Ludography
70/100
Players99 ratings
85/100
Critics2 reviews

Where to get it

Crackdown cover

2007 · Realtime Worlds · Action-adventure · Adventure

Crackdown

Xbox exclusive

Crackdown is an open world, third-person shooter video game for the Xbox 360. Set in the fictional Pacific City, the player controls a biologically enhanced Agent, tasked with defeating three crime lords and their organized crime syndicates. The Agent's abilities improve by defeating both crime lords and their supporters, as well as by completing optional activities, such as street races and scavenger hunts. The gameplay is nonlinear: instead of following a rigid mission sequence, players are free to select the approach to completing their missions and activities. The game features a two-player cooperative play mode via Xbox Live.

Released
20 February 2007
Platforms
Xbox 360
Genres
Action-adventureAdventureFightingRole-playingShooterThird-person shooterVehicular combat
Developers
Realtime Worlds
Publishers
Xbox Game Studios
Modes
Co-opSingle-player
Perspective
Third person
Themes
ActionScience fictionSandboxOpen world
Engine
RenderWare
Country
United Kingdom
Age ratings
ACB MGRAC 19+PEGI 18ESRB MCERO ZCLASS_IND 18
Time to beat
8hmain story14hwith extras30hcompletionist
Directors
David Jones
Composers
DJ Krush

About

Crackdown is a 2007 action-adventure game developed by Realtime Worlds and published by Microsoft Game Studios for the Xbox 360. Crackdown was conceived by Realtime Worlds' founder, David Jones, who also created Grand Theft Auto and Lemmings.

Set in the fictional Pacific City, the player controls a biologically enhanced Agent, tasked with defeating three crime lords and their organized crime syndicates. The Agent's abilities improve by defeating both crime lords and their top subordinates, as well as by completing optional activities, such as street races and scavenger hunts. The gameplay is nonlinear: instead of following a rigid mission sequence, players are free to select the approach to completing their missions and activities. The game features a two-player cooperative play mode via Xbox Live. It was released worldwide in February 2007.

›Story

Crackdown takes place in the fictional metropolis of Pacific City, whose several districts and areas are divided among four islands. The city is controlled by three crime organizations: Los Muertos (which means "the dead" in Spanish), of Central American origin; an Eastern European gang, the Volk (Russian for Wolf) ; and the formerly above-board Shai-Gen Corporation, from East Asia. Normally, a police-like organization called the Peacekeepers kept the city under control; their forces, however, were overwhelmed by the sudden rise in crime. The city, therefore, sought additional help from "the Agency", an organization that, in addition to outfitting and supporting Peacekeepers, has used advanced surgical and cybernetic technology to create supersoldiers known as "Agents".

The Agency is based out of a former hotel in the very centre of the city. The player takes on the role of one of their Agents, and is tasked with systematically bringing down all three organized gangs, while keeping both the populace and Peacekeepers safe. The Agent's actions are continuously monitored by the Agency, and its Director (voiced by Michael McConnohie) provides continuous reports to him of his progress.

Throughout the game, the player roams Pacific City, systematically eliminating the leaders and subordinates of the three gangs. Upon defeating the gangs' Kingpins and generals, the Agent must put down a final riot by the remaining gang members in the area which after completion will cause that city to be almost crime free.

Keywords

  • action-adventure
  • building
  • betrayal
  • games with gold
  • physics manipulation

Media

The articlegameplay, story, development, reception

Gameplay

Crackdown is a third-person shooter set in a sandbox environment, akin to Mercenaries: Playground of Destruction. After selecting one of the predefined Agent characters, the player is assigned to defeat the Kingpin of each gang, though there is no precise approach to do this, leaving players to select their preferred method. While the player may face the Kingpin and his bodyguards at any time, they can improve their chances of taking out the Kingpin by facing and defeating the various Generals responsible for certain aspects of the Kingpin's offense and defense, removing them from play. For example, by eliminating a gang's weapon dealer, gang members will no longer be as heavily armed or will fire fewer shots to conserve ammunition; assassinating the gang recruitment officer similarly reduces the size of the Kingpin's protective force.

