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86/100
Players667 ratings
89/100
Metacritic12 critic reviews
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Metacritic usersuser score
87/100
GameFAQsJust Right-Tough
4.13/5
Player reviews
95% positive16,805 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Fallout cover

1997 · Black Isle Studios · Post-apocalyptic · Role-playing

Fallout

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

Released
10 October 1997
Platforms
LinuxMS-DOSOnLive Game SystemWindowsmacOS
Genres
Post-apocalypticRole-playingScienceWestern
Developers
Black Isle Studios
Publishers
Interplay Entertainment
Series
Fallout
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionSurvivalStealthOpen world
Country
United States
Age ratings
GRAC 19+ESRB MUSK 16ACB MA 15+PEGI 16
Languages
English, French, German, Spanish (Spain)
Entry
#1 in Fallout
Time to beat
16hmain story32hcompletionist
Composers
Mark Morgan

About

Fallout (also known as Fallout: A Post Nuclear Role Playing Game) is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war led by the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.

Tim Cain began working on Fallout in 1994. It began and was conceptualized as based on the role-playing game GURPS, but after Steve Jackson Games objected to Fallout's violence, Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game little attention, but eventually spent $3 million and employed up to thirty people to develop it. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the films Mad Max and A Boy and His Dog.

›Story

Fallout is set in the timeline which deviated from our own some time after World War II, and where technology, politics and culture followed a different course. In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations begin warring with one another for the last of non-renewable resources, namely oil and uranium; known as the Resource Wars, fighting begins in April 2052 and ends in 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints.

Eventually the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than a few hours most major cities are destroyed. The effects of the war do not fade for the next hundred years and as a consequence, human society has collapsed leaving only survivor settlements barely able to make out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults.

One of these, Vault 13, is the protagonist's home, where the game begins.

In Vault 13, in 2161 in Southern California, 84 years after the nuclear war. The Water Chip, a computer chip responsible for the water recycling and pumping machinery, breaks. The Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable device called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping. Armed with the Pip-Boy 2000 and meager equipment, including a small sum of bottle caps which are used as currency in the post-apocalyptic world, the main character is sent off on the quest.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Fallout is a role-playing video game. The player begins by selecting one of three characters, or one with player-customized attributes. The protagonist, known as the Vault Dweller, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. Each statistic may range from one to ten, provided their sum does not exceed 40.

Two other statistics set during character creation are skills and traits. All 18 skills are learned abilities, their effectiveness determined by a percentage value. Their initial effectivenesses are determined by the primary statistics, but three can be tagged and given a 20% boost. Traits are character qualities with both a positive and negative effect; the player can pick up to two from a list of sixteen.

Story

On October 23, 2077, a worldwide nuclear war between the United States and China following a global conflict caused by resource shortages devastated the world and destroyed modern civilization. The events of Fallout take place nearly a century later in 2161, and follow the Vault Dweller, a human born and raised within Vault 13, one of a number of high-tech underground fallout shelters built to protect survivors. Those on the surface live off the salvage of the old world.

Vault 13 is located beneath the mountains of Southern California. The Vault Dweller can explore major settlements including Junktown, which is mired in conflict between local sheriff Killian Darkwater (Richard Dean Anderson) and criminal Gizmo (Jim Cummings); the Hub, a bustling merchant city with job opportunities; and Necropolis, a city founded in the remains of Bakersfield by Ghouls — humans heavily mutated by radiation — who are revealed to be the former inhabitants of Vault 12. The Vault Dweller's journey also brings them into contact with various factions, including the Brotherhood of Steel, a quasi-religious military order devoted to finding and restoring pre-war technology; the Children of the Cathedral, an optimistic religious cult; and an army of virtually immortal humanoids immune to radiation called Super Mutants, led by an amalgamated creature known as "the Master".

Development

Development on Fallout began in early 1994. Initially, Interplay gave the game little attention, and for the first six months, the programmer Tim Cain was the sole developer. Cain eventually enlisted the aid of Interplay employees during their spare time. The development team—led by Cain, the designer Christopher Taylor, and the art director Leonard Boyarsky—reached 15 people in 1995.

In 1996, the producer Feargus Urquhart recruited some Interplay workers, expanding the team to 30. Cain considered the team "amazing" for their dedication, while Urquhart described working under Interplay as "barely controlled chaos".

Reception

Fallout received critical acclaim, with critics considering it one of the best role-playing video games at the time. PC PowerPlay predicted that Fallout would revive the genre and thought that both casual gamers and fans of role-playing games would enjoy the game. GameSpot declared that because of the release of Fallout, gamers would not have to wait for a good role-playing game anymore. The Electric Playground said that they "can't think of another game that comes even close to Fallout's excellent character generation and skill system, great story, and classy delivery."

Critics praised the character system. GamePro considered it the best aspect, and Todd Vaughn of PC Gamer found the system "easy and fun to use." The Washington Post praised the "realistic tradeoffs" during customization. Computer Games Strategy Plus said the system allowed for a variety of effective character builds, and The Electric Playground and PC PowerPlay praised the game for allowing each skill to be useful. GameSpot felt that "the variety of characters that can be created and the truly different experiences that each type of character can have should satisfy even hard-core RPG players."

Legacy

The 1990s saw a decline in the popularity of the role-playing video game genre as a result of stale settings and ideas, competition with other genres, and poor quality assurance. Fallout has been credited as one of several innovative role-playing games that revived the genre's popularity. In 2000, CNET Gamecenter's Mark H. Walker wrote, "The RPG genre was clearly in a slump in the mid-'90s, but ...

the renaissance began when Interplay's Fallout hit store shelves." Rowan Kaiser, writing for Engadget, called Fallout the "first modern role-playing game".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS10 October 1997North America · Europe 31 December 1997 · Europe 11 September 2002
Windows10 October 1997North America · Europe 31 December 1997 · Worldwide 19 August 2009
MS-DOS10 October 1997North America · Europe 31 December 1997
Linux3 January 2012Worldwide
OnLive Game System30 July 2012Europe

Editions and related releases

Based on
Wasteland
Included in
Fallout ApokalypseFallout AnthologyFallout Classic CollectionFallout TrilogyFallout: Legacy Collection

In the same series

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Platform libraries

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.