Ludography
Einhänder cover

1997 · Square · Post-apocalyptic · Science

Einhänder

PlayStation exclusive

Einhänder is a futuristic side-scrolling shooter featuring explosive visuals, pounding techno music, and simulated 3D gameplay.

Released
20 November 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Post-apocalypticScienceShoot 'em upShooter
Developers
Square
Publishers
Square
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionWarfare
Country
Japan
Age ratings
CERO AESRB E
Languages
English, Japanese
Composers
Kenichiro Fukui

About

Einhänder is a 1997 scrolling shooter video game developed and published by Square for the PlayStation. It was released in Japan on November 20, 1997, and in North America on May 5, 1998, by Sony Computer Entertainment. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German and denotes a type of sword that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft.

The game is based on the story of the Greek's mythology of Selene and Endymion and set in a fictional future during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno/trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.

›Story

Einhänder takes place in a fictional future during a war between the Earth colony, Sodom and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.

As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete.

The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war.

Keywords

  • post-apocalyptic
  • shoot 'em up
  • robots
  • shooting
  • spaceship
  • flight
  • side-scrolling
  • playstation network
  • boss fight
  • explosion
  • digital distribution
  • 60 fps on consoles

Media

The articlegameplay, story, development, reception

Gameplay

Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius, in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels. The game's graphics are in 2.5D, that is, in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.

The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones. The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score. The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons.

Story

Einhänder takes place in a fictional future during a war between the Earth colony, Sodom and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.

As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete.

Development

Einhänder was the first 3D shooter developed by Square, a company otherwise mostly known for their role-playing video games. It was directed by Tatsuo Fujii, who had previously worked at Konami as a programmer on shooters such as Gradius II and Xexex. The developers used German terms extensively for naming things in the game, in addition to a number of references from Greek mythology and the Bible. According to the gaming website IGN, a lot of the effects Square learned from creating Final Fantasy VII were also put in use in Einhänder.

The game was showcased at the Tokyo Game Show in September 1997 and was initially planned for a Japanese release on October 16, 1997. Square released an unrelated game the following month, Chocobo no Fushigina Dungeon, which came with a bonus "Mysterious Data Disc" featuring memory card data for various Square games, including Einhänder.

Reception

Einhänder received "generally favorable reviews", according to the review aggregation website Metacritic.

American gaming publications stated that the game was especially notable for a shoot 'em up as it had no strong competitor on the PlayStation at the time of its release. The website AllGame referred to the game as the best side scrolling shooter "to come out in the post 16-bit era of video gaming", while Eurogamer called it "the most successful of Square's expeditions into non-RPG territory". Next Generation said in a contemporary review that it "makes no effort to be anything more than a traditional shooter, with the addition of 3D backgrounds and enemies, but waiting to see what's next is a rewarding experience, as any game should be. It's a welcome challenge for those gamers dying to play a good shooter; and hopefully, Einhander can inject some life into a moribund genre." All four members of the review team for Electronic Gaming Monthly (EGM) regarded Einhänder as far superior to any recent shoot 'em up, and Kraig Kujawa went so far as to call it "the best shooter ever".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation20 November 1997Japan · North America 5 May 1998
PlayStation 3Digital Compatibility Release25 June 2008Japan
PlayStation PortableDigital Compatibility Release25 June 2008Japan

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Description adapted from its source, CC BY-SA 4.0.