Ludography
89/100
Players912 ratings
86/100
Metacritic15 critic reviews
More scores
Metacritic usersuser score
91/100
GameFAQsJust Right-Tough
4.33/5
Player reviews
93% positive13,935 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Fallout 2 cover

1998 · Black Isle Studios · Post-apocalyptic · Puzzle

Fallout 2

A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.

Released
30 September 1998
Platforms
WindowsmacOS
Genres
Post-apocalypticPuzzleRole-playingWestern
Developers
Black Isle Studios
Publishers
Interplay Entertainment
Series
Fallout
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionSurvivalStealthComedyOpen world
Country
United States
Age ratings
ESRB MGRAC 19+CLASS_IND 16USK 16ACB MA 15+PEGI 16
Languages
English, French, German
Entry
#2 in Fallout
Time to beat
2hmain story39hwith extras15hcompletionist
Directors
Feargus Urquhart
Composers
Mark Morgan

About

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, roughly 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of the Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.

Fallout 2 was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original Fallout and one of the greatest games of all time. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, it was followed by a sequel, Fallout 3, developed by Bethesda Game Studios.

›Story

In 2241, the primitive Arroyo suffers the worst drought on record. Faced with the calamity, the village elder asks the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.[3] The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on his mission.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. Each statistic may range from one to ten, provided their sum does not exceed 40.

Two other statistics set during character creation are skills and, optionally, traits. All 18 skills are learned abilities, their effectiveness determined by a percentage value. Their initial effectivenesses are determined by the primary statistics, but three can be tagged and given a 20% boost. Traits are character qualities with both a positive and negative effect; the player can pick up to two from a list of sixteen.

Story

In 2241, the tribal community of Arroyo suffers the worst drought on record. Faced with the calamity, the village elder and daughter of the Vault Dweller tasks her child, the player, to retrieve a Garden of Eden Creation Kit (G.E.C.K.) — a device capable of creating thriving communities out of the post-apocalyptic wasteland. Assuming the title of the Chosen One, they are given the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000, a Vault 13 water flask, a spear, and some cash to start them on their mission.

, devoid of its former human residents and instead inhabited by intelligent Deathclaws. Returning to their village, they find it empty and learn its population was captured by the remnants of the United States government known as "The Enclave". The Enclave terrorizes the inhabitants of the continental United States with their supreme arsenal of advanced technology. The Chosen One, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing them to reach the Enclave's main base on an offshore oil rig.

Development

Tim Cain announced Fallout 2 via a Usenet posting in December 1997, and wrote that it "should take 11 months". Cain later clarified that the sequel entered development before the launch of Fallout, as the previous game had "really caused a buzz in the studio about six months before it was released". According to co-founder of Black Isle Studios Feargus Urquhart, Interplay was experiencing financial difficulties at the beginning of 1998, which according to Urquhart, gave the studio "basically nine months to make the whole game". In order to reach this deadline, many staff were taken from the Planescape: Torment development team and made to work on Fallout 2. Additionally, the development team were also made to work crunch time to make up for a lack of manpower and time.

Reception

Fallout 2 received critical acclaim, according to the review aggregator websites Metacritic and GameRankings. It was a finalist for "PC Role-Playing Game of the Year" during the AIAS' 2nd Annual Interactive Achievement Awards, along with nominations for role-playing game of the year awards from Computer Gaming World, GameSpot, CNET Gamecenter, and IGN; all were ultimately given to Baldur's Gate. The editors of GameSpot wrote, "A bigger, better Fallout, this sequel to 1997's RPG of the Year was populated with more characters, more places to go, and more things to do."

Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro praised the mix of action and character interaction as well as the non-linear gameplay. IGN applauded the developers for the sizable game world, the writing, and "not fixing something that wasn't broken." Game Revolution praised the game's depth and storyline but criticized its graphics and interface.

Legacy

In 2013, GamesRadar ranked Fallout 2 number 68 on their list of top video games of all time. That same year, IGN ranked it as the 28th best role-playing video game ever. In 2015, PC Gamer ranked the game #3 on its list of best RPGs of all time.

In retrospect, the designers of Fallout 2 expressed reservations about the game, with Chris Avellone calling it "a slapdash project without a lot of oversight". Retro Gamer described Fallout 2 as "an impressive feat, yet still one that rubbed Fallout diehards the wrong way."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows29 October 1998North America · Europe 31 March 1999 · Worldwide 19 August 2009
macOS23 August 2002North America · Europe 11 September 2002 · Worldwide 24 January 2013

Editions and related releases

Included in
Fallout ApokalypseFallout AnthologyFallout Classic CollectionFallout TrilogyFallout: Legacy Collection
Built on it
Fallout 1.5: Resurrection

In the same series

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Platform libraries

Genres

Reception and records

Themes

Description adapted from its source, CC BY-SA 4.0.