
1990 · Asmik Ace Entertainment · Platformer · Puzzle
Catrap
Nintendo exclusive
Catrap is more than just a game of mind-bending intrigue and action. Be the architect of the underground labyrinth and make your own games of intricate mazes. But watch it! Every maze has monsters patrolling the depths of the labyrinth.
- Released
- 1990
- Platforms
- Game BoyNintendo 3DS
- Genres
- PlatformerPuzzlePuzzle-platformerStrategy
- Developers
- Asmik Ace Entertainment
- Publishers
- Asmik Ace Entertainment
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- Japan
- Age ratings
- ESRB EPEGI 3CERO A
- Languages
- English
About
Catrap, known as Pitman in Japan and Power Paws in the United Kingdom, is a 1985 puzzle-platform game developed by Yutaka Isokawa for the Sharp MZ-700 computer. A port to the Game Boy developed by ASK Kodansha was released in Japan in June 1990 and North America in October 1990 by Asmik. ASK retained the rights to the game after splitting from Kodansha, re-releasing the game on the Nintendo 3DS Virtual Console in October 2011.
The word Catrap refers to the frequent number of times the player is trapped and needs to reverse their movements and the two anthropomorphic cats the player must maneuver to advance through the levels.
›Story
Banished to a mysterious underground labyrinth of complex mazes, two explorers are faced with one chance to reverse the curse: solve all 100 puzzles set out in mazes before them.
Keywords
- level editor
- blocks
- block puzzle
- time rewind
- block matching
- puzzle platformer
- password save
Media

The articlegameplay, story, development, reception
Gameplay
Catrap is a puzzle game. The player directs the avatar, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, they advance to the next level. Advancement grows difficult for the player as increasingly intricate obstacles are presented to complicate the process of overcoming all of the monsters and ghosts.
The game encourages trial and error. A player may try one combination of manoeuvres by moving the obstacle in one direction, then they may find themselves trapped. The player can hit the 'A'-button to reverse their movements and try again in a different way until they find the solution that enables them to access all of the enemies and knock them off the screen. Trial and error make up a large portion of the game.
Development
The game concept was originally created in 1985 on a MZ-700 home computer by Yutaka Isokawa. MZ Publications" as a type-in program. The popularity of the game caused it to be picked up for Game Boy conversion in 1990. In the Game Boy version there is a nod to the MZ-700 version, the layout of round 77 is a big M and Z.
In 2004 it was released for I-mode mobile phones as Pitmania and Pitmania 2, with graphics more similar to the original MZ700 game. Pitmania 1 Infinite was released in 2007, which had improved and more colorful graphics. A version was released for the Nintendo 3DS as part of the Virtual Console service in October 2011 and for DSiWare in December 2011. In 2012 the game community restored a faithful as possible Sharp MZ-700 version from the available source code variants.
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Collections3 collections
Platform libraries
- Game Boy gamesList of games
- Virtual Console games for Nintendo 3DS (North America)Available titles › Game Boy
- Virtual Console games for Nintendo 3DS (PAL region)Available titles › Game Boy
Description adapted from its source, CC BY-SA 4.0.
