
- 68/100
- Players44 ratings
- 72/100
- Critics3 reviews

2010 · Adventure · Biopunk
Crackdown 2
Xbox exclusive
Crackdown 2 is a sandbox-style third-person shooter video game developed by Ruffian Games and published by Microsoft Game Studios. It was released on Xbox 360 in July 2010 and is a direct sequel to the 2007 video game Crackdown.
- Released
- 6 July 2010
- Platforms
- Xbox 360
- Genres
- AdventureBiopunkShooterThird-person shooter
- Developers
- —
- Publishers
- Xbox Game Studios
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fictionSandboxOpen world
- Country
- United Kingdom
- Age ratings
- PEGI 18CLASS_IND 18CERO ZGRAC 19+ACB MA 15+ESRB M
- Languages
- Chinese (Traditional), English, German, Italian, Japanese, Korean, Polish, Russian, Spanish (Mexico)
- Time to beat
- 18hmain story24hwith extras
- Composers
- Kevin Riepl
About
Crackdown 2 is a 2010 action-adventure game developed by Ruffian Games and published by Microsoft Game Studios. It was released for the Xbox 360 in July 2010 and is a direct sequel to the 2007 video game Crackdown. A sequel, Crackdown 3, was released for the Xbox One and Microsoft Windows in February 2019.
Keywords
- action-adventure
- building
- crime
- superhero
- online multiplayer achievements
Media
The articlegameplay, story, development, reception
Gameplay
Crackdown 2 is modeled similarly to its predecessor Crackdown, a third-person shooter in open world gameplay. The player character is an advanced super-powered officer for the city-funded "Agency", known simply as the "Agent". This time around, players choose one of four faces and armor colours (eight colours if they pre-ordered it), instead of just the preset heads offered before. Along with that, the orbs have been carried on from the first game, and the Agent's powers are expanded and enhanced such as the Agility Skill which now allows the Agent to jump higher than in Crackdown, glide, and gain access to the helicopter landing pad at the Agency Tower.
The player is able to commandeer any number of vehicles in the game, including Agency vehicles, Peacekeeper Cruisers and a large number of civilian vehicles that the Cell have armor plated. Checkpoint races are back, both Road and Rooftop versions. Like Crackdown, the game allows for online co-operative play in the main game, but now supports up to four players. The game also features competitive multiplayer modes for up to sixteen players.
Story
Crackdown 2 takes place 10 years after the events of Crackdown. After "saving" Pacific City, there was a short time of peace. Then, according to the Agency, a new medical student named Catalina Thorne was accepted into the Agency as a scientist. However she was found to have been performing her own unauthorized experiments and was kicked out.
Afterwards, her life was ruined, with her blaming the Agency. Later, she broke into the Agency cloning facility which housed the original agents, and introduced a virus into them which mutated the already genetically modified Agents, who became mindless and enraged, going on a killing spree before dying hours later. She then went on to destroy the research labs, sending the project back to square one and single-handedly destroying the Agent program.
Development
Phil Wilson and Billy Thomson, respectively Producer and Lead Design of Crackdown had previously confirmed that the game was designed from the outset to be a long-running series, stating that sequels for the game are very likely to be produced, especially if Crackdown performed well commercially. However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was not working on a sequel to the game, saying "Microsoft [was] a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things." However, then-Microsoft Game Studios corporate vice president, Shane Kim, stated that Microsoft still holds the intellectual property rights for Crackdown and that a Crackdown sequel was still a possibility.
Realtime's Studio Manager Colin MacDonald clarified that if they have the resources after completion of APB, they could approach Microsoft to discuss a sequel. Prior to its announcement, industry rumors stated that the new start-up company, Ruffian Games, a Scottish studio formed from members from the Realtime Worlds team, may be involved in the development of a Crackdown sequel. This was confirmed when the game was announced during the 2009 Electronic Entertainment Expo Conference. The rumors of Ruffian's involvement with the sequel were initially dismissed by McDonald, saying he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons."
Reception
Crackdown 2 received "mixed or average reviews" according to the review aggregation website Metacritic. com praised the game for the four player Co-op; however, he states: "But everything else about Crackdown 2 is a letdown: The best parts are those lifted straight from the first game, while all the new additions are annoying at best, infuriating at worst. Crackdown 2 is ridiculously fun, but it owes that success entirely to the first game." GameSpot praised the game's exploration, orb collecting and four-player co-op, while also criticizing its similarities to its predecessor.
IGN also faulted it for similarities to its predecessor and its absence of a true story, but complimented its orb collecting and cooperative campaign. Giant Bomb said that while the game was enjoyable, too much was lifted from the first game and little new was added. Destructoid gave the game a negative review, criticizing its similarities to the previous game, while also noting new issues not present in the original. The writer said that the game "has no real reason to exist."
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Crackdown 2: Premium Deluge Pack
- Followed by
- Crackdown 3
- Follows
- Crackdown
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Collections5 collections
Platform libraries
- Xbox 360 games (A–L)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
Publishers
- Xbox Game Studios gamesVideo games
Genres
Technology
Description adapted from its source, CC BY-SA 4.0.