It is at the player's discretion whether to kill the Generals or skip them entirely before facing the Kingpin. However, the gangs cannot be completely eradicated from the city without tracking down and killing all Generals and Kingpins.

Story

Crackdown takes place in the fictional metropolis of Pacific City, whose three districts are divided among eight total islands. The city is controlled by three criminal organizations: Los Muertos (which means "The Dead" in Spanish), a street gang of drug dealers from Central America who runs "La Mugre" ("The Dirt"); The Volk (Russian for "The Wolf"), a militia group from Eastern Europe who dominates "The Den"; and the Shai-Gen Corporation, a formerly above-board, corrupt governing body from East Asia that rules "The Corridor". Normally, a police organization called the Peacekeepers kept the city under control; their forces, however, were overwhelmed by the sudden rise in crime. The city, therefore, sought additional help from "the Agency", an organization that, in addition to outfitting and supporting Peacekeepers, has used advanced surgical and cybernetic technology to create supersoldiers known as "Agents".

The Agency is based out of a former resort hotel on an island in the very centre of the city. The player takes on the role of one of their Agents, and is tasked with systematically bringing down all three organized gangs, while keeping both the populace and Peacekeepers safe. The Agent's actions are continuously monitored by the Agency, and its Director (voiced by Michael McConnohie) provides continuous reports to him of his progress.

Development

Crackdown was envisioned to exceed the gameplay of Grand Theft Auto, giving the player "toys" to create their own in-game moments that could be verbally shared with others. The Crackdown logo is in the shape of the Agency Tower, modified. The entire playfield was to be open at the start, requiring the need to create a progression for the player, while still allowing for experimentation. Realtime Worlds had hired a number of former Grand Theft Auto developers who experimented with refining the game's sandbox element.

"It was a big part of the idea to just let people do things", Realtime Worlds producer Phil Wilson said about the gameplay; "testers would do things we were completely blown away by". Dave Jones, CEO of Realtime Worlds, described the concept of the game as "How do we reward somebody for just having fun?" They had initially planned to have 200 Xbox Live Achievements for the game towards this purpose, exceeded the then-current cap of 50 set by Microsoft, and pressured Microsoft to lift the cap. Microsoft subsequently increased the maximum number of Achievements in a game to 80.

Reception

Crackdown received generally favorable reviews by game critics who praised the open-world approach. Reviewers commented highly on the graphics of the game, both in its detailed city and large draw distances, and the cel-like shading of the characters; 1UP said that "it's just better to let a game approach reality on its own aesthetic terms than to go hyperrealistic". X-Play stated, "It's an absolute blast to play, and arguably one of the finest superhero games made thus far", and IGN stated, "Overall the thrill of jumping like a mutant kangaroo from rooftop to rooftop is unrivaled!" The co-op play feature over Xbox Live was well received; Eurogamer wrote, "Being able to pick and leap into any of your friends' or even complete strangers' cities is likely to keep that buzz going though", and 1UP agreed, remarking "That it represents the best, if not the first, online multiplayer sandbox game on a console is just gravy". Reviews did critique the lack of any appreciable story within the game, and how short the core game itself may be; IGN argued "Crackdown won't last that long, it's uneven, and the story and the music are weak sauce".

Crackdown was not expected to be a good game, due to it being tied to the anticipated Halo 3 multiplayer beta. However, the game surpassed many expectations; in his review, GameSpy's Gabe Graziani asked readers the rhetorical question; "Notice that I didn't mention the Halo 3 beta offer during this whole article? That's because it's completely irrelevant when looking at Crackdown, it's a solid game that delivers exactly what it promises: a giant sandbox to blow the crap out of".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36020 February 2007North America · Australia 22 February 2007 · Europe 23 February 2007

Editions and related releases

Followed by
Crackdown 2

Games like this

Collections8 collections

Description adapted from its source, CC BY-SA 4.0.