
- 73/100
- Players17 ratings
- 80/100
- Critics1 review

1983 · Matthew Smith · Platformer
Manic Miner
Nintendo console exclusive
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.
- Released
- 1983
- Platforms
- AmigaAmstrad CPCBBC Microcomputer SystemCommodore 16Commodore 64Commodore C64/128/MAXCommodore Plus/4Dragon 32/64Game Boy AdvanceMSXSAM CoupéTatung EinsteinZX Spectrum
- Genres
- Platformer
- Developers
- Matthew Smith
- Publishers
- Bug-ByteSoftware ProjectsAmsoft
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Country
- United Kingdom
- Languages
- English
About
Manic Miner is a platform game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit computers. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.
Keywords
- gravity
- time limit
- high score
- language selection
- single-screen level
- falling damage
- unstable platforms
- cheat code
Media
The articlegameplay, story, development, reception
Gameplay
In each of the twenty caverns, each one screen in size, are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots..." which move along predefined paths at constant speeds.
Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies. Extra lives are gained every 10,000 points, and the game ends when the player has no lives left. Above the final portal is a garden. To the right is a house with a white picket fence and red car parked in front.
Development
Manic Miner was developed by Matthew Smith following a request for a Donkey Kong style arcade game from Alan Maton, Bug-Byte's despatch manager. It was Smith's second game for the publisher following Styx. Both games were among nine titles launched by Bug-Byte at The Computer Fair at Earls Court in June 1983. Initially Manic Miner had sixteen screens until Smith found a way to add four more, finally finishing the game in August 1983.
While Styx had been sold outright to Bug-Byte for £3000, Manic Miner was published under licence and Smith was able to cancel the licence later that year. On 28th November, Software Projects - a company formed by Smith, Maton and Liverpool businessman Tommy Barton - released their own version of Manic Miner. Minor alterations were made to the graphics, changing some enemies from Bug-Byte logos and changing others to Penrose triangles (Software Projects' logo). Bug-Byte were able to continue selling their version of the game over the Christmas period with the Software Projects release not becoming the most circulated version until early 1984.
Reception
In August 1983, sales of Bug-Byte's original ZX Spectrum release of Manic Miner took the game to the top of the UK video games charts replacing Jet Pac. The Commodore 64 version, released by Software Projects, reached the number one position in early 1984. It went on to become the best-selling Commodore 64 game and third best-selling ZX Spectrum game of 1984.
The SAM Coupé version scored 84% in Your Sinclair and 88% in Crash.
Legacy
Unofficial ports exist for the Acorn Archimedes, Acorn Atom, Acorn Electron, Atari ST, Cambridge Z88, Commodore 128, HP48, Linux, Macintosh, Microsoft Windows, MS-DOS, Neo Geo Pocket Color, Nintendo 64, Orao, Playdate, PlayStation, PMD 85, TRS-80 Color Computer, VIC-20, Zune, and ZX81.
The sequel to Manic Miner is Jet Set Willy and was followed by Jet Set Willy II. Software Projects also released a game in the style of Manic Miner for the VIC-20 called The Perils of Willy.
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Manic Miner
- Remastered as
- Manic Miner
- Built on it
- Manic Miner
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Collections7 collections
Platform libraries
- MSX games
- Amstrad CPC games
- Commodore 16 gamesGames
- ZX Spectrum games
- SAM Coupé gamesCommercial
- Game Boy Advance gamesGames › List of games
Licensing
- Commercial games with available source codeGames with available source code
- Commercial games with available source codeGames with reconstructed source code
Description adapted from its source, CC BY-SA 4.0.
