

1985 · Adventure · Cyberpunk
Hacker
The player must attempt to hack into the Magma, Ltd. computer system at the beginning of the game by guessing the logon password. Access can be gained if the player knows the password, which really only ever becomes apparent to the player after gaining access, through another means of entry, to the later stage of the game. Typing help or h in the command line would give a clue as to what the valid password is.
- Released
- 1985
- Platforms
- AmigaAmstrad CPCApple IIAtari 8-bitAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXPC-8800 SeriesZX SpectrummacOS
- Genres
- AdventureCyberpunkPuzzleStrategy
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- First person
- Themes
- Thriller
- Country
- United States
- Languages
- English
About
Hacker is a 1985 video game by Activision. It was designed by Steve Cartwright and released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Macintosh, MS-DOS, MSX2, and ZX Spectrum.
Keywords
- espionage
- hacking
Media
The articlegameplay, story, development, reception
Gameplay
The player must attempt to hack into the Magma Ltd. computer system at the beginning of the game by guessing the logon password. The password becomes obvious only after gaining access, through another means of entry, to the later stage of the game, but typing "help" or "h" in the initial command line gives a clue. Since initial attempts consist of guessing (and likely failing), access is eventually granted due to a supposed malfunction in the security system.
Once the player is in, the player is asked to identify various parts of a robot unit by pointing the cursor at the relevant parts and pressing the joystick button. Most parts have exotic and technical names, such as "asynchronous data compactor" or "phlamson joint"—this again allows more room for error by initially trying to guess which part each name belongs to. Failure to identify each part correctly forces the player to take a retest until a 100 percent identification is made, at which point the player is then allowed to continue.
Story
Activision executive Jim Levy introduced Hacker to reporters by pretending that something had gone wrong during his attempt to connect on line to company headquarters to demonstrate a new game. After several attempts he logged into a mysterious non-Activision computer, before explaining, "That, ladies and gentlemen, is the game". The player assumes the role of a hacker, a person experienced in breaking into secure computer systems, who accidentally acquires access to a non-public system. The game was shipped with no information on how to play, thus building the concept that the player did hack into a system.
Reception
By late 1987 more than 50,000 copies of Hacker were sold, and it was Activision's third best-selling Commodore game. Info rated Hacker four stars out of five, describing it as "an interesting concept" with "fair to good graphics and sound". Roy Wagner reviewed the game for Computer Gaming World, and stated that "The game is a real challenge (some read that frustrating)." Ahoy!
wrote that its puzzle nature "is certain to enthrall some and repel others ... repeated play is an integral part of reaching the solution. Those who enjoy a protracted battle of wits will find Hacker a lively test of their abilities". Compute!
Legacy
This game was followed in 1986 by Hacker II: The Doomsday Papers. In the sequel, the player is actually recruited based upon their (assumed) success with the activities in the original game. Once again, they are tasked with controlling a robot, this time to infiltrate a secure facility in order to retrieve documents known only as "The Doomsday Papers" from a well-guarded vault to ensure the security of the United States.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Activision's Commodore 64 15 Pack
- Followed by
- Hacker II: The Doomsday Papers
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Collections6 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
