Ludography
62/100
Players24 ratings
62/100
Critics3 reviews

Where to get it

Divekick cover

2013 · One True Game Studios · Fighting · Indie

Divekick

Timed PlayStation exclusive

Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. It is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the Street Fighter franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games which are played using many buttons for many different kinds of movement and attacks, Divekick is played using only two buttons, Dive and Kick.

Released
20 August 2013
Platforms
PlayStation 3PlayStation 4PlayStation VitaWindowsXbox One
Genres
FightingIndie
Developers
One True Game StudiosIron Galaxy Studios
Publishers
Iron Galaxy Studios
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Side view
Themes
ActionComedy
Engine
PhyreEngine

About

Divekick is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows. The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game.

The name "Divekick" is a reference to a common mechanic in many fighting games in which some characters can jump in the air and do a diving kick with a sudden increase in momentum. In fighting games, dive kicks are usually very powerful, abusable tactics. The gameplay in Divekick revolves entirely around this mechanic. Various aspects of the game, such as its character roster, also serve to satirize other fighting games and fighting game community culture.

Keywords

  • martial arts
  • 2d
  • parody
  • female protagonist
  • steam
  • multiple protagonists
  • achievements
  • time limit
  • online
  • traps
  • campaign
  • portals

Media

The articlegameplay, story, development, reception

Gameplay

Divekick is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the Street Fighter franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games, which are played using many buttons for many different kinds of movement and attacks, Divekick is played using only two buttons, Dive and Kick. Pressing Dive causes the character to perform a vertical jump, with each character having different jump height and speed. After Diving, the player can press the Kick button to perform a diving kick, with each character kicking at a different speed and angle.

Pressing Kick while standing performs a backward evasive hop for most characters called a "kickback". Using these moves is the only way to move, evade, attack, and dodge. Performing a divekick will partly fill a Kick Meter displayed at the bottom of the screen. This meter can be partially expended to perform a special move, activated by pressing both buttons at once.

Reception

Official PlayStation Magazine Benelux said it was "A fighting game with subpar graphics and just one attack should not get more than 10/100, but it actually is pretty fun. When playing multiplayer." IGN said "It is unfortunate that there's not a better single-player mode, and more unfortunate that Divekick's cultural insensitivity can be downright cringe-worthy, but it's still a successful experiment in simplified fighting." GameSpot said "Divekick's single-player game is lacking, but this two-button brawler turns into feet-flying fun with friends."

Game Informer said "In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived." Edge said "What had the potential to showcase to the uninitiated what makes fighting games so special has become a game aimed too squarely at those who already know."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 320 August 2013Worldwide
Windows20 August 2013Worldwide
PlayStation Vita20 August 2013Worldwide
Xbox One8 October 2014Worldwide · North America 8 October 2014
PlayStation 48 October 2014Worldwide

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Licensing

Description adapted from its source, CC BY-SA 4.0.