Ludography
63/100
Players156 ratings
56/100
Critics6 reviews
Enter the Matrix cover

2003 · Shiny Entertainment · Action · Action-adventure

Enter the Matrix

Enter the Matrix is the first video game based on The Matrix series of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by The Wachowskis and starring the cast of the film trilogy, produced exclusively for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies.

Released
14 May 2003
Platforms
GameCubePlayStation 2WindowsXbox
Genres
ActionAction-adventureAdventureBeat 'em upFightingShooter
Developers
Shiny Entertainment
Publishers
Atari, Inc.BandaiAtariWarner Bros. GamesAkella
Series
The Matrix
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
United States
Age ratings
PEGI 16USK 16CERO CESRB T
Languages
English
Directors
Lilly Wachowski, Lana Wachowski

About

Enter the Matrix is a 2003 action-adventure video game developed by Shiny Entertainment and published by Infogrames under the Atari brand name. The first game based on The Matrix film series, its story is concurrent with that of the film The Matrix Reloaded and features over an hour of original footage, written and directed by the Wachowskis and starring the cast of the films, produced for the game.

Released on May 15, 2003, around the same period as The Matrix Reloaded, Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions. While it received mixed reviews from critics, the game sold 5 million copies as of May 2004.

›Story

The game was written and directed by the Wachowski brothers, and its plot is intertwined with that of the second movie, The Matrix Reloaded. Enter The Matrix casts the player as Niobe or Ghost, captain and first mate of the rebel ship Logos, respectively. Niobe is a master combatant, capable of beating up everyone in her way. She is an excellent pilot, both in the real world and in the Matrix.

Ghost is very adept at firearms, and his marksmanship is a mastery. Both characters are very athletic, and throughout the game the player will have to walk, run, jump, strafe, peek, run on walls, climb ladders and pipes, and fight various enemies.

Keywords

  • simulated reality
  • post-apocalyptic
  • cyberpunk
  • vampire
  • death
  • female protagonist
  • hand-to-hand combat
  • multiple protagonists
  • based on - movie
  • bullet time
  • apocalypse
  • hacking

Media

The articlegameplay, story, development, reception

Gameplay

Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost (Anthony Wong) and Niobe (Jada Pinkett Smith), members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.

Players play as either Niobe or Ghost, each of whom have slight variations during their story. Most levels involve controlling players in a third-person perspective, using guns and fighting skills to defeat opponents and complete level objectives. At any time, players can activate bullet time (called "Focus" in the game) which slows down time, giving players the ability to perform actions such as shooting in midair and dodging bullets. Some levels involve one-on-one martial arts fighting against single opponents.

Story

The story begins with Niobe, captain of the Logos, and Ghost, her first mate, retrieving a package left in the Matrix by the crew of the recently destroyed rebel ship Osiris. After being pursued by Agents, Ghost and Niobe escape from the Matrix with the package, which turns out to be a message to the human city Zion, warning them that the machines are approaching with an army of at least 250,000 Sentinels. Niobe and Ghost are tasked with calling the rest of the ships back to Zion to coordinate a defense.

With this in mind, the captains of the various ships hold a meeting in the Matrix to decide on how best to defend themselves. During the meeting, Agents attack the building they are in, although Niobe and Ghost are able to help their allies escape. They then encounter the Keymaker, a program capable of accessing any area in the Matrix, who leads them to safety through a door he created. The Keymaker gives the two a key that they are supposed to give to Neo.

Development

Plans for a Matrix video game began surfacing in November 1999, following the film's release. The Wachowskis had talks with Shiny Entertainment and Konami to develop the title around this time. At E3 2000, the title was officially announced, with Shiny Entertainment as the developer and their then-owner Interplay Entertainment as the publisher. The game would be based on the then-untitled second movie and would be released for the PlayStation 2 in 2002, the same year the sequel was due to release.

On May 1, 2001, Interplay announced that the game would also be released for the Xbox, with Microsoft paying $5 million to secure a six-month exclusivity deal to release the title on the Xbox before any other console, supply exclusive content for the version, and also securing exclusive online gaming rights to the franchise, however, Interplay would remain as publisher.

Reception

Within a week of release, Atari announced that the game had sold 1 million units for all four platforms in North America and Europe combined. 5 million units and became the company's fastest-selling title in history. Within March 2004, the title sold 5 million units, and was reissued under the console's budget labels around this time. 2 million copies and earned $58 million in the United States.

Next Generation ranked it as the 39th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. 9 million units in the United States by July 2006. Worldwide, the game sold 5 million units.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox14 May 2003Worldwide
Windows14 May 2003Worldwide
GameCube14 May 2003Worldwide
PlayStation 214 May 2003Worldwide

Editions and related releases

Based on
The Matrix Reloaded
Followed by
Q1203242The Matrix: Path of Neo

In the same series

Games like this

Collections5 collections

Platform libraries

Themes

Description adapted from its source, CC BY-SA 4.0.