Ludography
85/100
Players1,930 ratings
87/100
Critics28 reviews

Where to get it

Doom cover

2016 · id Software · First-person shooter · Horror

Doom

Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, Doom returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using Doom SnapMap game editor to easily create, play, and share your content with the world.

Released
12 May 2016
Platforms
WindowsPlayStation 4Xbox OneStadia
Genres
First-person shooterHorrorShooter
Developers
id Software
Publishers
Bethesda Softworks
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionHorror
Engine
id Tech 6

About

Doom is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and is a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Stadia was released in August 2020. Players take the role of an ancient warrior, known colloquially as the Doom Slayer, as he battles demonic forces within an energy-mining facility on Mars and in Hell.

The game was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and re-revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game Wolfenstein: The New Order and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.

›Story

You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.

Keywords

  • aliens
  • bloody
  • demon
  • minigames
  • death
  • permadeath
  • difficult
  • futuristic
  • hand-to-hand combat
  • demons
  • steam
  • achievements

Media

The articlegameplay, story, development, reception

Gameplay

Doom is a first-person shooter. Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents, as well as exploration of the game's environments via double-jumps and ledge climbing. To progress through the game, the player wields an arsenal of weapons influenced by those of Doom and Doom II, such as a chainsaw and the BFG 9000, against demonic opponents also influenced by the original Doom games. Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign.

To replenish their resources, the player must pick up items or kill enemies. Players may recover health by using the "Glory Kill" mechanic, in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation. Ammunition can be replenished by using the chainsaw on an enemy, which instantly kills them if there is enough fuel in the chainsaw.

Story

Doom takes place on Mars in 2149, where the Union Aerospace Corporation (UAC) operates a facility to exploit an energy seeping from Hell, an alternate dimension populated by hostile lifeforms known as demons. To solve an energy crisis on Earth, the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy, which deteriorates the physical and mental health of the facility's staff, and allowed transit to and from Hell. After discovering that Argent energy had properties that defied their understanding of physics, the UAC began occult research into Argent energy and Hell, and the demons, who its staff began to worship and cybernetically modify.

The facility is run by Samuel Hayden, a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower. In addition to directing the energy extraction and refining process, Hayden organizes expeditions into Hell to retrieve captive demons and artifacts for study. Among them is a sarcophagus containing the player character, a being they call the Doom Slayer and fear immensely, along with his armor, the Praetor Suit. Assisting Hayden is VEGA, a self-aware artificial intelligence that controls and monitors the facility. Leading the UAC's research into biomechanics is Olivia Pierce, a protege of Hayden's who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity.

Development

After releasing Doom 3 in 2004, id Software began working on a new intellectual property, Rage, and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein. In 2007, however, id began development of Doom 4. The studio, which had 19 employees at the time of Doom 3's release, struggled to simultaneously develop Rage and Doom 4. Development of Doom was first revealed via job listings on id's website on May 7, 2008, for a project titled Doom 4.

On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id and announced that Bethesda would publish its future games. According to id creative director Tim Willits, the partnership allowed the company to have two teams, each having a project in parallel development. Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither.

Reception

Upon release, Doom was positively received, with scores of 85/100 for PC and PlayStation 4, 87/100 for the Xbox One, and 79/100 on Nintendo Switch on Metacritic. The final PC version of the game received very positive reviews from users on Steam. The Nintendo Switch port was also praised in a review by Nintendo Life.

The game's single-player elements received critical acclaim and were favorably compared to contemporary shooter games. Mike Henriquez of GameRevolution described the visual and artistic design as "top-notch". Sam White in The Daily Telegraph lauded Doom for its performance on all platforms, weapon design, and score. Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements.

Speedruns

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows12 May 2016Worldwide
PlayStation 413 May 2016Worldwide
Xbox One13 May 2016Worldwide

Editions and related releases

Included in
Id Action Pack Vol. 4Doom Slayers CollectionDoom Anthology
Downloadable content
Doom: Unto the EvilDoom: Hell FollowedDoom: Bloodfall
Ported as
Doom

Games like this

Collections10 collections

Description adapted from its source, CC BY-SA 4.0.