Ludography
79/100
Players116 ratings

Where to get it

F-Zero X cover

1998 · Nintendo Entertainment Analysis & Development · Arcade · Racing

F-Zero X

Nintendo exclusive

It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!

Released
14 July 1998
Platforms
Nintendo 64WiiWii U
Genres
ArcadeRacing
Developers
Nintendo Entertainment Analysis & Development
Publishers
NintendoiQueGradiente
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Copies sold
1.1 million

About

F-Zero X is a 1998 racing game developed and published by Nintendo for the Nintendo 64. It is the sequel to the original F-Zero (1990), and the first F-Zero game with 3D graphics. It has a steep learning curve and its gameplay experience is similar to that of the original. The F-Zero X Expansion Kit, an expansion pack for the 64DD featuring 12 more tracks and track and vehicle editors, was released in Japan in 2000.

F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.

Keywords

  • aliens
  • vehicular combat
  • dinosaurs
  • 3d
  • fast paced
  • sequel
  • superhero
  • anti-gravity racing
  • vehicle combat
  • split-screen multiplayer
  • 60 fps on consoles
  • virtual console

Media

F-Zero X screenshot 1

The articlegameplay, story, development, reception

Gameplay

F-Zero X is a fast-paced futuristic racing video game where 30 competitors race on high-altitude circuits inside plasma-powered hovercars in an intergalactic Grand Prix. Taking place after the original tournament was discontinued for several years due to the extreme danger of the sport, F-Zero X begins after the Grand Prix is brought back with the rules and regulations revised under the same name as the video game. The tracks include hills, loops, tunnels, corkscrews, and pipes. Players can drift into turns without losing momentum by using the control stick and trigger button.

The game introduces 26 vehicles, and reprises the 4 from the original F-Zero game. Each has its own performance abilities affected by its size and weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. Before a race, players are able to adjust a vehicle's balance between maximum acceleration and maximum top speed.

Development

In mid-1996, during Mario Kart 64 development, Shigeru Miyamoto said he planned a sequel to F-Zero for the Nintendo 64. Initially titled "F-Zero 64", Famitsu magazine revealed the project in mid-1997. Tadashi Sugiyama and Shigeru Miyamoto served as director and producer, respectively. Taro Bando and Hajime Wakai served as composers.

Several key Wave Race 64 programmers including the lead programmer made up the in-house development team. Developed by Nintendo EAD, it is the sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. It debuted at the Nintendo Space World event on November 20, 1997, publicly playable for the first time. IGN reported this version was 60% complete and consistently ran at 60 frames per second.

Reception

Critical reception of F-Zero X was overall positive. 61% based on 15 reviews at GameRankings, and a metascore of 85 at Metacritic. Critics generally praised its fast gameplay, abundance of courses and vehicles, keeping a high framerate with up to thirty racers on screen at the same time, and track design. However, the lack of graphical detail has been widely criticized.

Peer Schneider of IGN described the gameplay as "god-like", "hair-splitting" speed and said it rivaled its predecessor Wave Race 64 with its "perfectly fine-tuned controls and a fresh approach to racing". F-Zero X received the Game of the Month award for November 1998 from Electronic Gaming Monthly. An editor stated that "the graphics may be simple, but they're smooth and the action is fast". Next Generation stated: "From the rocking guitar tunes (courtesy of the same composer who created the original's music) to the insanely addictive Grand Prix races, the game is a blast."

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 6414 July 1998Japan · North America 30 September 1998 · Europe 6 November 1998 · Europe 31 December 1999 · China 31 December 2004
Wii29 May 2007Japan · Australia 15 June 2007 · Europe 15 June 2007 · North America 25 June 2007
Wii U3 November 2016Europe · North America 12 January 2017

Editions and related releases

Expansions
F-Zero X Expansion Kit

Games like this

Collections13 collections

Platform libraries

Years

Series and characters

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.