Ludography
Frostbite cover

1983 · Arcade · Platformer

Frostbite

Atari exclusive

You're an Eskimo who wants to build an igloo to live in during the cold season. To do this, you must jump from ice-block to ice-block, while avoiding wildlife such as birds and crabs. Coming with contact with any of these will cause them to push you off the block and into the deadly water. Once you have built your igloo, you must enter it to proceed to the next level.

Released
14 August 1983
Platforms
Atari 2600
Genres
ArcadePlatformer
Developers
—
Publishers
—
Modes
Multiplayer
Perspective
Bird view / Isometric
Themes
Action
Country
United States
Age ratings
CLASS_IND L
Languages
English

About

Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600 and published by Activision in 1983. The player controls Frostbite Bailey, who must hop across four rows of ice floes, changing them from white to blue, while avoiding the water and hazardous natural elements such polar bears and snow geese.

Cartwright had developed several games while at Activision, including Megamania, and Seaquest. Frostbite was the last game he made for the Atari 2600. While critics compared the game to Frogger and Q*bert, Cartwright said he based it only on Frogger and had not played Q*bert before completing the game.

Keywords

  • bird
  • frogger clone
  • pixel art
  • polar bear

Media

The articlegameplay, story, development, reception

Gameplay

The goal of Frosbite is to help Frostbite Bailey build igloos by controlling him while jumping across ice floes to collect ice and avoiding falling into the sea. The player must also keep Frostbite clear of hazardous killer clams, snow geese, king crabs, and polar bears. Ice is collected by leaping onto an ice floe that is white, causing it to turn blue. Fish regularly swim by the ice floes and can be collected for 200 bonus points.

Each round has a temperature scale acting as an in-game timer. If the timer runs out, the player loses a life. After an igloo is built and entered, the remaining temperature and the number of rounds that have passed give the player bonus points.

Development

Steve Cartwright developed Frostbite for Activision. The game's working title was Iceman. Cartwright joined the company in 1982 and in that year released two games for the system: Barnstorming and Megamania. In 1983, he released three games including Plaque Attack, Seaquest and Frostbite.

Darran Jones in Retro Gamer wrote that many people believed the game was based on Q*bert (1982), while Cartwright said he recalled the game being influenced by Frogger (1981) and that he had not played Q*bert until after Frostbite was completed. The game's arctic theme was influenced by the limitations of the Atari 2600 system. Cartwright's initial idea involved jumping over rocks in a lava-filled area, which was abandoned as Cartwright believed that blue and white colors worked better on the system. Cartwright noted difficulty with bringing his ideas to life on the system as well, noting that Frostbite had difficulty with its memory issues and screen timing, which he described as "something that is extremely easy with higher programming languages, but presented real problems when writing code in 6502." One specific issue Cartwright encountered was preventing players from going back and forth between two ice floes by making it so you were unable to continue to add blocks to the igloo until all the ice floes were the same color.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 260014 August 1983North America

Editions and related releases

Included in
Activision's Atari 2600 Action PackA Collection of Activision Classic Games for the Atari 2600Activision AnthologyActivision Flashback Blast!Atari Flashback XAtari Flashback X DeluxeActivision Hits RemixedActivision Anthology: Remix EditionAtari Flashback 8 Gold: Activision Edition

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.