Ludography
79/100
Players6 ratings
More scores
GameFAQsTough-Unforgiving
4.17/5
Player reviews
87% positive16 reviews
Runs on
Windows
Price
US$9.99

Where to get it

Carrier Command cover

1988 · Realtime Games Software · Action · Real-time strategy

Carrier Command

Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers.

Released
1988
Platforms
AmigaAmstrad CPCAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSWindowsZX SpectrummacOS
Genres
ActionReal-time strategyReal-time tacticsShip simulationShooterSimulationStrategyTactical
Developers
Realtime Games Software
Publishers
—
Modes
Single-player
Perspective
First personBird view / Isometric
Themes
ActionScience fiction
Country
United Kingdom
Languages
English

About

Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Carrier Command is played as a real-time strategy and simulation game with the player having direct control over the friendly vehicles.

Except for the Commodore 64 version, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world. The carrier and the vehicles it carries have full 360-degree freedom of rotation. In the Commodore 64 version, the gameplay is from a top-down 2D viewpoint.

Story

The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier.

Development

After completing the 8-bit conversions of Starglider for Rainbird, the Leeds-based studio Realtime Games was invited to pitch an original title for 16-bit computers. A brainstorming session at Rainbird's London offices produced "a half-page outline of a game based on an aircraft carrier attacking an archipelago of islands." Programmers Ian Oliver and Graeme Baird expanded that outline into a hybrid of real-time strategy and vehicle simulation that would eventually become Carrier Command.

Realtime developed the first version on the Atari ST, then parallelised work on the Amiga, MS-DOS and Macintosh, while Andy Onions single-handedly created the Z80 ports for the ZX Spectrum and Amstrad CPC. Because C proved too slow for 3-D polygon rendering on 8 MHz 68000 machines, the entire engine-terrain generation, flight dynamics and AI was written in 68000 assembly. Oliver later recalled that the two-person core team "worked seven days a week and slept under our desks" and that development "took a lot longer than planned" as they struggled with draw-order glitches and performance bottlenecks.

Reception

The Games Machine awarded the Atari ST and Amiga versions 98% and 97% respectively and ranked Carrier Command the #1 game of 1988. ACE (Advanced Computer Entertainment) scored the PC version 965/1000, while Zzap!64 magazine awarded the Amiga release 92%. The game was ranked the 15th best game of all time by Amiga Power.

Computer Gaming World in 1988 praised the game's blend of strategic and tactical play, recommending it as an improvement over Starglider. A 1992 survey in the magazine of wargames with modern settings gave the game two and a half stars out of five, describing it as a "futuristic arcade game", and two 1994 surveys gave it two stars. The ZX Spectrum version was awarded a "Crash Smash" with 97%, and was awarded 94% by Your Sinclair, and was placed at number 12 in the Your Sinclair official top 100.

Legacy

Carrier Command was followed by Battle Command, where the player controls a tank.

Hostile Waters: Antaeus Rising (2001) was inspired by Carrier Command and has many similarities.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga1 July 1988North America · Worldwide 31 December 1988
Atari ST/STE31 December 1988North America · Europe 31 December 1988
MS-DOS1 October 1989North America · Europe 31 December 1989
Commodore C64/128/MAX31 December 1989Europe
Amstrad CPC31 December 1989Europe
ZX Spectrum31 December 1989Europe
macOS31 December 1990North America
Windows24 December 2022Worldwide

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Description adapted from its source, CC BY-SA 4.0.