Ludography
Fathom cover

1983 · Imagic · Arcade

Fathom

Atari console exclusive

Titans have imprisoned Neptina, Neptune's daughter! They've shattered his magical Trident and scattered its pieces far and wide. Without his trident, Neptune is powerless.

Released
31 December 1983
Platforms
Atari 2600Atari 5200ColecoVisionIntellivisionMSXTexas Instruments TI-99
Genres
Arcade
Developers
Imagic
Publishers
Imagic
Perspective
Side view
Themes
ActionFantasy
Languages
English

About

Fathom is a 1983 action-adventure game developed and published by Imagic for the Atari 2600. It was designed by Rob Fulop as his last game for Imagic and is one of the last home console games Imagic developed. It was later ported to the Intellivision, ColecoVision, TI 99/4A, and MSX. The player assumes the role of a shapeshifter named Proteus, who can take the form of a dolphin below water as well as a seagull above.

The dolphin gathers seahorses while avoiding octopuses, and the seagull collects pink clouds while avoiding volcanic eruptions. Fulfilling these tasks yields the starfish needed to acquire the shards of a trident and save the mermaid Neptina.

Keywords

  • shark
  • maze
  • dolphin
  • action-adventure
  • multiple protagonists
  • bird
  • pixel art
  • mermaid
  • aquatic
  • treasure chest
  • underwater gameplay
  • octopus

Media

The articlegameplay, story, development, reception

Gameplay

The objective is to free the mermaid Neptina, daughter of Neptune, who has been trapped at the bottom of the sea by the Titans. The player character is a shapeshifter named Proteus who must recover the shattered pieces of Neptune's trident to break Neptina's cage.

The player starts the game in the form of a dolphin and can swim freely between several different ocean screens. They have a limited amount of time to collect all three shards of the broken trident and return them to the mermaid's cage at the bottom of the map. As a dolphin, The player is tasked with collecting all the seahorses that appear on a certain screen, while avoiding octopuses and seaweed beds. Once all the seahorses are collected, the player can obtain a starfish which will give them one piece of the trident.

Development

Fathom was designed by Rob Fulop for Imagic. In 1983, he wrote an article for Video Games magazine titled "An Act of Creation" where he detailed his account of the game's development. Fulop was a former developer for Atari, who had left disgruntled to form Imagic with Dennis Koble and Bob Smith. His first game there was Demon Attack, a bestseller for Imagic.

Development started on Fathom in September 1982, three months after he finished his last game Cosmic Ark. In that gap, he developed a game called Cubicolor, which Imagic decided not to release. According to Fulop, this was because it didn't have the right "market appeal" and it tested poorly with focus groups.

Reception

Fathom was frequently praised for its graphics and animation. C. Meade described the animations as "simply outstanding". Mike Wilson of The Logical Gamer praised the graphics but didn't think they exceeded those of other Atari 2600 games.

Electronic Games called it a "wonderfully graphic" work. Joystik magazine complimented the "superb graphics", "rich and vibrant colors", and "fluid movement."

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 260031 December 1983North America
ColecoVision31 December 1983North America
Intellivision31 December 1983North America
Texas Instruments TI-9931 December 1983North America
MSX31 December 1985Japan

Editions and related releases

Included in
ColecoVision FlashbackActivision Anthology: Remix Edition

Games like this

Collections5 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.