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Duck Hunt cover

1984 · Nintendo Research & Development 1 · Arcade · First-person shooter

Duck Hunt

Nintendo console exclusive

It’s duck season, and your trusty hunting dog is ready to scour the open fields. Test your sharpshooting skills as your targets take flight. Be quick to knock them out of the skies, or your canine companion won’t hesitate to make you the laughingstock of hunters! Need a change in scenery? Best your score against clay-pigeon targets instead!

Released
21 April 1984
Platforms
ArcadeNESWii U
Genres
ArcadeFirst-person shooterHuntingLight gun shooterLight-gun shooterShooter
Developers
Nintendo Research & Development 1
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionComedy
Country
Japan
Age ratings
ESRB ECERO APEGI 3
Languages
English
Copies sold
28.3 million
Time to beat
1hmain story2.5hwith extras6hcompletionist
Directors
Hiroji Kiyotake
Composers
Hirokazu Tanaka

About

Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an arcade game for the Nintendo VS. System. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later. Players fire the NES Zapper at a CRT television, with three attempts per round to shoot ducks and clay pigeons.

The game initially received a positive reception in the mid-1980s, but was later given mild praise in retrospective reviews. The game was inspired by Nintendo's previous electro-mechanical arcade game which was based on the Laser Clay Shooting System released in 1976. Upon release as a video game, Duck Hunt became a major commercial success both for arcades and consoles in the 1980s, helping to popularize light gun video games with over 28 million copies sold worldwide.

Keywords

  • hunting
  • death
  • bird
  • asymmetric gameplay
  • dog
  • high score
  • 8-bit
  • anthropomorphism
  • breaking the fourth wall
  • virtual console
  • launch titles
  • single-screen level

Media

The articlegameplay, story, development, reception

Gameplay

Duck Hunt is a first-person shooter game with moving on-screen targets, firing the NES Zapper light gun at a CRT television screen. The player selects the game mode, one or two targets appear, and the player has three attempts to hit them before they disappear. Each round totals ten targets.

The player must hit a minimum number of targets to advance to the next round or else get a game over. The difficulty progresses with faster targets of an increasing minimum number. The player receives points per target and bonus points for shooting all ten targets per round. The highest scores are tracked per session.

Development

Duck Hunt was inspired by a 1976 electronic toy version titled Beam Gun: Duck Hunt, part of the Beam Gun series, designed by Gunpei Yokoi and Masayuki Uemura for Nintendo. Nintendo Research & Development 1 developed both the NES Zapper and the NES version of Duck Hunt. The game was supervised by Takehiro Izushi, and was produced by Gunpei Yokoi. The music was composed by Hirokazu Tanaka, who did music for several other Nintendo games at the time.

The music was represented in the classic games medley on the Video Games Live concert tour. Designer Hiroji Kiyotake with Shigeru Miyamoto created the graphics and characters.

Reception

In North America, Vs. Duck Hunt became the third top-grossing arcade game on the RePlay arcade charts in November 1985, below Vs. Hogan's Alley at number one. The two popularized light gun video games by 1985. It was bundled with the Nintendo Entertainment System console in 1985, with 28.3 million copies sold worldwide.

Upon release in arcades, Eddie Adlum of RePlay magazine praised Duck Hunt and Hogan's Alley as the "cream on the cake" among Nintendo VS. System and for successfully capturing the experience of older electro-mechanical gun games into video game format. He said that Duck Hunt and Hogan's Alley "sported simulated handguns on a wire cable and pop, pop, pop, you do your thing just like in the old days only at video targets".

Legacy

Duck Hunt's nameless non-playable hunting dog has been referred to in media as the "Duck Hunt Dog" or the "Laughing Dog", notorious for smugly laughing at the player for missing ducks. The dog is on GamesRadar's list of "the 12 most annoying sidekicks ever", GameDaily's list of characters "we wish we could kill but can't", GameSpy's "top 10 dogs in gaming", and MTV's award for the greatest video game canine. The dog makes a cameo appearance in the NES Zapper game Barker Bill's Trick Shooting, where he can be shot.

In Wii Play (2006) and its sequel Wii Play: Motion (2011), some elements from Duck Hunt and Hogan's Alley are in the mini-games "Shooting Range" and "Trigger Twist", in which some of the various targets are ducks and cans.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES21 April 1984Japan · North America 18 October 1985 · Europe 15 August 1987
Arcade31 December 1984Japan · North America 1 May 1985
Wii U24 December 2014Japan · Europe 25 December 2014 · North America 25 December 2014

Editions and related releases

Included in
Super Mario Bros. / Duck HuntSuper Mario Bros. / Duck Hunt / World Class Track Meet
Expanded editions
Vs. Duck Hunt
Built on it
Vs. Duck Hunt

Games like this

Collections9 collections

Platform libraries

Genres

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Description adapted from its source, CC BY-SA 4.0.