Ludography
86/100
Players90 ratings
70/100
Critics1 review
Oni cover

2001 · Bungie · Action · Action-adventure

Oni

PlayStation console exclusive

An intense action anime thriller comes to life in Oni. As an elite member of the tech crimes task force, Konoko is an agent on a mission to fight the evil Syndicate. But things are not always as they seem... Konoko is haunted by unknown demons of her past, and the truth threatens to send her over the edge.

Released
26 January 2001
Platforms
PlayStation 2WindowsmacOS
Genres
ActionAction-adventureBeat 'em upCyberpunkNinjaScienceShooterThird-person shooter
Developers
Bungie
Publishers
Gathering of Developers
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB TUSK 16ACB MA 15+
Composers
Michael Salvatori

About

Oni is a third-person action video game developed by Bungie West, a division of Bungie. It was originally released by Gathering of Developers for Microsoft Windows and Mac OS in 2001; a PlayStation 2 port developed by Rockstar Canada was released the same year. It was Bungie West's only game. Its gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. The game's style was largely inspired by the films Ghost in the Shell (1995) and Akira (1988) and shares the same genre, being set in a cyberpunk world.

›Story

The events of Oni take place in or after the year 2032. The game world is a dystopia, an Earth so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is Orwellian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and using its police forces, known publicly as the Technological Crimes Task Force (TCTF), to suppress opposition.

The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the TCTF. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate.

In the game's climax, Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers, air-treatment plants necessary to keep most of the world's population alive, to catastrophically malfunction. She is partially successful in thwarting the plot, saving a portion of humanity.

Keywords

  • martial arts
  • post-apocalyptic
  • anime
  • cyberpunk
  • drugs
  • manga
  • dystopian
  • death
  • gangs
  • futuristic
  • female protagonist
  • hand-to-hand combat

Media

The articlegameplay, story, development, reception

Gameplay

Oni is a third-person action game, focused on melee combat mixed with some gunplay. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos. There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as "hyposprays", which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies.

There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.

Story

The events of Oni take place in or after the year 2032. In the game, Earth is so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is totalitarian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and uses its police forces, the Technological Crimes Task Force (TCTF), to suppress opposition.

The player character, code-named Konoko (voiced by Amanda Winn-Lee), begins the game working for the TCTF. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate.

Development

The game was developed by a core team of about twelve people. The game's universe is heavily influenced by Mamoru Oshii's anime film Ghost in the Shell, with some additional influence from Akira and the works of Kenichi Sonoda. The original plan was for Konoko to be a cyborg like Ghost in the Shell's Motoko Kusanagi. The explanation for her superhuman abilities was changed to be more organic with the addition of the Daodan Chrysalis concept by design lead Hardy LeBel.

Oni was originally expected to be released in the fourth quarter of 1999. Advertising was targeted towards that shipping date, and the game won E3's Game Critics Awards for Best Action/Adventure Game in 1999. However, development difficulties caused the release date to be pushed back continuously. The acquisition of Bungie by Microsoft in 2000 then led to the transfer of the Oni IP to Take-Two Interactive (which owned 20% of the studio prior to Microsoft's acquisition).

Reception

The game received "average" reviews on both platforms according to the review aggregation website Metacritic. Some reviewers were unimpressed by the minimal detail of the environment graphics, the lack of intelligence on the part of the AI in some situations, and the plot, which was occasionally criticized as underdeveloped. The game's difficulty in combination with a lack of savepoints was sometimes cited as a negative.

The absence of LAN-based multiplayer, which had been demoed at hands-on booths at Macworld Expos during Oni's development, but removed before release due to stated concerns over latency issues, contributed to some lower scores from reviewers.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 January 2001Europe · Asia 29 January 2001 · North America 29 January 2001 · Japan 27 September 2001
macOS29 January 2001North America · Europe 4 April 2001 · Japan 25 October 2001
PlayStation 229 January 2001North America · Europe 9 March 2001

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Licensing

Description adapted from its source, CC BY-SA 4.0.