

2003 · Cing · Adventure · Historical
Glass Rose
PlayStation exclusive
Time-slip into 1929 to solve the mystery of the Cinema Mansion Serial Murder. But hurry, the death toll is rising and the future could be damaged irrecoverably...
- Released
- 6 November 2003
- Platforms
- PlayStation 2
- Genres
- AdventureHistoricalHorrorPsychological horror
- Developers
- Cing
- Publishers
- Capcom
- Modes
- Single-player
- Country
- Japan
About
Glass Rose (Japanese: 玻璃ノ薔薇, Hepburn: Garasu no Bara) is a point-and-click adventure psychological horror video game developed by Cing and Capcom's Production Studio 3 and published by Capcom for the PlayStation 2. It was released in Japan on November 6, 2003 and later in Europe on March 26, 2004.
Media

The articlegameplay, story, development, reception
Gameplay
The game mainly uses a point and click system. Players do not control Takashi's movements directly, instead using a cursor to select points of interest in the game's environment. This control scheme is also used in some scenes that are similar to quick time events. Mind Points are used if players fail to complete investigating a certain area within a period of time and when mind reading is used. The game ends if MPs are entirely consumed.
A large portion of the game involves talking to other characters in the Yoshinodou household. While engaging a conversation, the player can use the cursor to highlight words in the text onscreen, which allows Takashi to further inquire about certain topics of discussion.
Story
Glass Rose primarily takes place in a remote Japanese mansion in 1929. The player assumes the role of an amateur reporter named Takashi Kagetani. While exploring an abandoned mansion with his friend Emi in the year 2003, he is knocked unconscious by a supernatural force and awakens seventy-four years in the past, where the mansion has been restored to its former glory. In order to return to his own time, Takashi is forced to explore the mansion and interact with its denizens, the Yoshinodou family.
Takashi also finds that the time warp has left him with the ability to briefly glimpse into a person's mind while conversing with them. By employing this ability, he can investigate into a series of murders in the Yoshinodou household.
Development
Capcom held a press conference to promote Glass Rose on February 21, 2003. According to Tatsuya Minami, Glass Rose's graphics were inspired by Art Nouveau. He also said that the decision was made to give players the feeling that they're watching an old movie.
Masahiro Matsuoka's voice and likeness was used in the game.
Reception
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.
Releases by platformdates and regions as published
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Collections5 collections
Platform libraries
- PlayStation 2 games (A–K)Games list (A–K)
Genres
- Graphic adventure games2000s
- Historical gamesGames set in the Modern period (1800–1945)
- Horror gamesList
Publishers
Description adapted from its source, CC BY-SA 4.0.