Ludography
Glass Rose cover

2003 · Cing · Adventure · Historical

Glass Rose

PlayStation exclusive

Time-slip into 1929 to solve the mystery of the Cinema Mansion Serial Murder. But hurry, the death toll is rising and the future could be damaged irrecoverably...

Released
6 November 2003
Platforms
PlayStation 2
Genres
AdventureHistoricalHorrorPsychological horror
Developers
Cing
Publishers
Capcom
Modes
Single-player
Country
Japan

About

Glass Rose (Japanese: 玻璃ノ薔薇, Hepburn: Garasu no Bara) is a point-and-click adventure psychological horror video game developed by Cing and Capcom's Production Studio 3 and published by Capcom for the PlayStation 2. It was released in Japan on November 6, 2003 and later in Europe on March 26, 2004.

Media

Glass Rose screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game mainly uses a point and click system. Players do not control Takashi's movements directly, instead using a cursor to select points of interest in the game's environment. This control scheme is also used in some scenes that are similar to quick time events. Mind Points are used if players fail to complete investigating a certain area within a period of time and when mind reading is used. The game ends if MPs are entirely consumed.

A large portion of the game involves talking to other characters in the Yoshinodou household. While engaging a conversation, the player can use the cursor to highlight words in the text onscreen, which allows Takashi to further inquire about certain topics of discussion.

Story

Glass Rose primarily takes place in a remote Japanese mansion in 1929. The player assumes the role of an amateur reporter named Takashi Kagetani. While exploring an abandoned mansion with his friend Emi in the year 2003, he is knocked unconscious by a supernatural force and awakens seventy-four years in the past, where the mansion has been restored to its former glory. In order to return to his own time, Takashi is forced to explore the mansion and interact with its denizens, the Yoshinodou family.

Takashi also finds that the time warp has left him with the ability to briefly glimpse into a person's mind while conversing with them. By employing this ability, he can investigate into a series of murders in the Yoshinodou household.

Development

Capcom held a press conference to promote Glass Rose on February 21, 2003. According to Tatsuya Minami, Glass Rose's graphics were inspired by Art Nouveau. He also said that the decision was made to give players the feeling that they're watching an old movie.

Masahiro Matsuoka's voice and likeness was used in the game.

Reception

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 26 November 2003Japan · Europe 26 March 2004

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Description adapted from its source, CC BY-SA 4.0.