

1981 · Simulation · Strategy
Conflict 2500
1981 video game
- Released
- 1981
- Platforms
- Apple IIAtari 8-bitCommodore PETFM-7NEC PC-6000 SeriesTRS-80
- Genres
- SimulationStrategyTactical
- Developers
- —
- Publishers
- —
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- United States
- Languages
- English
About
Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit computers, Commodore PET, and TRS-80.
Media
The articlegameplay, story, development, reception
Gameplay
Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly.
Development
The game was designed by William David Volk. Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500. Volk also explained that he had played the Startrek game and wanted a more complex version of that game.
Reception
Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45. Mishcon commented that "Not great, but easily worth [the price]."
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- Commodore PET gamesCommercial games
Description adapted from its source, CC BY-SA 4.0.
