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Mario Bros. cover

1983 · Port · Nintendo R&D1 · Platformer · Arcade

Mario Bros.

Port

The first port of Mario Bros. was developed by Nintendo for the Famicom and later released in American under the Arcade Classics series. It follows most of the features of the arcade game, and adds a difficulty setting.

Released
9 September 1983
Platforms
Amstrad CPCApple IIGSArcadeAtari 2600Atari 5200Atari 7800Atari XEGSFamicom Disk SystemGame Boy AdvanceNESNintendo 3DSNintendo SwitchWiiWii UZX Spectrum
Genres
PlatformerArcade
Developers
Nintendo R&D1Nintendo
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Age ratings
CLASS_IND LESRB ECERO A
Languages
English
Copies sold
2.3 million

About

Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Players control Italian twin brother plumbers Mario and Luigi as they exterminate turtle-like creatures, giant flies, and crabs emerging from the sewers of New York City by knocking them upside-down and kicking them away.

The Famicom/NES version was the first game to be developed by Intelligent Systems. It is part of the Mario franchise and the first spin-off of the Donkey Kong series.

›Story

The story of this game revolves around two plumbers, Mario and Luigi, who are working in the sewers of New York. The sewers are overrun by waves of enemies and the Mario Bros. have to defeat the enemies and collect coins to receive their pay.

Keywords

  • mario
  • virtual console
  • luigi
  • nintendo switch online
  • wii virtual console
  • playable character - luigi
  • nintendo 3ds virtual console
  • wii u virtual console
  • fan translation - portuguese
  • box art - pixel art
  • fan translation - tagalog

Media

The articlegameplay, story, development, reception

Gameplay

Mario Bros. features two plumbers, Italian brothers Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase, using only running and jumping.

Unlike subsequent Mario games, players cannot jump on enemies to squash them, until they are already flipped on their back. Each phase consists of a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. The screen uses wraparound, so characters that go off to one side reappear on the opposite side. Points are scored for defeating enemies and collecting the bonus coins that emerge from the pipes afterward.

Development

Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for Donkey Kong (1981). In Donkey Kong, Mario dies if he falls too far. , Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto hesitantly thought would make it "not much of a game".

He eventually agreed on some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. Yokoi suggested combating enemies from below, observing that it would work because there are multiple floors, but this proved too easy in gameplay, which the developers fixed by requiring the enemies to be touched after flipping. This was also how they introduced the turtle as an enemy that could only be hit from below.

Reception

Mario Bros. was initially a modest success in arcades, with an estimated 2,000 arcade cabinets sold in the United States by July 1983. It became highly successful in American arcades.

In Japan, Game Machine listed Mario Bros. as the third most successful new table arcade unit of July 1983. In the United States, Nintendo sold 3,800 Mario Bros. arcade cabinets.

Legacy

In 1984, Hudson Soft made two different games based on Mario Bros. Mario Bros. Special is a reimagining with new phases and gameplay. Punch Ball Mario Bros.

includes a new gameplay mechanic: punching small balls to stun enemies. Both games were released for the PC-6001mkII, PC-8001mkII, PC-8801, FM-7, and Sharp X1.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES9 September 1983Japan · North America 20 June 1986 · Europe 1 September 1986 · Australia 10 November 2016 · Japan 10 November 2016
Arcade1 February 1986North America
Wii9 November 2006North America · Australia 7 December 2006 · Europe 8 December 2006 · Japan 12 December 2006 · Korea 30 December 2008
Nintendo 3DS8 May 2013Japan · Europe 9 January 2014 · Australia 9 January 2014 · North America 30 January 2014
Wii U29 May 2013Japan · Australia 20 June 2013 · North America 20 June 2013 · Europe 20 June 2013

Editions and related releases

Included in
Nintendo Classic Mini: Family ComputerNES Classic Edition
Expanded editions
Kaettekita Mario Bros.
Part of
Mario Bros.
Ported as
Mario Bros.-eFamicom Mini: Mario Bros.
Built on it
Kaettekita Mario Bros.Mario Bros.-eFamicom Mini: Mario Bros.
Port of
Kaettekita Mario Bros.

Games like this

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Platform libraries

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Years

Description adapted from its source, CC BY-SA 4.0.