Ludography
Conflict 2500 cover

1981 · Simulation · Strategy

Conflict 2500

1981 video game

Released
1981
Platforms
Apple IIAtari 8-bitCommodore PETFM-7NEC PC-6000 SeriesTRS-80
Genres
SimulationStrategyTactical
Developers
—
Publishers
—
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United States
Languages
English

About

Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit computers, Commodore PET, and TRS-80.

Media

The articlegameplay, story, development, reception

Gameplay

Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly.

Development

The game was designed by William David Volk. Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500. Volk also explained that he had played the Startrek game and wanted a more complex version of that game.

Reception

Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45. Mishcon commented that "Not great, but easily worth [the price]."

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1981North America
Atari 8-bit31 December 1981North America
Commodore PET31 December 1981North America
TRS-8031 December 1981North America
FM-731 December 1982Japan
NEC PC-6000 Series31 December 1983Japan

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.