
- 80/100
- Players632 ratings
- 87/100
- Critics20 reviews
More scores
- Metacritic91 critic reviews
- 88/100
- Metacritic usersuser score
- 73/100
- GameFAQsJust Right-Tough
- 3.87/5
- Player reviews
- 86% positive277,168 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$59.99
Where to get it

2016 · Firaxis Games · 4X · Historical
Civilization VI
Timed Nintendo exclusive
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
- Released
- 21 October 2016
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- 4XHistoricalSimulationStrategyTurn-based strategy
- Developers
- Firaxis Games
- Publishers
- 2KAspyr
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyHistorical4X (explore, expand, exploit, and exterminate)
- Country
- United States
- Age ratings
- CERO BUSK 12PEGI 12CLASS_IND 10ACB PGESRB E10+GRAC 12+
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 1 more
- Copies sold
- 11 million as of 2021-03-31
- Time to beat
- 28hmain story63hwith extras
- Directors
- Sid Meier
- Composers
- Geoff Knorr
About
Sid Meier's Civilization VI is a 2016 4X turn-based strategy video game developed by American company Firaxis Games and published by 2K. The mobile and Nintendo Switch ports were published by Aspyr Media. It is the sequel to Civilization V (2010), and was released on Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019, and Android in 2020.
Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many in-game millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence over the other human and computer-controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend themselves from others, researching new technologies and civic advancements, developing an influential culture, and engaging in trade and negotiations with other world leaders.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit and eXterminate". Players manage a civilization of their choice and develop their technology, culture and government structure between ancient times and the near future. They found cities and grow them through the creation of mines, farms and other improvements, while simultaneously exploring the randomly generated world and encountering other civilizations and barbarians. Players have the ability to trade and manage peaceful diplomatic relations with other civilizations or alternatively go to war through the use of military force.
Similar to previous Civilization games, each civilization has a unique ability, comes with at least one unique unit (often one associated closely with the civilization in a historical sense, though not always with the leader), as well as unique infrastructure such as an improvement, building, or district. Each leader also has a unique ability which may provide an additional unique unit. One major change between Civilization V and Civilization VI is that both leaders and civilizations have a benefit.
Development
The game was developed by the same Firaxis Games team that developed the expansions on Civilization V, and most of the new mechanics introduced in these were present in Civilization VI at its launch. This follows from Sid Meier's "33/33/33" rule of sequel design: 33% of the game should retain established systems, 33% should feature improved systems over the previous version, and the remaining 33% should feature new material. Firaxis used "Frankenstein", a small group of dedicated Firaxis fans, to bounce ideas for gameplay improvements. Because of the larger number of systems in place, the studio expected to ship the game with a large-scale tutorial, separate but supplementing the guidance given by the player's various in-game advisors.
A major foundation of the development of Civilization VI was to prevent players from following routines in playing through a game, according to lead designer Ed Beach. The developers placed much more emphasis on the significance of the procedurally generated map in how it would influence the player's strategy as the game progressed, so that no game of Civilization VI would be the same. For example, the redesigned technology tree was aimed to pull players away from automatically following a rote path through the tree, and instead adapt a path through it based on their placement on the map.
Reception
Civilization VI received "generally favorable" reviews, according to review aggregator platform Metacritic. Scott Butterworth from GameSpot praised the game's nuanced additions and the unstacking of cities, which "adds a new strategic layer that fills a gap and creates greater variety in the types of thinking Civ demands". IGN's Dan Stapleton echoed the same love for its "overwhelming number of systems" and for feeling "like a Civ game that's already had two expansions".
Peter Glagowski from Destructoid was slightly more critical, dubbing the religious victory condition in the game a "nuisance" and recommending turning it off. He also lamented the lack of scenarios, the scrapping of the diplomatic victory condition (which would eventually be reintroduced in Gathering Storm), and the absence of Steam Workshop support at launch.
Awards
Speedruns
- any%EchoOnward0m 00s
- Ancient%boesthius1m 43s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sid Meier's Civilization VI AnthologySid Meier's Civilization VI: Platinum Edition
- Downloadable content
- Sid Meier's Civilization VI: Khmer and Indonesia Civilization & Scenario PackSid Meier's Civilization VI: Portugal PackSid Meier's Civilization VI: Babylon PackSid Meier's Civilization VI: Aztec Civilization PackSid Meier's Civilization VI: Byzantium & Gaul PackSid Meier's Civilization VI: Poland Civilization & Scenario PackSid Meier's Civilization VI: Vikings Scenario PackSid Meier's Civilization VI: Australia Civilization & Scenario PackSid Meier's Civilization VI: Vietnam & Kublai Khan PackSid Meier's Civilization VI: Ethiopia PackSid Meier's Civilization VI: Nubia Civilization & Scenario PackSid Meier's Civilization VI: Persia and Macedon Civilization & Scenario PackSid Meier's Civilization VI: Maya & Gran Colombia Pack
- Expansions
- Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and Fall
- Built on it
- Sid Meier's Civilization VI: Vikings Scenario PackSid Meier's Civilization VI: Poland Civilization & Scenario PackSid Meier's Civilization VI: Nubia Civilization & Scenario PackSid Meier's Civilization VI: Persia and Macedon Civilization & Scenario PackSid Meier's Civilization VI: Australia Civilization & Scenario PackSid Meier's Civilization VI: Khmer and Indonesia Civilization & Scenario PackCivilization VI: Rise and FallCivilization VI: Gathering StormSid Meier's Civilization VI: Byzantium & Gaul PackSid Meier's Civilization VI: Maya & Gran Colombia PackSid Meier's Civilization VI: Babylon PackSid Meier's Civilization VI: Ethiopia PackSid Meier's Civilization VI: Portugal PackSid Meier's Civilization VI: Vietnam & Kublai Khan PackSid Meier's Civilization VI: Leader Pass
- Editions
- Sid Meier's Civilization VI: Platinum Edition
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Collections10 collections
Platform libraries
Publishers
Years
- Games released in 2016List › October–December
- Games released in 2017List › October–December
Genres
- 4X gamesList
- Historical gamesPanhistorical video games
Description adapted from its source, CC BY-SA 4.0.
