking the variety of attack options, and faulted most other aspects including the graphics and localization. VideoGamer.com's Will Freeman enjoyed the magic system and later levels, but criticized the graphics and its "basic" content.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36027 July 2006Japan · North America 27 February 2007 · Europe 6 March 2007 · Australia 16 March 2007
Windows25 April 2018Worldwide

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Description adapted from its source, CC BY-SA 4.0.