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- Players23 ratings

2001 · Standalone expansion · Gearbox Software · First-person shooter · Platformer
Half-Life: Decay
PlayStation exclusiveStandalone expansion
Half-Life: Decay is an expansion pack for Valve Software's science fiction, first-person shooter video game Half-Life. Developed by Gearbox Software and published by Sierra Entertainment, Decay was released as part of the PlayStation 2 version of Half-Life. It is the third expansion pack for Half-Life, and like its predecessors, Decay returns to the setting and timeline of the original story, albeit portraying the story from the viewpoint of a different set of protagonists: two scientists working in the Black Mesa Research Facility. Decay is a cooperative multiplayer game, designed to be played by two people working together to pass through the game's levels.
- Released
- 14 November 2001
- Platforms
- PlayStation 2
- Genres
- First-person shooterPlatformerPuzzleScienceShooter
- Developers
- Gearbox SoftwareValve Corporation
- Publishers
- —
- Modes
- Co-opMultiplayer
- Perspective
- First person
- Themes
- ActionScience fiction
- Engine
- GoldSrc
- Country
- United States
- Age ratings
- ESRB M
About
Half-Life: Decay is a multiplayer-only expansion pack for Valve's first-person shooter Half-Life. Developed by Gearbox Software and published by Sierra On-Line, Decay was released as part of the PlayStation 2 version of Half-Life in 2001. It is the third expansion pack for Half-Life, and like its predecessors, Decay returns to the setting and timeline of the original story, albeit portraying the story from the viewpoint of a different set of protagonists: two scientists working in the Black Mesa Research Facility. Decay is a cooperative multiplayer game, designed to be played by two people working together to pass through the game's levels.
Decay was not a critical success, but was received with some positivity by video game journalists. Many reviewers felt the game was best when played with other players, but that its more puzzle-oriented gameplay somewhat detracted from the overall experience. A number of reviews stated that the game simply felt like little more than an extra add-on for the PlayStation 2 version of Half-Life.
›Story
The chapter begins with Gina and Colette arriving at the Anomalous Materials department right on time, in contrast to Gordon being late in Half-Life. They are greeted by a security guard, who comments on how today is "the big day" and they will be working with the "new guy, Dr. Freeman". He also explains that a recent system crash may have wiped them from the security system, so they'll have to sign back in in the next room.
After getting scanned and re-added to the security system, the two Doctors head to the Anomalous Materials control room. Dr. Keller greets them but shows his annoyance at Freeman's lateness, saying "[he does] not understand what Kleiner sees in that boy". Dr.
Rosenberg then enters the control room and displays his disapproval at the Anti-Mass Spectrometer being pushed to such a high power capacity for the analysis. However, he caves in after Dr. Keller says it is not his decision and if he doesn't wish to see the experiment he can go back to "[his] little labs over by the train yard".
Cross and Green go down to their respective areas for the experiment. Gina goes to the delivery chute to push the sample up to Gordon, and Colette goes into the lower area of the test chamber to turn on the power and set it to 80%. After Gina fixes a small problem in which a crowbar was mysteriously jammed inside the delivery chute's mechanism, the sample is moved up to Freeman and the Resonance Cascade occurs. Cross and Green black out for a period of time, and wake up to see the lower part of the test chamber in shambles.
They hear Dr. Keller and Rosenberg over the intercom, who discuss what to do. Dr. Rosenberg is intent on saving the personnel in the facility, while Dr.
Keller wants to fix the tear created by the resonance cascade, saying they caused this mess and should be responsible for fixing it.
After finding pistols and fighting their way through part of the laboratory, the two doctors make their way back to the control room. Keller and Rosenberg tell them they have reached an agreement. They will escort Dr. Rosenberg up to the surface to call the military, and Keller will stay below to assess the damage made to the equipment.
With any luck, he'll be able to find what caused the experiment to go wrong and how they can put things right. Dr. Cross, Green and Rosenberg enter the elevator to get to the surface through the Hazard Course, and the mission ends.
