
- 63/100
- Players22 ratings

1998 · DreamFactory · Arcade · Beat 'em up
Ehrgeiz
PlayStation console exclusive
Ehrgeiz is a 3D fighting game that features some characters from Final Fantasy VII. Cloud Strife and Tifa Lockhart are playable in the arcade and the PlayStation versions, and Sephiroth, Yuffie Kisaragi, Vincent Valentine and Zack Fair were added to the PlayStation version's roster. Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allow for full 360-degree movement and do not require fighters to be facing each other at all times.
- Released
- 26 February 1998
- Platforms
- ArcadePlayStationPlayStation 3PlayStation Portable
- Genres
- ArcadeBeat 'em upFightingNinjaRole-playing
- Developers
- DreamFactory
- Publishers
- NamcoSquareSquare Electronic ArtsSony Computer EntertainmentSquare Enix
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- Third personBird view / IsometricSide view
- Themes
- ActionFantasy
About
Ehrgeiz (エアガイツ, Eagaitsu; German: [ˈeːɐ̯ɡaɪ̯ts] "Ambition"), fully titled Ehrgeiz: God Bless the Ring, is a 1998 fighting game developed by DreamFactory and published by Namco for arcades. It was developed as a partnership between Square and DreamFactory. It was ported to the PlayStation, where Square released it internationally while Sony Computer Entertainment published it in Japan, a direct inversion of the companies' usual publishing deal.
The game includes characters from Final Fantasy VII: Cloud Strife, Tifa Lockhart – which are playable in both versions; Sephiroth, Yuffie Kisaragi, Vincent Valentine, and Zack Fair – which were added to the PlayStation's roster exclusively.
›Story
The sword Ehrgeiz, legendarily powerful, was sealed away and could only be opened with the Ehrgeiz stone. This stone was made a prize for a fighting tournament, and whoever won, would take the sword.
Keywords
- crossover
- playstation network
- shared screen
- digital distribution
- train level
- professional wrestler
- 60 fps on consoles
- polygonal 3d
- psone classics
- special attacks
- randomly generated dungeons
- playstation tv support
Media
The articlegameplay, story, development, reception
Gameplay
Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and DreamFactory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. Characters can move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example. There are four action buttons: guard, high attack, low attack, and special, which is a weapons-based attack that is different for each character.
The PlayStation version includes a Quest Mode, similar to Tobal No. 1 and Tobal 2, titled Brand New Quest: The Forsaken Dungeon. Players fight through an extensive dungeon crawl, much like the Blizzard title Diablo, and can equip different weapons and items. There are also several smaller minigames, such as a race mode, where players run laps around a course while engaging in combat to slow down their opponent, and a board game similar to Reversi.
Story
The sword Ehrgeiz, legendarily powerful, was sealed away and could only be opened with the Ehrgeiz stone. This stone was made a prize for a fighting tournament, and whoever won, would take the sword.
Ken "Godhand" Mishima – Once a mercenary for Red Scorpion, Godhand decided to leave the organization and take with him the knowledge of the ancient ruin. Resigning from the organization meant cutting off one's right hand. As painful as it was, Ken did the deed and then betrayed Red Scorpion by selling the information to a large wealthy syndicate group. Together, they formed an excavation company to seize control of the ancient ruin in the Middle East.
Development
Ehrgeiz was developed by DreamFactory, who previously developed the Tobal fighting games for Square. The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii. The game's characters, both the original ones and those from Final Fantasy VII, were designed by Tetsuya Nomura. Ehrgeiz was announced as the first project to result from a licensing agreement allowing Square to develop games for Namco's Namco System 12 arcade board, and was exhibited at Namco's booth at the February 1998 AOU Show.
Ehrgeiz Original Soundtrack contains sixty-one musical tracks from the game. It was composed by Takayuki Nakamura, who previously composed the DreamFactory and Square collaboration Tobal 2. It was released on November 21, 1998, by DigiCube.
Reception
In Japan, Game Machine listed Ehrgeiz on their April 15, 1998 issue as being the sixth most-successful arcade game of the month.
Ehrgeiz sold over 222,000 copies in Japan by the end of 1998, and sold 340,937 copies in Japan by December 2004. It has scored a 32 out of 40 points by the Japanese gaming publication Famitsu. 5 or "Good", citing the game's beautiful graphics and presentation but noting both its generally simplistic gameplay and very difficult combination move executions. GameSpot concurred, writing that the blocking controls were "unintuitive" and generally disappointing minigames outweighed the games beautiful graphics and Full Motion Videos.
Releases by platformdates and regions as published
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Collections5 collections
Publishers
- Sony Interactive Entertainment gamesVideo games
Genres
- Fighting gamesList
- Ninja gamesStandalone games › Games with ninja player characters
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