Keywords
- silent protagonist
- split-screen multiplayer
- human
- first-person platforming
Media

The articlegameplay, story, development, reception
Gameplay
As is the case with the other games in the Half-Life series, Decay is a first-person shooter. Like the original title it is based on, Decay requires players to engage in combat with hostile non-player characters and complete various puzzle solving tasks to advance through the game. However, Decay differs from Half-Life and its first two expansion packs, Opposing Force and Blue Shift, in that it is designed for cooperative multiplayer gameplay. This requires players to work together to progress through the game's levels and complete puzzles as they arise in-game.
Although intended to be played by two people in split screen mode, Decay can still be played by a single player. In this case, the player can only control one character at a time, and can switch between the two characters quickly. When not in use, a character has sufficient artificial intelligence to defend themselves, but otherwise does not move from where they have been left by the player.
Story
Decay is set in the same location and timeframe as Half-Life. Half-Life takes place at a laboratory called the Black Mesa Research Facility, situated in a remote desert in New Mexico. In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility. The player guides Freeman in an attempt to escape the facility and close the portal, ultimately traveling to Xen to do so.
Like the previous expansions, Decay shows the story of Half-Life from the perspective of a different set of protagonists. In Decay, players assume the roles of Colette Green and Gina Cross, two doctors who work in the same labs as Freeman, analyzing anomalous materials and specimens retrieved from Xen in prior teleportation experiments. After the experiment that causes the alien invasion takes place, Green and Cross must work with two ranking members of the science team, Dr. Richard Keller and Dr. Rosenberg, to contain and stabilize the deteriorating situation in Black Mesa.
Development
A cooperative Half-Life game was first alluded to by publisher Sierra On-Line in November 2000 with the announcement of a PlayStation 2 version of Half-Life. At the time, however, it was unclear how a cooperative version of Half-Life would be implemented; the developers, Gearbox Software, were still experimenting with finding the most balanced number of players to build a cooperative game around. By E3 2001, the game had acquired the title Decay, named after the scientific concept of exponential decay for consistency with the scientific names used by previous Half-Life titles. While the E3 convention only provided a demonstration of the main Half-Life PlayStation 2 game, further details were released relating to Decay's premise and story, as well as confirming that the cooperative mode was to be designed for two players.
The game's use of new model sets were also showcased. These new models were updated versions of Gearbox's High Definition pack for Blue Shift, featuring higher numbers of polygons and animation features such as facial expressions. The enhanced models were around twice as detailed as those in the High Definition pack, which itself was of a much higher quality than the original models in Half-Life. Media updates through the months following E3 showed various screenshots and the trailer to the game.
Reception
Decay received a weak but overall positive reception from the video games industry's critics. Writing for GameSpot, Doug Radcliffe argued that Decay was "impressive", praising the design of puzzles required players to work together, as well as the way in which the ranking system discouraged players from competing against each other. GameSpy's David Hodgson was more reserved in his views of the game; although describing it as "great fun", he noted that it could become "tedious, with one member waiting for minutes at a time, while the other scratches their head, then completes an objective". In addition, Hodgson felt that the more puzzle-orientated nature of Decay left the action elements "a little muted compared to Gordon's single player quest".
Allgame described Decay as an "added bonus" for the PlayStation 2 version of Half-Life, but noted that as the game was designed for two players, it significantly suffered when a single player attempts to play it by switching between two characters, a point that both GameSpy and GameSpot agreed on. In his review for IGN, critic Doug Perry felt that Decay was "neat in its own limited way", but that it was more of a distraction from the main game, more "a complementary cup of vegetable soup than a piping hot main dish of New York steak". While The Electric Playground reviewer Steve Smith stated that the control scheme for the PlayStation 2 version of Half-Life "is about the best we have seen on the PS2 or any console", he concluded that although Decay was a "nice add-on", it was "no reason to buy this port".
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Half-Life
- Standalone expansion of
- Half-Life
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